Posted on 28 May 12 at 04:10Loch Doun said:The game was NEVER supposed to be free. It was originally going to be a microtransaction platform like Game Room or Pinball FX 2. After you bought every dlc it would probably end up costing a lot more than 800 points.I have several questions for you, since you're clearly the resident expert on this game:(1) How much was the initial platform supposed to cost?(2) When were the microtransactions first mentioned?(3) How much were the microtransactions going to cost?(4) Would the microtransactions be released all at once, weekly, or monthly?(5) When was it mentioned achievements wouldn't be possible without buying the microtransactions?(6) Why did the 2009 E3 announcement not mention any of this (or Kinect)?(7) How much stock do you own in BigPark?Loch Doun said:Want the free version? It still exists ... download the demo.I want the @#$%^&* Primetime Channel back. That's where this game was supposed to be... along with 1 vs. 100. Which, if you'll remember, was actually free. First as a beta (but not a demo... it was the full game), and then with achievements when it went gold. No DLC, no charge, your Gold membership got you in (and some weekends Silver members could play). The catch was that there was a fixed schedule for playing the game ("appointment gaming" was the concept). 1 vs. 100 was canceled about the same time they decided to make Joy Ride (free or not) into a Kinect game.Later we got something called Full House Poker. 800 MSP up front, with "seasons". No prizes given, no in-game avatar dances unlocked. That didn't go over quite as well as 1 vs. 100. Ask around, if you don't believe me. The transition from Primetime Channel JoyRide to XBLA JoyRide Turbo mirrors the transition from 1 vs. 100 to Full House Poker. Both represent a significant lost opportunity (via the Primetime Channel) to capture the "casual gamer" demographic as effectively (I would argue MORE effectively, but that's my opinion) as Kinect ever could.Unless you're actually in the know and work for BigPark and/or Microsoft Studios, or have official sources for your information, I will contest your initial statement and counter with my own assertion (as equally based in "fact" as your own) that JoyRide was indeed intended to be free to play, but on the Primetime Channel, and only available to play during certain hours. Microtransactions might eventually have been involved; but we'll never know. The information to keep in mind is (1) The Primetime Channel is gone, (2) The only game that ever came to the Primetime Channel, 1 vs. 100, was free to play, with no microtransactions, and (3) JoyRide was shifted from a downloadable game seemingly headed for the Primetime Channel to a retail game only playable with Kinect, and then belatedly (over a year later) converted (or is that RETURNED?) to a downloadable game definitely NOT headed for the Primetime Channel, and costing $10.You don't have to agree with the bitterness felt by those of us feeling a sense of betrayal to understand it.However, you don't seem able--or willing--to understand the bitterness, or to recognize it as a valid reaction to what is becoming an all-too-typical pattern of behavior by game companies.TL;DR: Loch Doun says don't be angry that you have to pay $10 for a game, because it was supposed to cost much more all along. So you should be thankful that Microsoft is only charging you $10, see? It's such a bargain compared to $40... Mame Tobikomi! 3rd Annual TA Bean Dive begins July 7th, 2012!