Mr Chaotix said:Aha, but you see, the TA review refers to it as a platformer.
Case shut boys, tag it as a platformer.
Do you have anything to contribute to the discussion of what genre this game is other than a (useless) sarcastic comment?
I wasn't quite sure what genre to call it either so I went with what the developer advertised it as, which is platformer. If they're advertising it as a platformer, it would naturally make sense to review it from that perspective.
Onto actual mature discussion...
I don't think puzzle fits at all either. I'm not sure who even voted for that. It is definitely not arcade racing.
For the most part, it fits our discussion of platforming to a t.
Platformers require the environment itself to be a primary antagonist
This is literally the entire essence of OoO.
Platformers feature obstacle course like levels in which the player must navigate from the start to the end, with physics-enabled traversal between platforms or over obstacle
Again, this is OoO nearly to a t. There is absolutely traversal
between platforms often.
I agree that action does fit, but personally I think platformer fits based on
TA's definition, which is what matters here. It just depends how important you think the actual act of going "over" obstacles is. And oOo actually has quite a bit of its own physics... if you were going fast, you (or the platform you were moving) continue to go fast for a time as your speed slows down, and it's something you have to monitor while playing through the levels.
Again I'm not some super diehard genre person, just weighing in as darn near nobody has played the game, and unfortunately half of the two people commenting in here just came in to make a sarcastic comment. The team and community members who it affects more can continue to weigh in on it until they arrive at something everyone is happy with.