gavmanwv3 said:I am glad that they do offer the adaptive controller. The way I see it, what you get and/or born with should never affect having any opportunities in life(not just video games). Just because you have a disability doesn't mean you don't have
abilitiesThere is more than one way to skin a cat and as along as people have those opportunities to play - that is truly fair play.
Quickly though, one of the accessibility features has a personal place in my heart.
I have two deaf cousins a little older than me. Both of them are pretty good. One thing they told me is that they hate not knowing what was going on in the cutscenes, because there were no subtitles to help.
However, I showed one of them Forza Horizon 5 recently and turned on the sign language feature (which shows a translator in a inset signing the cutscene). My cousin doesn't cry often, but he broke down in tears after seeing that. He was blown away. He told me that this was a dream come true and he never thought it was possible in a video game.
After he left, I wept too because I know how much that meant to him.
Damn, that story set me off, too. I didn't even know that was a thing in FH5, that's awesome! Xbox is genuinely leading the way in terms of this kind of stuff, so it was great to arrange this chat with one of the brains behind the operation.
dropK1CK ninJA said:I am not quite sure this falls under the umbrella of the discussion but I really wish they offered some better text scaling options. Modern games use super small font sizes and you can't even read it on a big TV.
I think it fits. A lot of early 360 games especially (Dead Rising being an offender iirc) were guilty of this during the shift to HD, yet it's still a problem today in some games. The 4K bump will only amplify it unless options are added, too.