Acurate Bob said:I Boz l said:Mate...it's time wasted, trust me. He'll never understand regardless of his age/experience.
The reply he wrote is just a confirmation since he didn't get the point of the matter and just wrote nonsense that adds nothing to the conversation.
Just like i said, they will only attacck/mock people who disagree with this business model so they can subconsciously justify themselves being a sheep and feel good about it
Im not attacking anyone. You guys are making out like you are entitled to content that is not a part of the original version of the game. Just because items are ready day one, as most pre order bonuses are, doesn't mean you can just have it.
Also just so you know, I didn't pre order, didn't buy the game and will pick up the season pass eventually and enjoy the extra content it provides. I still have the full game to play.
OK, giving this a shot and expecting it to have no effect....
You are completely missing the point of the argument.
They aren't saying "I'm entitled to free content". They are saying the game is developed from day 1 with the "extra content" in mind, with the sole purpose of holding it back in order to increase profit. It's a sign of the gaming industry being worth billions of dollars and now being driven by investors seeking to get richer instead of by people who want to make good games.
DLC originally came from the fact that games had to "go gold" well in advance of the actual release date to allow time to manufacture the physical editions and get them to retailers. That left the developers with time to start work on additional content or flesh out ideas that came up during development but couldn't be implemented in time for launch - then they would continue to commit resources to develop it if the game launched well, and it would be released months later when it was finished.
Once DLC caught on, the studios realized they could just trim content out of the game and lock it behind a paywall to sell it later. Some were also dumb enough to let the cat out of the bag by having that content present on the physical disc at the time of release, and the "DLC" was just a key to unlock it - meaning that it was done and fully ready when the game went gold. Thus "Day 1 DLC" was born.
So while they could be making more content for the base game, they instead split their team into "base game" and "Day 1 DLC" teams and develop them in parallel so they're both ready on launch date. The resources working on DLC could instead be working on the base game to make it bigger/better/more content rich (and actually work properly), thus giving the consumer value for money. Instead, they combine it with the original "preorder cosmetic bonus" concept and use it as a way to get more people to pay full retail price and start collecting revenue before the game even launches - thus giving their investors more return on their investment.
The newest tactic is to bait people into buying the game by triggering their FOMO with "free" pre-order content, and then turn around and immediately offer that content to others for an extra fee. This is essentially charging more than the retail price of the game for what really could have/should have been part of the base game at the time of release - while at the same time screwing over people who pre-ordered thinking they were getting exclusive content as a reward for their support.
Don’t play chess with a pigeon. It’ll just knock over the pieces, shit all over the board, and then strut around like it won the game.