LV 1 Blue Slime said:I had high hopes for this game, but honestly I regret playing and volunteering for the walkthrough, this game is trash.
Well, if it's any consolation I greatly enjoyed the game and your WT was a factor for sure.
That's a biased compliment though since anyone who makes custom maps for WTs is an absolute G in my opinion. Said it before, will say it again.
Also, codifying the collectibles, just excellent work. Although you did miss one in the walkthrough itself, "Dispatch to General Akhdar, Day 68". Found it later thanks to your list.
And since I'm nitpicking...
Page 1 said:The other tricky one would be the achievement for the endings, the third "true" ending would be pretty hard to figure out on your own. I'll cover them all, along with stat and skill builds, on page 2...
But...my builds!? I point that out since I would've loved to read your analysis on the different mechanics and what to prioritize. For instance, leaning into character specific elem. resistances like Evia's fire res. is huge on extreme. If your first perk choice for Evia is +25% fire resistance, and you run fire shield + golem as your first two unlocks, that fight vs Ch.1 boss guy is cake. A tanky cake but cake nonetheless. Similarly, Sebekan's lighting res. is key vs that bridge Shaman boss. It actually took me two thirds of an extreme mode run (and your WT spelling it out) to realize that armor value and gear levels mean fuck all on extreme, and instead elem. resistance, crit immunity, and block/evasion chance is your defense. I loved how much bringing a purpose built Sebekan changes the Shaman fight. His ball lighting of doom becomes a sparkling healing orb. That's good shit, pal! Exactly what I want from rpg style min/maxing, not +2% damage output. I wish more bosses were similarly themed.
I'll stop ranting now. Thanks again for your efforts @
LV 1 Blue Slime