BioShock Infinite (Xbox 360) achievements

BioShock Infinite (Xbox 360)

4.5 from 10527 votes

There are 80 BioShock Infinite (Xbox 360) achievements (50 without DLC) worth 3,517 (1,695)

164,665 tracked gamers have this game, 8,325 have completed it (5.06%)


Burial at Sea - Episode 2

4.4 from 237 votes

Buy now from the Microsoft Store

18,124 tracked gamers have this dlc pack, 5,424 have completed it (29.93%)

There are 10 achievements worth 568 (250)


AuthorDLC Review
341,126 (175,650)
Posted on 26 March 14 at 12:22, Edited on 26 March 14 at 12:31
This dlc review has 10 positive votes and 4 negative votes. Please log in to vote.
After the events of Episode 1, we step into the shoes of Elizabeth to continue the events of Burial at Sea. Burial at Sea Episode 2 is the highly anticipated conclusion to the story of Infinite and more importantly the story of Elizabeth. Let me tell you, its been a hell of a ride. There is a fair amount to take in from Episode 2 and I almost felt like I needed someone to just confirm my analysis of the storyline. Therefore, if you haven't played the first Bioshock, then you probably won't understand much of the plot, but thanks to the "Previously on Bioshock" video, newbies to this DLC will get a general sense of what happened in the first game.

Episode 2 opens in possibly the most beautiful and memorable way and is close to the beauty of Infinite's intro. Elizabeth walking through the gorgeous and perfect-looking Paris is something we all wanted to see after the main game. After this section we are dropped back into Rapture and thus begins Episode 2. Sally, whom Booker and Elizabeth searched for in the first episode is now in the hands of Atlas, who is the so thought of "martyr " of Rapture. I won't delve into the story in too much detail, but lets just say that Elizabeth wants to get Sally back and the only way she can is if she makes a deal with Atlas. Elizabeth is sent on a mission to help get Atlas and his thugs back to Ryan's shining city above. This episode truly shows just how evil Atlas is and how he will stop at nothing to achieve his own desirable end. The torture scene for example is extremely disturbing.

Throughout this mission, we get to grips on how Elizabeth sees the world. The lock-picking minigame is great, as it allows us to see how Elizabeth analyses lock-picking. The combat system in Episode Two is heavily focused on stealth. This is mainly because Elizabeth is much more fragile than Booker, whom we have played as a lot, and thus is not as combative as him. The Thief inspired combat provides a fresh and unique method of playing through a Bioshock game, as we are so used to gunning down hordes of enemies as Booker, Subject Delta and Jack. The stealth element also provides a slower and more cost effective method of getting through enemies. Meaning you CANNOT go at enemies guns blazing. As previously stated, the stealth combat system provides something different and interesting to what could have been an ordinary combat system. In addition, we receive a few new plasmids, primarily "Peeping Tom". This is a plasmid that you will have used/will use a lot in the game, because it heavily supports the stealth gameplay. It allows you to become invisible and helps let enemies to be quickly sent off course or simply smack them on the head with your Air Grabber from behind.

As we progress through the game, we end up back in Columbia for a short while. We end up in Finkton, at the time at which Booker and Elizabeth from the main game are in Finkton. As we make our way through the familiar Finkton, we start to see just how connected Rapture and Columbia really are. We see and hear(through audio diaries) the relationship between Jeremiah Fink and Yi Suchong, who are both leading contributors to their own "utopia". It becomes clear that both Rapture and Columbia's technology contributed to the development of each other. It also focuses on the important link between the Big Daddies and Songbird.

While Episode 2 is still awesome, I felt a little like IrrationalGames tried too hard to create important links between Bioshock Infinite and Bioshock 1. Its not a problem for me, but I think the fact that Elizabeth caused the events of Bioshock 1 to come into place was almost too heavy a link. In some ways, I would have preferred there to be less of a link between Elizabeth's actions and the events of Bioshock 1, but it doesn't matter. Any Bioshock fan will have their heart racing towards the end of the DLC and may even shed a tear or three at the end. I myself genuinely shed a tear at the end. Its sad to see the Bioshock universe come to a close(unless 2K decide to do something with it - hopefully not) and this DLC sure as hell provided one last hell of a ride.
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