A new patch will be released in the next days for Watch_Dogs. The main purpose of this patch is to respond to community feedback by changing or improving certain features, as well as fixing some minor bugs. It was ultimately designed to optimize your player experience and add some replay options to the game. The patch will be available for all systems on August 21st in the Americas, Europe and on August 26th in Asia.
http://forums.ubi.com/showthread.php/911148-Patch-Notes-08-2...- DRINKING GAMES – The Drinking Games were re-tuned based on community feedback. – (ALL PLATFORMS)
- Increase round fail time by 20%. More time for player to finish.
- Increase button cycling time by 50%. More time between button switch.
- Increase player reticle radius by 25% in collect button mode. Allow easier button press succeeded on bad latency tv.
- Increase player reticle last frame velocity impact on this frame position (inertia friction) by 70%. The player reticle slow down faster when no input from player -> easier to stay on the spot targeted & More precise player control.
- Increase player input factor by 50%. More precise and more reactive player control.
- Reduce max force applied randomly to player reticle from 0.35 to 0.29. Less strong random impulse for drunk effect.
- Reduce moving target speed by 15%. Easier for player to time his button press on a target.