Vitiated1 said:Epsilon Theta said:Option 4:
Bring back Automobile and allow it to apply in conjunction with any other genre. To keep the two old sibling genres, Aerial and Naval, consistent, allow this for them as well.
There are a few racers with planes or boats out there that would benefit from this I believe.
I would also like to voice my opinion on option 2. I am fervently playing games that have to do with aerial combat. I just happen to love the genre. I, together with a very loyal crowd, would be very unhappy if suddenly we would only be able to track Vehicular Combat and not be able to add Aerial. It would put games like Ace Combat and World of Tanks in the same genre, which, I hope, you also see an issue with.
The issue with that option is that it puts us right back to where we were in the beginning. A group of people will want Automobile applied to not only Vehicular Combat and Racers, but other games that prominently feature cars such as Far Cry, Saints Row, and GTA. It's a lot like Real Time as a genre, technically that can be applied to almost all platformers, shooters, etc but we relegate it only to Strategy and RPG games. We want the same with Aerial, Naval, and Automobile.
I do see an issue with that, that's not the route I want to take because I do feel these games need something to distinguish them.
Vitiated1, I recommend putting the 3 racing/VC variations in the genre list together, stating that they are mostly for racing and VC. Just like how it is for real time and turn based in their descriptions stating they are for RPGs and Strategy. As others have stated, I would also recommend changing their names to more resemble air, water, and land. Anybody who wants to argue for more specific land variations such as bike, car, tank, train, bus, semi, etc. I'll leave that to them, I disagree needing to be that specific and I don't know enough about how many games are out their for racing to give any further input.
Also just some constructive criticism, there will always be people who want a billion genres added to every AAA game, I don't see that as a reason to just delete a genre. Nor do I see it as a reason because people were miss understanding the genre. I do see those as reasons to better describe the genres in the list of genres. This would allow it to be easier to quote and use in genre disagreement threads.
Option 1: makes no sense to me, but I also have no idea of how severe the genre was being miss applied or used.
Option 2: makes no sense to me. These were argued for in the past and succeeded to convince enough people to get them added. I'm sure people still use and refer to them.
Option 3: I thought this was how it was before, other than people wanting it applied to racing. Which I see no issue with if done in a way that I described in my first paragraph.
To note: just because a genre or combination of genres is not being tracked currently by a lot of people, doesn't mean people don't refer to them or look them up from time to time. For example, I only track RPG but I only care about Turn Based RPG games. Just because I don't track the turn based portion doesn't mean I wouldn't put up a hell of a fight if it just disappeared one day.
EDIT: In referencing my previous paragraph about turn based. It would also be accurate to say I care a lot about the real time genre existing. I hate it and prefer to avoid it. I don't track it, but I am glad it exists so that I can avoid those games. If it didn't exist, I would have a hell of time searching through forums on strategy games to find out what type of strategy game it is. Now, just substitute turn based and real time with the land, air, water differentiation. Idk if any of that makes sense, but hopefully I got my point across.
Disclaimer, I don't care at all about racing genres at this time. Just adding my opinion in to the mix because it seems to be a hot topic of discussion.