Fallout: New Vegas achievements

Fallout: New Vegas

4.4 from 12676 votes

There are 75 Fallout: New Vegas achievements (50 without DLC) worth 2,819 (1,655)

162,746 tracked gamers have this game, 15,890 have completed it (9.76%)


Honest Hearts

4.0 from 221 votes

Buy now from the Microsoft Store

43,177 tracked gamers have this dlc pack, 28,122 have completed it (65.13%)

There are 5 achievements worth 210 (140)


AuthorDLC Review
129,034 (93,907)
Posted on 18 May 11 at 01:12
This dlc review has 16 positive votes and 1 negative vote. Please log in to vote.
You heard it hear first, this is the first truly great DLC for FNV. The map is the right size, so you not spending your time wandering aimlessly, but at the same time, it large enough to enjoy 4 to 5 hours of gaming. The new weapons are always a good thing, and the 5 additional levels (take you to 40 if you bought the previous DLC) are always welcome.

There are a few additional perks, but nothing that really interested me, based on the new weapons, you may think different. Everyone has their own style. No major glitches that i ran into, and the story was much more engrossing than the previous attempt.

All in all, i'd give it 4.5 out of 5. The achievements were relatively easy to obtain, with a decision point. Save often to avoid having to replay (backtrack) too far, you should be able to get both easily.

I like the direction, and hope that the 2 remaining future DLC's continue to build on what has been a rocky go for this "diamond in the rough" title.
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Lord Burger
85,295 (56,110)
Lord Burger
Posted on 13 July 11 at 15:45
This dlc review has 13 positive votes and 1 negative vote. Please log in to vote.
Fallout New Vegas' second DLC finds the courier embarking on a mission to deliver supplies to New Canaan, only to be ambushed and stranded in Zion National Park. You'll encounter plenty of hostile fauna over a vast landscape as you try and help the various tribes of the canyon settle their long-standing feuds.

As with the previous DLC players will enjoy a 5 level cap increase, along with new perks and weapons, temporary companions, and enemies. Honest Hearts plays it a bit more safe then Dead Money by keeping the gameplay more familiar, while still giving you a rich land to explore and a decent story as well.

One thing I immediately enjoyed about this DLC is how much more accessible it felt then Dead Money. The previous expansion recommended that only 20+ level players attempt the DLC, due to its difficulty. Whether you agreed with that, or played it at a lower level, the warning was there. Honest Hearts only encumbrance is a weight limit on how much stuff you can bring, but you'll quickly acquire new weapons anyway, so it feels like a quest you can attempt earlier in a playthrough.

The weapons are fairly solid in Honest Hearts, with a new gun and supporting ammo type added for good measure. The .45 guns are certainly a standout in this expansion, with several other useful weapons for Melee and Unarmed fighters as well. Energy weapons users will likely be disappointed by the almost total lack of useful firepower, but Old World Blues should make up for that.

The map itself is pretty large, with lots to explore. The welcome addition of variable weather makes Zion Canyon one of the most realistic of Fallout's location designs. One minor problem is the issue of climbing. In the vanilla game, you're usually discouraged from trying to scale mountains or hills. Doing so often ends in a frustrating invisible wall. Here, players are actually encouraged to find stone bridges and pathways up into various canyon areas. You don't get stuck too often, but it doesn't make for a fun experience.

The story is interesting, but you'll always end up fighting the same enemy tribe. The choices you make with the two major NPCs will determine how the people of Zion will take action against their foes. Overall, it's pretty straight forward, with only a few side quests to accomplish.

This DLC definitely feels more like New Vegas. It changes enough to keep it fresh, while letting you feel comfortable with the combat and exploration. Overall, it's worth the price, and I eagerly await the next DLC, Old World Blues.
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195,946 (132,318)
Posted on 29 November 17 at 02:45, Edited on 18 December 17 at 15:33
This dlc review has 0 positive votes and 0 negative votes. Please log in to vote.
Looking back on old games and experiences usually brings rose-tinted glasses to the eyes. I have such glasses for New Vegas's base game, but my unfamiliarity with its DLC means I can look back with a degree of clarity.

Honest Hearts is a "fun enough" romp in a new setting that pits the Courier in a deadlocked struggle between warring tribes in Zion Valley, a territory in the south-west of Utah. The new weapons are fun to play around with, and the map's somewhat vertical nature is a good change of pace, but the package as a whole seems quite dimmed.

Zion Valley is a pretty different place from the Mojave. It's compact, has loads of fresh water (a godsend for Hardcore players), and uses a summit system with one of the available Companions to assist exploration. The former point unfortunately makes the latter rather moot, as location markers are numerous and dense, easy to jump from one new location to the next with little reason to climb a summit other than to take in the last-gen view or fight an ornery Yao Guai. The valley itself, and the river that runs along the entire map can also be obnoxious, as when you want to get somewhere higher you're going to have to do some circling to find that one specific path up the slope. The road markers help loads, but following an off-trail path that turns into nothing is endlessly frustrating. Wanting to check out a lower location also means you'll face this traversal inevitability at some point during exploration.

The separate locations in Zion Valley, sadly, aren't worth exploring much. I didn't feel a lot of visual storytelling outside the various caves and in the numerous campgrounds that the base game has oodles of, save a few key story locations you're sent to.

The new weapons are numerous and fun, but are heavily weighted towards an Unarmed/Melee character. That's not to suggest the .45 guns aren't there, they most certainly are and in great number, however they lack the visual uniqueness of weapons such as the Mantis/Yao Guai Gauntlets and the War Club. Because of how visually cool these weapons are, there's a real drive to line your pockets with them for a collection when you finally head on out.

Story-wise, I didn't feel at all compelled with any of the characters' stories, other than Follows-Chalk, but he died before I could do his quest. (The two Companions that can accompany you around the Zion Valley, now that I think of it, definitely die far too easily with their low armor. Or I'm just bad at protecting them.) The one thing that really bugged me about the story was the dropped detail that the antagonistic faction, The White Legs, were seeking admission into Caesar's Legion. Naturally, any Caesar-based character would jump at the chance to be a part of a tribal admission into the Legion. Sadly, no such option exists, and I felt half-heartedly dragged along on a journey that my character, most likely, wouldn't even bother with. The two "civilized" leads, Daniel and Joshua, aren't as interesting as you'd think, especially The Burned Man himself. Daniel stands out for being a right prick if you ask me, and Joshua isn't nearly as sad as I thought a man who was cast out of his high position in a major faction ought to be. Of course, my understanding of the story is my own, and your mileage may vary.
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