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Epic Shows Off Unreal Engine 4

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Matrarch
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Matrarch
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Last post: 20 Sep at 21:34
Posted on 08 June 12 at 15:56
A glimpse at what future games will look like

Obviously, the fact that you're here at TA means that you're a savvy gamer who understands the importance of things like game engines. These powerful pieces of tech provide the backbone upon which our favorite games are molded.

For most people, if they're going to know one game engine, it's bound to be Epic's Unreal Engine, which has been used in a wide variety of games ranging from http://www.trueachievements.com/game.aspx?gameid=3932 to http://www.trueachievements.com/game.aspx?gameid=3331, and of course been used to create Epic titles such as http://www.trueachievements.com/game.aspx?gameid=1639 and http://www.trueachievements.com/game.aspx?gameid=3998.

As time marches on, it becomes necessary to create bigger and more powerful game engines, and that time has come for the Unreal Engine, which is about to enter its fourth iteration. To show off the new technology, Epic has released a pair of videos showcasing the Unreal Engine 4 - one featuring a beautifully-rendered in-game cinematic, and the other featuring Epic Games' Senior Technical Artist, Alan Willard, providing a real-time tech demo.

http://www.gametrailers.com/video/exclusive-elemental-unreal...
http://www.gametrailers.com/video/exclusive-development-unre...

What are your thoughts on Unreal Engine 4? Do any of you have experience with the engine and are excited about the improvements that are coming? What games do you think will be amongst the first to utilize it?

Removed Gamer
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Posted on 08 June 12 at 16:01
Me and my horse 3
GameTagwastaken
Site HelperAchievement Completion Percentage: 56.15% (Includes owned DLC) - 125 more achievements required to reach 57%1,420 posts
Last post: 14 Nov at 15:10
Posted on 08 June 12 at 16:01, Edited on 08 June 12 at 16:05 by GameTagwastaken
I definitely think Too Human 2 will use it.
ICECLlMBERS
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ICECLlMBERS
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Last post: 20 Dec 15 at 07:31
Posted on 08 June 12 at 16:02
This shit is unbelievably crisp..amazing!
KanjiKoka
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KanjiKoka
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Last post: 20 Oct at 04:09
Posted on 08 June 12 at 16:02
Buffering...

I love new tech. The lighting in video games is what makes or breaks it for me and if you get it as close to reality as technologically possible, then I am always in awe.
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ToadStyleVenom
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Last post: 11 Oct at 13:31
Posted on 08 June 12 at 16:03
The next Deepak Chopra's Leela game was obviously use this.
Because no one else will play with them.
NawtyCawty
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NawtyCawty
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Last post: 02 Dec at 10:53
Posted on 08 June 12 at 16:03
Well it won't affect Epic's games. All of their Gears of War games look exactly the same lol.
alklein92201
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alklein92201
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Last post: 02 Dec at 18:14
Posted on 08 June 12 at 16:05
It's all purty 'n' err'ything
NinjaDave04
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Last post: 23 Mar 15 at 02:38
Posted on 08 June 12 at 16:09
Avatar The Last Airbender: Fall of the fire Nation
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TheBrumster89
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TheBrumster89
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Last post: 01 Jan 13 at 21:29
Posted on 08 June 12 at 16:12
GameTagwastaken said:
I definitely think Too Human 2 will use it.
I'm not so sure Silicon Knights will be allowed to use Unreal after the lawsuits...
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Riconoclast
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Riconoclast
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Last post: 24 Apr at 16:29
Posted on 08 June 12 at 16:13
Ah but will it have anything to do with wiping out all of our saves...? Oh no that's Epic's GAMES rather than their ENGINE.
MH The Rockstar
Previously had a Pro Account on TrueAchievements.com2,819 posts
Last post: 02 Dec at 06:15
Posted on 08 June 12 at 16:14
Looks very nice but I will wait for it to show up in a few games before passing judgement.
ronnie42
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ronnie42
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Last post: Yesterday at 22:52
Posted on 08 June 12 at 16:17
NawtyCawty said:
Well it won't affect Epic's games. All of their Gears of War games look exactly the same lol.
you do realise all the gears of war games were on unreal 3 engine right? also know as udk at the moment.
Confused Shelf
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Last post: 09 Nov 15 at 17:43
Posted on 08 June 12 at 16:22
These videos meant nothing to me. I want to understand them though. If I'm honest the first video was no different than any cutscene in today's big budget games. I guess the draw is though it's all real-time, not pre-rendered. Some cool lighting effects but all that means is games are going to get greyer and greyer.
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Opto Jock
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Last post: 05 Mar 15 at 16:17
Posted on 08 June 12 at 16:25
Finally, an engine worthy of Night Trap 2.
Jack0fAllGames
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Last post: 06 Aug at 14:37
Posted on 08 June 12 at 16:27
In the end, it all depends on how well each developer utilizes the features. It looks great, but the whole point of a tech demo is to show off the engine's high-end capabilities.

I'm also getting sick of lens flare. While human eyes do occasionally experience lens flare, it's nowhere near as common as the usage in most games.
beastman rules
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Last post: 26 Sep at 13:33
Posted on 08 June 12 at 16:31
the new unreal 4 engine looks amazing. I hope the developers with appreciate all the changes and make great games with this engine. I also hope it will reduce production time. Looks like a great engine to make a game in.
i rule
Awesom3 Pand4
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Last post: 27 Dec 15 at 18:09
Posted on 08 June 12 at 16:32
When can we use it for UDK?
Jack0fAllGames
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Last post: 06 Aug at 14:37
Posted on 08 June 12 at 16:35
Confused Shelf said:
These videos meant nothing to me. I want to understand them though. If I'm honest the first video was no different than any cutscene in today's big budget games. I guess the draw is though it's all real-time, not pre-rendered. Some cool lighting effects but all that means is games are going to get greyer and greyer.
The second video impressed me a lot more than the first. From a layman's point of view, highlighting the different effects individually helped me to focus on and appreciate each one more than the combined sequence did.

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Posted on 08 June 12 at 16:45
TheBrumster89 said:
GameTagwastaken said:
I definitely think Too Human 2 will use it.
I'm not so sure Silicon Knights will be allowed to use Unreal after the lawsuits...
I think that was sarcasm. I don't think Silicon Knights will ever forgive Epic after the shitstorm that was Too Human's dev cycle.
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