iTz Canada Ehh said:Honestly this game was so much fun to play through 3 times. My favourite part has to be the end game choices you make that show up randomly in someone else's game throughout your playthrough, and you don't realize they're end game choices until you get to that point yourself. One of the coolest and most unique gameplay elements I've seen.
I’m glad you brought this up because I know a lot of people really liked the choices at the end. I’m trying not too be hard but I felt they were kind of pointless. You can tell the player to do X or Y but in the game you’re only options are X and Y. The tips don’t hurt or help anything and if I’m being nice, I’m not going to follow someone’s tip of not letting someone talk to their deceased mother. I honestly didn’t remember the tips I was given and if you’re going for 100% you’re probably going to see all the choices on your three playthroughs. On my first playthrough I didn’t know what was going on, I didn’t know if it was a secret or a ghost giving me bad info so I didn’t pay attention to it.
I liked the idea of it but thought it could have been implemented better. Something like go to this place and use this frequency. A nice player gives you the frequency to talk to your deceased mother and a not so nice player gives you a frequency that plays a message like, “I can’t believe you fell for this dummy.”