After months of discussion, email, discord, here is the new statement :
Mike505 today at 17:51
I can confirm that this is being actively discussed right now between myself and the production team, and we are figuring out how to get these fixes out. It will require QA time and full submission cycles, but as of right now, it looks like the goal is to get this addressed soon.
I think i'm gonna cry XD
Deep into that darkness peering, long I stood there, wondering, fearing, doubting, dreaming dreams no mortal ever dared to dream before