Cormyre said:a) one crystalline sliver on the board? all are untargetable
b) winged sliver? now they're all flying
c) quick sliver? now they can all be played instantly
d) crypt sliver? now they all have regen
e) two-headed sliver? now they all have to be blocked by two creatures each
f) sliver legion that gives +1/+1 for all other slivers (similar to coat of arms).
g) a group of ward slivers in there to give slivers protection from chosen color...
I'm thinking...
a) Weak to 'destroy all creatures' (like in the aura deck of 2013) or blanket debuffs (like -1/-1). And it's not really offensive either, just defensive
b) Lots of decks have flying or at least reach, but if it means most creatures are not flying by themselves it could actually be a weakness
c) Don't really see the point in playing instantly? Sure, a few times with larger mana pools against a counter deck I use bait, but normally I just play my creatures straight up in the main phase. (Or are they not all creatures?)
d) What's regen? (in the context of MTG) Oh now I remember, the ability where you can pay a mana to make a creature come back if it loses a battle that turn? Useful at times, but defensively or only as attrition, no substitute for power.
e) That's very unusual... depending on the exact description it could be suicide, e.g. your 2/2s vs their 2/2s, you're just gonna lose all your cards
f) very familiar, that one's in lots of decks (one of my favourite all-rounder cards in the goblin deck), it's practically a staple in same-type decks lol
g) that could be awesome, of course, but it's less useful against a mixed deck (2 or even 3 colours in DotP) and much less useful in a 4player free-for-all (especially if they each have mixed!)
So obviously I haven't played against any silvers yet so you have more experience with them than me, but I'm hoping they'll be well balanced in the game as opposed to real decks where you have an almost limitless amount of possibilities! There'll probably only be one or two of the most chaotic cards per 60-100 card deck (if they decide to include the more troublesome ones at all- I don't know).
Anyway thanks for your description, interesting to read your experiences. I haven't bought a DotP on release day since the first one (which some of you may remember was horrendously buggy!) but this discussion (and my current playing of 2013) makes me excited again!
p.s. connectmeplease that's the idea I had in my head so thanks for clarification. Kind of like how in DotP games the (basic) land cards are automatically assigned based on whatever else is in your deck.