Najay#4672 said:I think some of these games are a genuine explore and hide or run away. Other games like outlast or even slender fit the fine line of survival horror and not survival horror by having management of batteries for your light based equipment that you need to conserve to better help yourself. Having a game just be run and hide and nothing more concrete to it would really kill that line and add a couple dozen of adventure horrors out there into the genre and diminish its true meaning/existence.
Sure, the genre definition says usual combat, but it does specify inventory and resource management and allocation.
That is true, I absolutely understand what you mean. It's sometimes hard to tell, even if you look up gameplay. I feel like playing them for myself helps more, or even hearing what other members of the community think. And if they're poorly done on top of it it takes away from the survival horror experience altogether, so where do you really place them then? I think it'll forever be a tough one to call but I try not to compare everything to Silent Hill or Resident Evil. Then you'll just be stuck with those two series and hardly anything else to fit the genre