wookieepuppy said:Mullet For Men said:You do realize that this site has quite a bit of these types of people right? So many people on here want to start petitions to get developers to make achievements easier.
Whilst I am not planning on starting any petitions, I am a person that thinks that if i have paid good money for a AAA Game, I should be able to get to the end of it without having a nervous breakdown or bringing on early controller destruction syndrome. I do not need or expect to unlock all or any achievos in doing so, but if I give good money for a game I should get a good experience out of it, even if I have to play on easy difficulty.
I mean, I love sniper elite and wolfenstein games and play them cos I love em (and love killing nazis, as we all do) but I do not have the skill or patience to complete them on hardest difficulty.
A game developer only having “crushing” difficulty in their games is not going to do themselves any favours, man. By all means play on hard if you WANT to, but I won’t if I HAVE to.
I remember it taking a whole week to finish SE 4’s patched in ‘extra hard’ difficulty mode without manually saving (an achievement worth a paltry 10 gamerscore to boot), and I remember how relieved I was that it was over by the end.
That said, I’m in love with Sekiro. Not sure where I stand on adding difficulty modes in the name of inclusivity because while inclusivity IS very important, not all games should be all things to all people. In an era where many of these games are having the gameplay moments ‘watered down’ so more people will finish (facilitating more sales and bigger bottom lines), I find it refreshing when a dev sticks to their design and sells you something they feel is important.
This isn’t say that there won’t be disappointment when people buy and find they can’t complete a game, or are even repelled by the gameplay. I had that with Alekhine’s Gun. But it does highlight the need for all of us to be conscious, informed consumers. Don’t just buy or preorder a game because you liked the look from the trailer. I’m positive I’m guilty of this as well and so I point that advice squarely inward as I type this.
FromSoftware have a decade plus history of making these sorts of games. Hell, they kickstarted an entire subgenre from their efforts and well-deserved renown in the process. I just don’t know what the gameplay looks or feels like when you bifricate the dev team to focus on the game in different difficulty packages. Because the entire team had a more singular direction they wanted to take this in, the details were given a whole lot more love and care than most other games I’ve come across.
Think of this as the Acura Integra Type R of video games: designed for a small subset of the brand’s consumer base with very little compromise and an end result that delights even fewer who took to buying it. But for those it does delight, they will evangelize the merits of this product for the rest of their lives. For someone who just wants a cool looking, reliable commuter car (back to the Acura, specifically), they’ll probably sell it when they go through their 3rd obscenely priced windshield when they find out it keeps getting rock chips in them because the factory designed them to be millimeters thinner than the base integra a la weight savings and near imperceptible performance gains. The enthusiast will say ‘dude, take it to a track where the roads are pristine.’ To which the thought will cross the non enthusiast’s mind ‘I just want a baller subcompact with a rad spoiler.’ And they can get that car, just not at the Acura dealership.
Mod Edit: Removed deleted post.