Tubbed said:Unpopular opinion, but I actually want Xbox to focus more on smaller screens during development for upcoming games. Not over large screens obviously, but just optimise for the smaller screen alongside larger ones.
Everything feels off because the screen is so small, reading anything is next to impossible and it all feels kind of squashed.
Same goes for touch controls, it's a secondary tacked on experience. I'm hoping in the future if they develop from the beginning alongside traditional inputs, touch controls will be better optimised and a more rewarding experience.
I get what you mean. Games like Slay the Spire have done really well out of touch controls, because they're
perfect for mobile gaming, and don't mind a bit of lag. That game was developed before this became a thing. But if they made a sequel, I'd like to think they'd consider small-screen UIs and readability as they develop.