Genre Discussion: RIOT - Civil Unrest Forum

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RIOT - Civil Unrest Multi-Genre Discussion

Related game: RIOT - Civil Unrest

Information Posted on 11 February 19 at 11:09
Please use this thread to discuss this game's classification under the multi-genre system.

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II Loadsman
II Loadsman
Posted on 11 February 19 at 11:38
Management genre seems fine, but I would recommend adding both Simulation and Strategy.

From the definitions:
"Simulation games attempt to accurately replicate some current … aspect of real life"
The story mode of the game is a re-enactment of riots from recent history (e.g. Arab Spring, Indignados Movement etc.) and the game AI seems to model the behaviour and tactics of both rioters and riot police quite accurately. This can be seen in the way that groups of rioters move (e.g. group moves as a whole but individuals can be separated) and the way that the police will respond. Both groups, but the riot police in particular, have access to equipment, much of which is based on real-world items.

"Strategy games gives the player command of resources which must be used strategically to defeat enemies. Common gameplay elements include … directing offensive units against opponents. … The concluding event need not be the destruction of the opposing unit(s)"
While the game is not strictly an RTS as there is not base building or anything like that, nor is it turn based, the player is in command of a number of different squads that can be swapped between at will, with commands given to each squad individually. Each squad also has access to abilities that can be activated by the player, usually in a strategic fashion. Players can change the equipment prior to starting the level, with the riot police having many more options in terms of weapons and armour used. During the story the objective is usually not to kill enemy units (although this is possible), but instead to hold onto a certain area of the map for a specific time.
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