Pedle Zelnip said:
I'm finding the boss on level 7 (hard) to be damn near impossible with only 5 agility. And I'm not convinced endurance is worth putting anything into, let alone 10 points.
It's a numbers game. Let's say a hit does 20 damage. That means 5 hits and you're dead (5 x 20 = 100). If upping your endurance by a point makes those hits do 19 damage instead of 20, it now takes 6 hits to kill you (5 x 19 = 95). Get it down to 16 damage and you can take 7 hits, etc.
I would say for hard though, the strategy should be altered a bit. Level 2 was by far the hardest one for me to get through. Fucking goblins... Here's what I did: One point in endurance lets you take 6 hits instead of 5 before you die, and buying the mace chops the goblins down one hit faster. So going into level 2, I put one point into endurance and the rest into agility, and I bought the mace. Since there's no food, it's ALL gold, which means you have plenty of gold to spare. I did the math and I got the sword on the same level I would have whether or not I bought the mace on level 2, so it just meant that in the meantime, I had a stronger weapon that took care of enemies one hit sooner. From there, I maxed out agility, then endurance, and put whatever I could into strength after that. Going into either level 6, I bought the bow, because screw it, why not. Once you have the sword, what other use do you have for gold? And that let me sit on the center island and shoot enemies when I got bored with hacking and slashing. I ultimately beat the Serpent King by just kiting him around the room and shooting him with arrows. Took a LONG time but it was much safer because the margin of error is so small with melee attacks on him since he's so fast.
Just a thought though. I don't think there's anything wrong with the strategy you have posted. What I said just happened to work a bit better for me.