Game Discussion: Hunted: The Demon's Forge

Hunted: Demon's Forge

  • burnthelambburnthelamb453,506
    Posted on 15 March 10 at 23:07
    Via 1up.com

    Fallout developer Brian Fargo is going back to his roots, announcing today that Bethesda has picked up his new dungeon crawler Hunted: Demon's Forge. Described as "third-person co-op fantasy action game," it is being developed for the Xbox 360, PlayStation 3 and PC.
    Developed by Fargo's inXile Entertainment, it will be more like Gears of War than Demon's Souls in its emphasis on taking cover against enemy attacks. Bethesda emphasized Fargo's experience with fantasy games in their release, noting his work on The Bard's Tale and Baldur's Gate.

    No mention of a release date, so look for this one sometime next year. Expect more details soon.


    Interesting...
    GALAHAD: Look, let me go back in there and face the peril. LANCELOT: No, it's too perilous.
  • burnthelambburnthelamb453,506
    Posted on 16 March 10 at 08:41
    At Interplay in the Eighties and Nineties, Fargo was involved in the creation of some of the greatest fantasy game franchises of all time including The Bard's Tale and Baldur's Gate, as well as Wasteland and Fallout.  His current company, InXile Entertainment is developing this new take on the sword & sorcery genre.

    Hunted, he says, "is about bringing back the old-fashioned dungeon crawl that got me and others in the business in the first place."

    Over the years, the Dungeons & Dragons-styled video games have faded and the role-playing game genre has been diluted, he says. "The one category that got us all in initially has disappeared," Fargo says. Hunted will marry classic game themes and aspects "with today's technology and game-play style."

    Designed to be played cooperatively, the game stars two characters, E'lara and Caddoc, mercenaries in search of their fortune who instead are confronted by an evil force.

    Some nice twists to the game include complimentary special attacks and the ability to heal each other from a distance. And at every checkpoint, players can switch characters if they choose.

    Refreshingly, the game doesn't seem to take itself completely seriously, either. At one point in the scene we saw at the Game Developers Conference last week, the duo see a floating eye scouting out their progress.

    Caddoc asks, "You think it saw us?"

    And E'lara quips, "It's a giant eye. What do you think?"
    GALAHAD: Look, let me go back in there and face the peril. LANCELOT: No, it's too perilous.
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