KasugaSama said:Ostrowidzki1989 said:But what do I know? I'm only someone who's played the game for over 80 hours and completed it. At launch, you guys tagged bards tale trilogy as a racing sim... where you guys come up with your logic is beyond me. Ff8 remaster is coming soon... vehicular combat/equestrian sports tags...?
I was simply asking for a confirmation on your disagreements as you have evidently gone back and forth and said contradicting things. I am trying to understand what exactly you want on this game in particular. There's no reason to act the way you're acting.
As for Bards Trilogy, if you go ahead and read the multi-genre discussion on it, you will CLEARLY see that it is a glitch, that we're leaving as is so the devs can sort it out, and avoid future problems. We did NOT pick those genres for the Bards Trilogy.
The Bard's Tale Trilogy Multi-Genre Discussion"This was a system glitch, looks like genres I applied to something else were instead assigned to this game. I won't change it just yet, I notified site administration so they can look into the glitch first, then it'll be changed."
Okay. Firstly, there's management to a very small degree. How you spend each day and how you prepare the week. Since the game works on a 6 day week, there's special NPCs that show up only on specific days. If you don't focus on them, you'll have to wait another 6 days.
Waiting for in game days to pass can be very easily accomplished by going to the quary and mining/chiseling to deplete energy so you can sleep faster. Might take 15 minutes or less cycling an entire week and amassing incredible amounts of all 3 types of points.
If you invest your initial blue points into something that returns blue points right away, you'll never be short on them. Plus, researching also grants obscene amounts of blue points.
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Management elements are there to a degree, but by far not enough to justify it as the only genre.
Simulation... I feel this is a way stronger genre choice if there's to be only one genre to pick between the 2 as it's essentially a life simulation... in a weird way like stardew valley. I feel there's enough here to really make sense out of it.
Now for roleplaying and the reason why I'm so adamant about it.
The story behind the game is to get back home, and the only way to do that is to help all 6 people on all 6 days with their situations and see how they all intertwine to reach tye end goal.
Now, the real focal point comes into play. In order to reach the end game, there's about 60 hours worth of gathering raw materials getting experience in order to unlock new crafting options that are required to progress through the story.
There is combat as well, and in my opinion, about as vital as it is in my time at portia. By far not super crucial overall, but definitely necessary for certain crafting and achievements related to getting to the end of the dungeon.