Posted on 23 March 15 at 11:42, Edited on 23 March 15 at 11:43 by ChewieOnIceDancing Rob said:ChewieOnIce said:I basically say that in the write up for both games. I wouldn't actually change the existing achievements for either game because I think they're unique and fun, which is why they only get mentions and aren't on the actual Top Five. I just know people will look at the South Park list and avoid it because of missables or get frustrated at the game more than enjoy it if they miss something. And I know of people who haven't finished Brothers after completing the achievements, which is incredibly saddening.That comes under 'people are fuckwits' though! Just because a few idiots here enjoy the ping sound of earning an achievement more than actually playing a game doesn't mean devs should cater to them.Of your other points, my issue is more that you picked the wrong games to highlight them I suppose (also, I hadn't read properly, and thought Lost Planet was mentioned as a 'grind' example, rather than a tacked on MP one!) I can excuse this sort of poorly designed achievement in early 360 games, as they weren't really a 'thing' until a bit later, but for devs to still be doing the same a couple of years down the line is less acceptable.Good points. People generally are fuckwits I'd say even though Perfect Dark was an early one so could be excused in its own right under "they didn't know any better", it did set a precedence that many subsequent titles have followed. It makes you wonder who's designing the lists. Maybe there's a guy going around designing lists for devs who just loves to mess with us and says "what you really need is to encourage people to play your tacked on multiplayer mode so fill the game with grindy achievements related to that instead of the story". Then he goes home cackling to himself, laughs at all our posts here crying about it, drinks some blood, kills a puppy and sleeps in a coffin.@ChewieOnIce | NewsHound | 'Please don't kill us.' 'Please don't make it so appealing'