Posted on 16 April 16 at 05:40, Edited on 16 April 16 at 05:41 by Shadow Kisuragi
Just wanted to clarify, I did some debugging tonight since the crash STILL isn't resolved for me. I don't think it ever will be...
The messages and saves are stored on Gameloft servers. bob-hermes.gameloft.com is your messages, bob-seshat.gameloft.com is your saves, and bob-janus.gameloft.com is the authentication server. The issue occurs when triggering the download of the file, at least for me, and it errors out with what appears to be a "Method was called at an unexpected time" exception with BackgroundTransferOperation::CreateTask (a WinRT API). If anyone has any ideas that can take it from there, great, but I can't find any HTTP/HTTPS traffic in Fiddler that has any impact on this download process. I do know that the Authenticate call fails VERY often, which may be leading to this.
The files themselves aren't a problem - in fact, I can access the files from the web on their server. The problem, when I discussed it with them previously and found someone with information, appears to have originally been caused by an Android update that required them to update their servers for a security patch, and it unintentionally broke iOS and Windows. iOS and Windows weren't updated after that point. It makes sense that both of those broke, however, as Windows runs off the iOS servers (and is essentially an iOS port with a bridge for the Xbox integration. Go figure).
One day, I hope the game stops crashing long enough for me to just wrap up my 40 invades and 80 repels. That's all I want out of this damn game.