Left 4 Dead 2 achievements

Left 4 Dead 2

4.2 from 12559 votes

There are 65 Left 4 Dead 2 achievements (50 without DLC) worth 2,795 (1,500)

175,672 tracked gamers have this game, 8,160 have completed it (4.65%)


The Sacrifice

4.1 from 123 votes

Buy now from the Microsoft Store

38,932 tracked gamers have this dlc pack, 9,951 have completed it (25.56%)

There are 5 achievements worth 500 (250)


AuthorDLC Review
175,154 (101,350)
Posted on 12 October 10 at 11:43, Edited on 29 January 14 at 00:53
This dlc review has 11 positive votes and 0 negative votes. Please log in to vote.
This is my first review. I originally posted this in my blog but decided to edit it and post it here. If leaving negative feedback, please give a reason so that I can improve on this for my next review.


The 3 scene 'The Sacrifice' campaign features the survivors from L4D1 and explains how they came to be on the bridge when the L4D2 survivors meet them. The survivors arrive at a dockside on a train. Bill has a plan to find a sail boat to take them away to an island where they can build their own safe haven. If you are wondering why the original survivors are on a train, the comic The Sacrifice will explain it.

In the campaign, the introduction of the first tank and the second crescendo were clever and a nice change from the usual 'open the door and set off an alarm' type of crescendo. The ending though is much more difficult than previous campaigns. You have to kill three tanks before your means of escape becomes available, and then you have to get past a further four tanks to escape. I think I've failed this campaign more times than I have the other six put together. Unfortunately, the animation of the end cutscene seems rushed and isn't that satisfactory, but I can’t fully explain why without including plot spoilers. This campaign isn't awful by any means, but it isn't brilliant either. You do play with the melee weapons, additional pickups and special infected that can be found in the L4D2 campaign. Unlike the superior 'The Passing' though, there isn’t a new uncommon infected, any new weapons or any new gameplay features.

The No Mercy campaign from L4D1 is also included, playable with the L4D1 survivors only. This is also now playable with the melee weapons, additional pickups and special infected that can be found in the L4D2 campaign. The finale roof layout has been changed slightly from the L4D1 original. This makes the finale a lot harder because you are much more exposed to attack. Little else has changed though, and the people who played L4D1 to death are unlikely to get much use out of it in campaign mode. Both maps can be used in scavenge, survivor and versus modes though, and this is where No Mercy is most likely to be used.

Achievements and Avatar Awards

First off, there aren’t any new avatar awards. The achievements themselves are easy to gain, but can be gained after a single campaign playthrough and a single versus playthrough. Very little replayability is encouraged.

In my opinion the achievements also seem rushed. All five achievements have the same gamerscore suggesting that little thought has gone into them. Worse still, they are identical for both L4D1 and L4D2. It would have been so much better in the L4D2 version if they had included achievements from the No Mercy campaign, such as survive the campaign in realism mode, or knock a survivor off the roof whilst playing as the tank. Extra achievements for L4D1 would have been nice that used the melee weapons and special infected introduced from L4D2.

Overall Verdict

This DLC was originally only coming out for L4D1 and I’m wondering if it would have been better staying that way. The new campaign is not bad, but there is very little replayability and it doesn’t bring any new gameplay elements to L4D2. The two campaigns that come in the DLC don’t fit into the L4D2 storyline at all and just seem like an odd add-on; they’d fit the L4D1 setting much better. I’m a little disappointed to be honest.
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