Rarely do I speak out but this calls for it. This whole issue seams really simple to me. I do not understand why this is even being discussed. What is the motivation for shifting this to an adventure title?
I will quote you, TA staff. I will comment on it. Then I will bring in 2 points of evidence. I will then summarize.
WebChimp UK said:Remember that our genres are just for TrueAchievements and what the developers might classify as a Survival Horror title might not quite fit our definition. If you do feel that we've got it wrong though you're more than welcome to make a genre submission via the game information submission page.OK. So you are saying that you can decide without any reason to classify a game into genre. This same logic was used by my parents; "because I say so." It did not make sense then, it does not make sense now. You are not dong something just because you say so. You have rules. You have already established the definitions of what qualifications are required for each genre.
Evidence #1
The Adventure genre includes games where the player takes part in an interactive story. The gameplay typically involves gathering information and items to solve puzzles and advance the plot. Pure Adventure games lack physical challenges, instead proceeding based on a series of choices, especially dialogue prompts, which may result in success or failure.
[No Sub-Genre] - This game does not fit into any of the sub genres for this genre
Point & Click Adventure - Point & Click Adventures are games played scene by scene. The player can explore each scene, gathering items or discovering objects of interest. The gathered items or objects of interest can be used with a predefined set of player actions or in combination with one another to advance the story. The story often involves backtracking.
Example games: Sherlock Holmes vs Jack the Ripper, CSI: Deadly Intent
Visual Novel - Visual Novels consist primarily of static images accompanied by text or spoken dialogue. In these games, the player may be confronted with choices which determine the branch of the storyline that will be shown. Visual Novels are distinct for their lack of gameplay challenges in favour of pure storytelling.
Example games: 11eyes CrossOver, World Love OrganizationOK, so White Night does have some things in common with your definition of adventure. You gather items to solve puzzles and there are a lack of physical challenges (unless you count running). But the word "especially" signifies that the dialogue prompts aspect to this genre are crucial. White Night has no dialogue; only narration.
You have chosen to place White Night in the, "No Sub-genre" category. A wise choice considering that White Night is clearly not a visual novel or a point and click adventure. I have yet to play Stacking or Hannah Montana the Movie but I imagine they are nothing like White Night. As far as the other two titles in this vast sub-genre are 2 versions of Dragon's Lair. Here, I agree 100% that Dragon's Lair is an adventure game. If there was a definition of what an adventure-no sub genre game was, I would totally agree.
So, I really am failing in finding out what White Night has in common with the last 4 (3) games mentioned in the adventure- no sub-genre.
Evidence #2
Action-Adventure
Action-Adventure games combine elements of Action and Adventure, as the name suggests. A game in this genre might incorporate a strong storyline, exploration of the game environment, peaceful interaction with non-player characters, and puzzle solving, among others, to complement and give context to its action mechanics.
[No Sub-Genre] - This game does not fit into any of the sub genres for this genre
Sandbox - Sandbox games feature an open world for the player to explore. Generally, they will have missions to advance the plot, which the player can trigger by visiting specific locations, but a hallmark of the genre is the ability to put the story on hold in favour of playing freely in the environment.
Example games: Grand Theft Auto IV, Dead Rising, Assassin's Creed, Crackdown (Xbox 360)
Stealth - Stealth games task the player with manoeuvring through an environment unseen and unheard. While being detected might not always cause the game to be over it usually comes at a cost. These games might feature sections where stealth is virtually impossible but there is always an assumed encouragement for players to stay hidden or advance carefully by plotting a safe route and strategically using their tools.
Example games: Tenchu Z, Tom Clancy's Splinter Cell Double Agent, Batman: Arkham Asylum
Survival Horror - Survival Horror games give the player limited resources to survive in a hostile environment. Players tend to feel powerless and vulnerable compared to their enemies and often have to run away instead of fighting. The main goal is to explore the world and find tools to survive while looking for ways to advance in the game’s dimensions.
Example games: Resident Evil 5, Alone In The Dark, Alan WakeOk, did you play White Night? Did you read the description of what Survival Horror is? This is, what you say Survival Horror is. This describes exactly White Night. Compared to your own description of adventure, there really should be not contest.
Even your description of action-adventure describes White Night better than the description of adventure did. Again, did you play the game White Night?
I agree with the definition for Survival-Horror. I would assume that the others that have commented earlier understand this description. AP 8T8, Blunt Chemist and I have played our fair share of games from the this genre. We have also played games that are similar to Survival-Horror and we know the difference.
Conclusion
If you shifted Resident Evil 4, 5, 6 and both Revelations over to an action genre or even action-adventure no sub genre, I would not argue. I would not even bother to comment. Resident Evil's only connection to Survival-Horror is it's legacy. Sure they contain scary monsters and zombies but the dark theme and it's name are the only points that justify it's classification. Other games TA has listed as Survival-Horror fit well in the category. Games like Dead Rising and Wolfenstein, although dark themed, are well suited for sandlot and shooter genres more so than Survival-Horror.
White Night is Survival-Horror. It is a perfect example of the genre that along with Outlast and Slenderman do not re-define the genre but re-introduce us to what made Survival-Horror great.
Please change White Night back to Survival Horror.