TymanTheLong said:So I skimmed some docs for Amazon GameSparks because I couldn’t understand why it was so integrated. It looks like GameSparks automatically handles threading issues, for example, with calls that need to be synchronous. It also gives a simplified fire and forget access to backend database services. It’s possible it was embedded in tons of the game’s code.
What I cannot understand is GameSparks was in beta. That’s a pretty risky bet for a small indie to make. It’s weird Amazon killed it, though, it’s basically just another Cloud API that leverages their AWS stuff. It seems like it could be an ongoing offering but maybe if they figure their Amazon Gamd Studios is defunct there’s no reason.
I say the modest sales/usage played a part in the decision to close everything down. Likely would take hundreds of hours to refactor GameSparks out- and the dev company doesn't think it's worth it. Definitely not impossible, simply not worth it.