Saints Row: The Third achievements
2,040
(1,300)

Saints Row: The Third

4.1 from 10955 votes

There are 80 Saints Row: The Third achievements (50 without DLC) worth 2,040 (1,300)

181,592 tracked gamers have this game, 21,829 have completed it (12.02%)

175
(100)
Add-on:

Genkibowl VII

3.5 from 209 votes

Buy now from the Microsoft Store

32,074 tracked gamers have this dlc pack, 19,029 have completed it (59.33%)

There are 10 achievements worth 175 (100)

Reviews

AuthorDLC Review
Helmaroc
131,249 (78,172)
Helmaroc
Posted on 18 January 12 at 03:31, Edited on 18 January 12 at 07:33
This dlc review has 14 positive votes and 0 negative votes. Please log in to vote.
Volition has planned three big single-player downloadable content for Saints Row: The Third, the first of which is Genkibowl VII. I'm really hoping the next two have more to offer than this one does.

Essentially, if you liked Professor Genki's Super Ethical Reality Climax activities from the main game, you'll probably like this, as it essentially adds 8 new instances of Professor Genki, albeit in different forms than you're used to. There are four new types of activities, with 2 instances of each. Here's the rundown:

1. Apocalypse Genki
This is the most like the original SERC. There are some new ways to kill mascots (like throwing them into water, allowing a shark to eat them), but it more or less feels the same as before, just in a more jungle-like setting. I never really liked SERC, so this activity wasn't for me, but if you liked SERC, you'll probably like this too.

2. Super Ethical PR Opportunity
This was a much more interesting activity. You are tasked with picking up Professor Genki, and to please him by murdering anything you see living. After you run over a few people, you're given the opportunity to use the flamethrowers equipped to Genki's car to roast people. You must also avoid chase vehicles, as they will annoy the Professor. If the pleasure meter fills up before the annoyance one does, you must finally take Genki to his PR gig, completing the activity. This was probably the most well put together activity from this DLC, and roasting people is pretty funny.

3. Sexy Kitten Yarngasm
This could have been the best activity if it weren't some truly horrible controls. It's essentially a spin-off of the Mayhem activity, except you control a giant ball of yarn. You're still tasked to rack up enough damage before the time runs out, with various high value targets spread around. I loved Mayhem, and I thought I would love this, but the yarn just doesn't move very well. The moving controls just don't function well enough, and some skinny telephone poles or dumpsters who are an eighth your size prevent you from moving forward. It becomes really annoying, really quickly.

4. Sad Panda Skyblazing
This is definitely the most unique activity. You start by jumping out of a helicopter (while in a panda costume that can sort of fly, of course). From there, you can choose to fly through various rings, or hit various ethical or unethical balloons, that give you more height, or by killing group of mascots on various building. The more rings you fly through, mascots you kill or ethical balloons you hit, the more money you earn, with a set goal you must achieve before completing the activity. Once you reach that goal, you mus land in a specific area to finish. The flying controls take a little getting used to, but it becomes pretty fun once you get the hang of it.

The only other thing the DLC adds is a few new weapons (such as a chainsaw and a sword) as well as some new costume pieces, vehicles, homies and deliveries (including the big ball of yarn). I would generally be alright with all of this if the DLC didn't last only one hour, even with trying to get all the achievements (which are really easy to obtain). That's really short for 560 MS points. If they had added around 4 instances of each activity instead of just two, or even had more activities, it would have justified the price more. But as is, I would only get this DLC if you want to always have 100% in Saints Row: The Third (like I do) or you REALLY love Professor Genki. Here's hoping the next DLCs have more content.

I give this DLC 2/5 stars.
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Geoffistopheles
858,370 (376,181)
Geoffistopheles
Posted on 18 January 12 at 01:00
This dlc review has 7 positive votes and 0 negative votes. Please log in to vote.
Genkibowl VII adds new activities and homies for $7. Is it worth it? Not especially.

GAMEPLAY
Four activities are added to the game: Apocalypse Genki, Super Ethical PR Opportunity, Sexy Kitten Yarngasm, and Sad Panda Skyblazing.

Apocalypse Genki is really only two more levels of Professor Genki, with the twist that there are now shark-infested waters to toss mascots into. Aside from that twist, it's the same as the previous iterations in the regular game.

Super Ethical PR Opportunity is a murder-based Escort. Drive Professor Genki around in the Genkimobile, complete with murder-fueled flamethrowers. The novelty wears off after the first two minutes, and each instance involves murdering specific mascots, roasting five pedestrians, and killing a specific pedestrian.

Sexy Kitten Yarngasm is a cross between Tank Mayhem and Katamari Damacy and ultimately fails to be either. Roll a giant ball of yarn across Steelport and keep your combo going to earn more money. The controls for this game take some getting used to, and you'll find yourself getting stuck behind all matter of small things. This was easily the most frustrating game.

Sad Panda Skyblazing is the only original activity in this game, and it delivers. Skydive through rings, pop balloons to maintain lift, and occasionally land on the rooftops to murder mascots with a chainsaw within a time limit before having to jump back into the air.

Ultimately, the first three events are a mixture of annoyance and repetition, whereas the fun of Sad Panda Skyblazing doesn't seem to last nearly long enough by comparison.

ACHIEVEMENTS
The achievements in Genkibowl VII were designed to be obtained as quickly as possible. Only a few will require any actual effort beyond simply playing the activity and trying to win. It should take an hour or two, max, to finish off this DLC.

FINAL SCORE
Genkibowl VII is only good for an hour or two at best. While new activities are fun, the DLC is marred by repetition and the occasional bad handling. Download only if you bought the season pass for the achievements.
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