Metro: Last Light achievements
3,055
(1,380)

Metro: Last Light

4.2 from 2750 votes

There are 70 Metro: Last Light achievements (50 without DLC) worth 3,055 (1,380)

47,556 tracked gamers have this game, 2,412 have completed it (5.07%)

146
(60)
Add-on:

Developer Pack

2.9 from 63 votes

Buy now from the Microsoft Store

2,482 tracked gamers have this dlc pack, 1,433 have completed it (57.74%)

There are 4 achievements worth 146 (60)

Reviews

AuthorDLC Review
Triple G Andy
563,129 (288,599)
Triple G Andy
Posted on 18 September 13 at 22:54, Edited on 12 October 13 at 21:51
This dlc review has 8 positive votes and 2 negative votes. Please log in to vote.
The Developer DLC is the fourth DLC for Metro Last Light and is primarily focused on giving the player a glimpse of the game's development & creativity. This DLC is split into two parts: first is a stand-alone mission to the story and the other is a creative extra to the game's core gameplay.

The stand -alone mission is named 'Spider's Lair' which funily enough is centered around a nameless glory-seeker escaping from a spider infested underground bunker facility. The mission includes a brand-new weapon, the classic FPS DOT staple: the flamethrower. The level shouldn't take player's longer than half an hour, that is unless ypu get lost. There's plenty of ammo for your flamethrower and an Ashot Shotgun/Pistol as a backup if for some reason you need to. Rather fun setting and pace, but as with all Metro DLC thus far it's very quickly over.

The Developer level is the clear focus of this DLC (hence the title of it) and it does have some interesting features. First of all there is a Shooting Range with various targets and all the game's guns & attacthments on offer. Second we have the AI Arena, wherein players can pit enemy AI against each other in a cover strewn battleground or fight against the Ai themselves through the new challanges. Both areas have 10 challenges which can be entertaining but add no stable variety. The first 8 waves for both are very interchangeable and you most likely won't know the difference between them. The last 2 however feature a new enemy skin of the 'Undead' enemy type humans. They're cool to look at, but it mainly seems to be a cosmetic change rather than any combat attributes so is then again fairly meagre in variety.

Finally there is also a Museum which showcases statues of most of the enemies/characters from the game and has a feature to see some of their animations from a ghost cam. It's fairly nifty but is very short-lived as there aren't many animations for the characters and you can only stare at a mutated bear for so long.

The achievements in this DLC aren't much of a challenge all things considered and should only take 4-5 hours maximum. The only one to present much of a challenge is the 'Specialist' achievement which will be your main commitment when working through the developer mission but isn't particularly taxing.

It's a nice idea for the team behind Metro Last Light to show players a glimpse of how the game was made and how things work, but at the end of the day it is very much like all the game's DLC's so far for the game: a distraction. Still, it's a much better effort than the Tower DLC, but again is alarmingly quick to follow it and as such a sceptic might consider it to be another cash-in rush-job.
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