wolfsburgraz said:Innerspace was hard to get used to thanks to the strange perspective and controls. After I got a handle of both I really clicked with the game. I liked how vague it was, finding out what you were supposed to do through exploration and frankly shear luck at times (I didn't use a guide), where to go next and how to tackle the "bosses" was all a worthwhile experience in my opinion. I liked searching for all the bits of wind and collectibles.
I can only imagine the ratio is so high because of how off-putting the first moments of playing the game are.
I largely agree, although I felt the camera and controls contradicted its ambiguity. That as a concept is fine, but give the player controls where exploring is fun, not a battle.