Posted on 29 April 17 at 05:05
It's one of those "Walking Simulator" types, where it tries to weave a story around very limited actions, mostly via voiceovers. The kind of which you are generally railroaded through with a few possible forks in the road. They tend to be 'artsy', unfortunately falling over to being 'pretentious'.
I like the idea of games more like Yume Nikki; you explore a place, possibly find skills and abilities that let you explore more of it, but rather than being force-fed the story on a metaphorical train ride, you discover more and more things, and come up with the possible story on your own. Things like, "What are the shadows?" or, "Why do they flee instead of attacking while I'm holding the war medal?". Having logs around can also work; somewhat similar to voiceovers, but if you find them on your own, or in disjointed fashion, it slowly builds the world, its history.
My concern for this specific game is, why the hell is it 10 Gigabytes? That's a lot of space for not a lot of "there" there.