Game Info Submission Archive: Dishonored

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Dishonored - Achievement Flag submissions

Related game: Dishonored

  • Information
  • iViluxiVilux553,678
    Posted on 29 August 14 at 18:52, Edited on 29 August 14 at 18:53 by iVilux
    DishonoredSecret AchievementThe Secret Achievement achievement in Dishonored worth 114 pointsContinue playing to unlock this secret achievement

    and

    DishonoredSecret AchievementThe Secret Achievement achievement in Dishonored worth 91 pointsContinue playing to unlock this secret achievement

    should be: multiple playthroughs required.
  • Epsilon ThetaEpsilon Theta1,043,021
    Posted on 17 October 14 at 09:47
    Please open a new submission as it is unlikely the team will read archived posts!
  • Removed Gamer

    Removed Gamer

    Posted on 17 October 14 at 16:04
    Those flags won't get published anyway, as you don't need to start a new playthrough to beat the game on High Chaos, and you don't need to start a new playthrough to get Low Chaos.

    Although at some point, you WILL Need to replay the game again, the flag will confuse people, as it might make them think that they need to play through the game again to unlock the achievement,
    And that makes you larger than life
  • Epsilon ThetaEpsilon Theta1,043,021
    Posted on 17 October 14 at 17:30
    I agree, the submission will probably not go through but the team should decide by the means of an open submission. Who knows what crazy flag changes they have come up with in the past weeks! wink
  • Information
    Posted on 16 November 14 at 16:09
    AmazingSpider97 has just submitted some Achievement Flag Info for Dishonored:

    AmazingSpider97 said:
    DishonoredRegicideThe Regicide achievement in Dishonored worth 17 pointsAssassinate the Lord Regent, Hiram Burrows

    This is a story related achievement so the missable flag shouldn't need to be their.

  • WebChimp UKWebChimp UK660,199
    Posted on 16 November 14 at 17:27, Edited on 16 November 14 at 17:29 by WebChimp UK
    Thanks for the submission, AmazingSpider97 In this case the Missable flag actually works in conjunction with the Main Storyline flag to form the Missable + Main Storyline synergy.
    Main Storyline + Missable
    Earning this achievement is dependent on a choice or a series of choices made by the player during the main story. Certain choices may lock other achievements out for the remainder of the current playthrough.

    Saints Row: The ThirdTower DefenseThe Tower Defense achievement in Saints Row: The Third worth 27 pointsComplete Act 1 in one way.
    Saints Row: The ThirdKuh, Boom.The Kuh, Boom. achievement in Saints Row: The Third worth 30 pointsComplete Act 1 in another way.
    Call of Duty: Black Ops IIGood KarmaThe Good Karma achievement in Call of Duty: Black Ops II worth 43 pointsCrack the celerium worm.
    Call of Juarez: The CartelPolice, everybody down!The Police, everybody down! achievement in Call of Juarez: The Cartel worth 42 pointsComplete the game playing as Ben McCall.
    Dungeon Siege IIISecret AchievementThe Secret Achievement achievement in Dungeon Siege III worth 7 pointsContinue playing to unlock this secret achievement
    The synergy highlights that dependent on your choices at this point in the game you can either unlock the Regicide in Dishonored achievement by assassinating Lord Regent, or unlock the Political Suicide in Dishonored achievement by broadcasting his crimes, but not both. So in this instance we're going to leave the Missable flag on these achievements.

    Thanks again for the submission, and let us know if you have any additional questions. toast
  • Epsilon ThetaEpsilon Theta1,043,021
    Posted on 16 November 14 at 21:04
    With the number of submissions and statements of confusion the community has voiced regarding this synergy, I would like to petition the team to either abolish this synergy as it distorts what were once two of the most clearest flags the site had.

    The Missable flag by itself, with the absence of the Main Storyline flag, carried enough semantic meaning to convey the issue of choice pretty well. Together with the remaining points on the Missable flag's definition, the one about loss of progress and time, the choice of synergy is pretty poor and, in my opinion, more distracting than helpful. The flagging system was designed to be clear and concise, this synergy is making a mockery of that design.
  • ElyohElyoh1,099,630
    Posted on 23 November 14 at 08:44
    Epsilon Theta said:With the number of submissions and statements of confusion the community has voiced regarding this synergy, I would like to petition the team to either abolish this synergy as it distorts what were once two of the most clearest flags the site had.

    The Missable flag by itself, with the absence of the Main Storyline flag, carried enough semantic meaning to convey the issue of choice pretty well. Together with the remaining points on the Missable flag's definition, the one about loss of progress and time, the choice of synergy is pretty poor and, in my opinion, more distracting than helpful. The flagging system was designed to be clear and concise, this synergy is making a mockery of that design.
    I think we need to make a seperate thread to put this point across. I personally agree with your view fully, but arguing here against them is just a game of chess neither of us will win laugh We might as well see if we're not the only ones who have this opinion, or whether we are alone and need to live with it laugh
    No God, know fear. Know God, no fear.
  • Epsilon ThetaEpsilon Theta1,043,021
    Posted on 23 November 14 at 09:59
    I have requested such a thread before, however, it still hasn't happened. Feel free to make a thread yourself but I won't start the discussion. While I formally oppose the decision that happened after I had left the team, I won't go against their judgement by opening a thread myself.
  • WebChimp UKWebChimp UK660,199
    Posted on 23 November 14 at 23:26, Edited on 23 November 14 at 23:34 by WebChimp UK
    One important thing to keep in mind with the flagging system is that the component flag definitions of a synergy do not amalgamate to the synergy definition, while it may share some similarities it is entirely independent in nature.

    While the Missable flag does indicate that the user needs to take care in order to earn the achievement, we felt it would be good to use the Main Storyline flag as part a synergy with it to provide some additional context to this. Rather than just saying "this is missable at some point in the game", with the synergy we're saying "this is missable dependent on story choices in the game".

    This context is great, as it means users can glance at an achievement list and know that while they will have to be careful of choices, the achievement itself isn't off the beaten track, and they will naturally come across an opportunity to earn it - which we feel is great additional information for the community.

    Yes, the component flags are contradictory - but the synergies are there to convey specialised meanings such as this. And while there has been a little confusion around the introduction of this synergy, this has been the case a number of other synergies and flags as well!

    The flagging system is constantly evolving, with small changes being made here and there, and we do expect some confusion - but that's all part of the learning process.
  • Information
    Posted on 24 November 14 at 06:17
    This post was archived by Mike Marcelais
  • Epsilon ThetaEpsilon Theta1,043,021
    Posted on 24 November 14 at 14:05
    While you are completely right, there is no way to see that a synergy is being modelled and not just two separate flags. Semiotically speaking, you are using one thing with a clear semantic meaning, displaying it next to a second thing and expect users who had been trained for years to recognise and interpret both independently to suddenly infer a more abstract semantic meaning. This state is worsened by having to operate both cognitive representation of flagging semantics at the same time, sometimes even in parallel, and on the same flag.

    When synergies were first discussed, the team was pretty clear that there would need to be a visual clue as to whether flags are part of a synergy or not. I would ask that you get this back in the list of priorities held by your manager. I believe there is little that is more crucial to get done as it decreases the value of flags which had always been a great tool.
  • WebChimp UKWebChimp UK660,199
    Posted on 24 November 14 at 23:49, Edited on 24 November 14 at 23:53 by WebChimp UK
    In the case of the Main Storyline + Missable synergy in particular we don't really think that visibility is an issue. Naturally the flags will never be used independently on the same achievement, so it can be assumed that when used together they are part of the synergy.

    As we've already stated elsewhere though, for the other synergies we're fully aware that one of the main issues at the moment is their lack of visibility on site on game pages. But I assure you that this is high on our priority list; a list which as a manager for the team I prioritise.

    However please understand that prior to us implementing anything we want to take to the time and ensure it's as intuitive for community as possible. There are a multitude of areas this will affect that we need to consider before hand, and I'm sure you will agree that's there no point in us rushing an implementation if it's going to cause additional confusion.

    While this is a feature we would love to snap our fingers and implement within the week, that's not realistic and it's going to to take some time to get it right.

    I hope this makes it a little bit more transparent, and if you have any additional questions or concerns regarding this feel free to contact me directly. toast
  • Epsilon ThetaEpsilon Theta1,043,021
    Posted on 25 November 14 at 17:51
    I understand that you inherited a mess left to you by someone previously rushimg a half-finished feature. I trust you will manage to solve the issue down the line but please understand that only more information and transparency will help adress the community's questions and uncertainties.

    Thank you for considering a more openminded policy.
  • Information
  • MichalKVMichalKV1,056,157
    Posted on 23 May 19 at 05:54
    Thank you for the submission LuckyConquerer2. We have added Buggy- flag.
  • Information
    Posted on 24 May 19 at 13:56
    This post was archived by SuperAwesomez
  • Information
    Posted on 28 January 20 at 21:55
    Dutch x Monster has just submitted some Achievement Flag Info for Dishonored Achievements:

    Dutch x Monster said:
    DishonoredSecret AchievementThe Secret Achievement achievement in Dishonored worth 23 pointsContinue playing to unlock this secret achievement

    This achievement is not buggy at all people back in the past did it wrong and thus voiding it for them, resulting them thinking its bugged which its not

  • Information
    Posted on 28 January 20 at 21:59
    Dutch x Monster has just submitted some Achievement Flag Info for Dishonored Achievements:

    Dutch x Monster said:
    DishonoredSecret AchievementThe Secret Achievement achievement in Dishonored worth 15 pointsContinue playing to unlock this secret achievement

    Again flagged buggy for wrong reasons its requires you to Assassinate a Assassin (as in the Ubisoft game Assassins Creed) Up close with an execution without him noticing you also the icon of the achievement shows the required mob that needs to be killed with a backstab

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