Fallout: New Vegas achievements
2,819
(1,655)

Fallout: New Vegas

4.4 from 12679 votes

There are 75 Fallout: New Vegas achievements (50 without DLC) worth 2,819 (1,655)

163,293 tracked gamers have this game, 15,894 have completed it (9.73%)

207
(140)
Add-on:

Dead Money

3.5 from 243 votes

Buy now from the Microsoft Store

44,792 tracked gamers have this dlc pack, 31,662 have completed it (70.69%)

There are 5 achievements worth 207 (140)

Reviews

AuthorDLC Review
Lord Burger
85,296 (56,110)
Lord Burger
Posted on 11 January 11 at 04:39, Edited on 13 July 11 at 15:46
This dlc review has 21 positive votes and 5 negative votes. Please log in to vote.
Fallout New Vegas' first DLC drops you into a real sour deal. With an explosive collar primed to blow you to smithereens, you and your companions must enter the mysterious Sierra Madre Casino, and all at the insistence of the mysterious Father Elijah.

With new weapons, perks, and the level cap raised to 35, even veteran players will find a challenge. The whole casino is littered with bear traps, rigged shotguns, and landmines, and those aren't even the worst things to worry about. Thanks to some new, and often infuriating traps, players will have to rely heavily on their skills.

The first threat are the new enemies; The Ghost People and Holograms.

The former are indigenous denizens of the casino's villa, forever encased within their eerie radiation suits, and unusually resistant to damage. They have to be dismembered, disintegrated, decapitated, or eaten by one of your companions in order to be put down for good. With ammo scarce, and health items in short supply as well, taking these enemies down quickly and quietly is in your best interest.

The Holograms are intangible enemies that can only be avoided, or carefully shut down. They pose an enormous threat because they cannot be affected by any type of damage, so fleeing is often your only option.

The second nuisance is a toxic fume known as The Cloud. This gas wafts in courtyards and hallways, preserving all it touches, and killing anything that stays too long in it's grasp. Some areas are only accessible by passing through the vapor, so speed is to your advantage. There is a companion that makes traversing the deadly mist easier, but stimpacks are in short supply, so you must constantly watch your health.

The third, and most diabolical of the DLC's threats are the radios and speakers. Yes, they may seem innocuous, but the speakers and radios peppering the landscape of the Sierra Madre interfere with your bomb collar, and will make it immediately start beeping when it's signal is being interrupted. Before too long your brains are painting the walls. Thankfully most of these threats can be dispatched with a flick of a switch or some well-aimed gunfire, but there are also shielded speakers that can only be dealt with by putting enough distance between you and them. A companion's perk will help give you more time before your collar detonates, but it's still a real danger. This is truly the most aggravating part of the DLC, and an element that some will find over-used.

Over-all, the story is rich, with lots of history to discover, and though the loot may be a little lacking, the foreshadowing of new DLC is promising. While some may find Dead Money to be a bit constricting, I like the challenge. Here's hoping the next installments are even better.
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