vSully said:Would it kill you guys to take these articles in the opposite direction every once in a while? You know, highlight harder games for a change- perhaps those that have zero completions and actually challenge site users to accomplish something worthwhile?
Circa Infinity is 80% off and has zero completions.
Slain: Back from Hell is 85% off and is a tough completion.
Raging Justice is 80% off and only has 13 completions.
RAD is 75% off and only has 8 completions.
Pathfinder: Kingmaker is 70% off and only has 3 completions.
This is a great idea. I'm getting a little tired on the site's shift to focusing more on how to get GS the quickest. That was never what TA was about before. It was about the quality rather than the quantity.
The closest this there is to what I would like to see is the weekly "TA Staff picks" articles. I enjoy those detailed recommendations and I've purchased a few games that I was previously uninterested in or even aware of, before I read the article. But the problem with those articles, is that only 4-5 games are highlighted as opposed the 50-100 quick games that are highlighted in the weekly sales articles.
As for your idea, it would be a simple thing to do. Just as easy as the "Quick Completions" articles.
I really don't care if certain people only want to play quick and easy games - that's up to them - but there should be more of an effort by TA and its staff to provide some information to its user-base that enjoy harder games. We shouldn't have to find it ourselves.
PangoBara said:Boots Orion said:Allgorhythm said:Boots Orion said:I don't mind wasting 3-5 hours for GS on a quick game I'm otherwise uninterested in, but 6-8 doesn't seem quick anymore.
Personally, I think TA needs to change its definition of "quick" to be more in line with the community. 8 hours stopped being quick about 5 years ago.
I consider anything under 10 hours to be quick.
I was referring to games I'd be playing ONLY for achievements. If it's a good game, that happens to be rather short, that's different. 20-25 hours can be considered short-ish for an amazing game that I want to experience for reasons other than quick GS.
I've learned that the sweet spot for AAA games that I love the most (that aren't super damn long) is 15-20 or 20-25.
For indies, it's all over the spectrum. There are some fucking amazing games that are like 2 hours max even after getting all achievements with no guide, yet a bunch of good games show up at all time ranges.
My point is I absolutely agree with you. 20-25 hours can fly on great games though I feel like it depends on the style of game for whether or not it feels short to me.
For sure - and thanks for understanding my point. I enjoy all sorts of games, and I've played enough to know that time can pass quite differently depending on the game in question. 20-25 hours over the course of a 4-7 days can definitely fly by if it is a great game, whereas I've played some 2-3 hour games that I couldn't wait to be finished with.
Your 20-25 hour estimate for a AAA sounds about right...especially for platformers and shooter games. Any more than that and
most of them have worn out their welcome. For me anyway. I know some people love playing games until they absolutely perfect them - and that would require much more than 20-25 hours - but that's not how I play games for the most part.
Open-world, RPG, Sim and Strategy/Managements, and some Metroidvanias, games take much longer than 20-25 hours, and that's fine too as the attraction to those types of games is different than platformers and shooters (usually). You play those games knowing they are time sinks and you'd be pissed off if you had done EVERYTHING you can in less than 50 hours.
This comment has been approved by Boots Orion.