The Walking Dead: Season Two (Xbox 360) achievements
559
(500)

The Walking Dead: Season Two (Xbox 360)

4.5 from 5478 votes

There are a maximum of 40 The Walking Dead: Season Two (Xbox 360) achievements (8 without DLC) worth 559 (500)

44,850 tracked gamers have this game, 39,325 have completed it (87.68%)

115
(100)
Add-on:

Episode 3: In Harm's Way

4.3 from 176 votes

Buy now from the Xbox LIVE Store

26,246 tracked gamers have this dlc pack, 25,292 have completed it (96.37%)

There are a maximum of 8 achievements worth 115 (100)

Reviews

AuthorDLC Review
This dlc review has 2 positive votes and 0 negative votes. Please log in to vote.
Warning: There are spoilers about. Please note, there are very few spoilers in regards to episode 3, but there are several to episode 2.

The Walking Dead: Season 2 has always been a game of relationships, relationships between people and between their surroundings. In episode 3, "In Harms Way" the relationships between Clementine and her old and newfound friends are tested. The question is: can Telltale make these relationships interesting. Additionally, the environment plays into the choices that you can make.

The episode starts off where the second left off . You and your group are being transported in a box car by Carver to his compound, where you will inevitably work to survive. While being transported, Kenny doesn't seem content with the group's newfound situation. Long story short, your relationship with Kenny is tested, and you must make a choice. This choice isn't important at the time, but will be much more important as the episode progresses.

Carver as a character (to put it nicely) is an asshole, and will stop at nothing to maintain order - order of people and order of his compound. To date, I think he is the most interesting supporting character from either season (minus Lee and Clementine, of course). Carver provides the most tense moments I have experienced in my ten+ years gaming. Moments in which I audibly said, "wow, I want to kill him" and "what a psychopath." In addition, I felt the character of Sarah was very annoying, and naive (which is obvious if you have played the last two episodes). And in the end, I made my choice according to what I thought of her.

[Imgur](
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The above is Carver.

Furthermore, the end of episode made for one of the bests moments in series history (think descending into Rapture in Bioshock ) In contradiction, I did find that the middle of the episode dragged. Saying that, this is good, as the characters are being developed in such a way that will provide for an epic conclusion to this season, and possibly even the series.

In regards to the choices, I felt that, unlike previous episodes, the choices you are forced to make our more meaningful in this episode (the characters that remained, etc).

In conclusion, this episode in the series was excellent, and I look forward to playing episode four, and the finale in episode five. Telltale can still deliver one hell of an episode!



The reviewer spent approximately two hours guiding Clementine through her adventure in Carvers compound. A copy of the episode was purchased by the reviewer for the purpose of this review.
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