Please note that bonuses can only be used up to 8 hours before the end of a period
Ayudame - worth 2,000 TA
This is a gift from me to you. Use it when you are feeling down.
Won in
period 1, used in
period 29
Dig Deeper - worth 2,000 TA
End the scoring period having unlocked at least 6,000GS
Won in
period 1, used in
period 34
Safety Bench - worth 4,000 TA
This 4,000TA boost is given to any team that completes their first bonus. Use it when you feel you need a boost.
Won in
period 1, used in
period 46
The Power of Love - worth 0 TA
INFECTED! - worth 2,000 TA
End the scoring period having unlocked at least 1 achievement flagged 'Viral'. Both teammates must complete this.
Won in
period 3, used in
period 34
1K All the Way - worth 2,000 TA
End the scoring period with a Gamerscore evenly divisible by 1000
Won in
period 5, used in
period 37
Pop a Bonus - worth 2,000 TA
End the scoring period having unlocked at least one achievement with the word 'Achievement', 'Trophy' or 'Award' in it. Both teammates must complete this.
Won in
period 7, used in
period 35
A Dozen Fivers - worth 2,000 TA
End the scoring period having unlocked at least 12 - 5G achievements. Both teammates must complete this.
Won in
period 11, used in
period 36
Cup o Joe - worth 2,000 TA
End the scoring period having unlocked at least 2 achievements flagged 'Time Consuming'. Both teammates must complete this.
Won in
period 13, used in
period 39
Cohesion - worth 2,000 TA
End the scoring period with the same gamerscore and achievement gains as your teammate.
Won in
period 15, used in
period 44
Tell Me a Story - worth 2,000 TA
End the scoring period with both teammates having unlocked at least 20 achievements flagged 'Main Storyline'.
Won in
period 17, used in
period 46
Mile High Club - worth 2,000 TA
Blast From the Past - worth 2,000 TA
Both teammates must end the period having unlocked at least 10 achievements on the Xbox 360 platform.
Ensure you are connected to LIVE if playing via Backwards Compatibility as the emulator disconnects without warning!
Won in
period 21, used in
period 38
Are You LOST? - worth 2,000 TA
Both teammates must end the scoring period having unlocked 2 of the 6 numbers here using Gamerscore value (4 8 15 16 23 42).
Won in
period 27, used in
period 46
Not Normal! - worth 2,000 TA
End the scoring period with Gamerscore & Achievement earned totals that are not divisible by 5
Won in
period 29, used in
period 45
Achieveaholics - worth 2,000 TA
Given to the team that ends the scoring period with the most achievements unlocked
Won in
period 30, used in
period 46
Achieveaholics - worth 2,000 TA
Given to the team that ends the scoring period with the most achievements unlocked
Won in
period 31, used in
period 46
Must Unlock Achievements - worth 2,000 TA
Given to the team that earns back to back 'Achieveaholics' badges
Won in
period 31, used in
period 46
Achieveaholics - worth 2,000 TA
Given to the team that ends the scoring period with the most achievements unlocked
Won in
period 32, used in
period 46
Must Unlock Achievements - worth 2,000 TA
Given to the team that earns back to back 'Achieveaholics' badges
Won in
period 32, used in
period 46
Show Me That Killer Instinct - worth 2,000 TA
End the scoring period with the team having unlocked at least 200 achievements
Won in
period 33, used in
period 44
Achieveaholics - worth 2,000 TA
Given to the team that ends the scoring period with the most achievements unlocked
Won in
period 33, used in
period 46
Must Unlock Achievements - worth 2,000 TA
Given to the team that earns back to back 'Achieveaholics' badges
Won in
period 33, used in
period 46
The New Jingle - worth 2,000 TA
End the scoring period having unlocked at least 10 achievements flagged 'Rare'. Both teammates must complete this.
Won in
period 35, used in
period 46
Raise the Bar - worth 2,000 TA
End the scoring period having unlocked at least 10,000TA
Won in
period 37, used in
period 46
Overachiever - worth 2,000 TA
Given to the team that ends the scoring period at the top of the leaderboard
Won in
period 41, used in
period 46
Achieveaholics - worth 2,000 TA
Given to the team that ends the scoring period with the most achievements unlocked
Won in
period 41, used in
period 46
Overachiever - worth 2,000 TA
Given to the team that ends the scoring period at the top of the leaderboard
Won in
period 43, used in
period 46
Achievement Grinder - worth 2,000 TA
Given to the team that ends the scoring period with the highest ratio
Won in
period 46, used in
period 47
Achieveaphobia - worth 2,000 TA
Given to the team with the least achievements unlocked this period
Won in
period 46, used in
period 47