Game Discussion: Far Cry Instincts Predator

Far Cry Instincts Predator Multi-Genre Discussion

  • Posted on 22 June 17 at 23:13Permalink
    Please use this thread to discuss this game's classification under the multi-genre system.

    If you disagree with the current genres, please click the "Add genre disagreement" button below.
  • Posted on 22 June 17 at 23:17Permalink
    Piston Toyota has registered their disagreement about the genres applied to this game
    + Stealth

    Despite it not being as clear-cut as some other games in the series, I think it's worth at least discussing the stealth mechanics in this game. This game features the ability to silently dispatch enemies to avoid combat, the ability to disable alarm boxes to avoid reinforcements and other stealth game mechanics. They aren't as refined as in later games in the series, but are present throughout enough of the game to make it at least a consideration.
  • Posted on 23 June 17 at 02:53Permalink
    Agree w/ Piston Toyota
    Hola
  • matdanmatdan677,370
    Posted on 24 June 17 at 10:45Permalink
    Not sure I would say this qualifies, stealth weapons are a rarity in this game and later levels are more focused on action similar to the first one. The expansion is much more heavier on action as-well.

    There are alarms, traps, 1 or 2 silenced weapons, stealth takedowns, human enemies patrol areas and throwing rocks distracts enemies. However there are no real awareness meters, no escape and when enemies are alerted the stealth ends.
  • Posted on 25 June 17 at 02:19Permalink
    I think this should be tagged sports-swimming because you can swim in the game.
  • Zonrith1Zonrith1574,779
    Posted on 26 June 17 at 15:17, Edited on 26 June 17 at 15:18 by Zonrith1Permalink
    Another grey-area game. The new, current definition doesn't mandate the ability to shed an alert or use awareness meters (those would make it clear-cut though, which would have been nice). The alarm disable and dealing with reinforcements if alerted is a point in the game's stealth favor. However, I'd like to focus on this portion of the definition:

    As such, the player will generally be rewarded for sticking to a more stealthy style of play and utilising any hiding and escape mechanics the game provides.

    I accept detection comes at a cost, but is there some sort of reward for staying stealthy? Games like Far Cry Primal give significant xp boosts. Other games, like Hitman, reward via score. So, I'm curious (not having played this one), is there anything like that? I think that's what this one will come down to for me. It isn't a mandated provision, but given we're lacking things like alert-shedding I'm looking to this part of the definition to decide if the stealth experience is well-rounded enough to really qualify.

    Thanks!
    Eclectic Gamers Podcast: http://eclecticgamers.com
  • matdanmatdan677,370
    Posted on 26 June 17 at 15:57Permalink
    This is a pre-Xbox 360 game, that era didn't really deal with rewards for stealth gameplay. See Crysis 1, Thief 1-3, Deus Ex 1 and so on. Those games were all before the use of XP as a carrot to encourage proper use of gameplay elements. More seen in mid-late Xbox 360 era games in that regard.

    As an added note I forget to mention Feral Instincts introduced later in the game help to track enemies by scent, not sure if that helps or not.

    Though I doubt this or Far Cry 2 are really stealth games, they would stretch the definition a bit too much.
  • Zonrith1Zonrith1574,779
    Posted on 26 June 17 at 16:04Permalink
    I leaned against on Far Cry 2, but I've played that one so it was easier for me to consider. I'd be okay with this not rewarding if it had some other stealth elements, but for me the sum weight isn't quite enough to convince me.

    My recommendation is not to tag with Stealth. We'll see what the other GT members think. Thanks all for the feedback on this, very helpful.
    Eclectic Gamers Podcast: http://eclecticgamers.com
  • Posted on 26 June 17 at 19:27Permalink
    Fair enough. Like I said, I'm not 100% on this being Stealth either. I just felt that it was enough to be worth discussing.

    I think that, in the grand scheme of things this game does have enough stealth mechanics to qualify, barely. But looking back on it I'm unsure how often the game really lets you use those tools. The game really does have a lot of forced combat scenarios, and it's been long enough since I played it that I can't really recall any kind of exact percentage for how much of the game can be stealthed. It really is a bit of a gray area, so I don't really have strong feelings about it one way or the other.
  • Dang3R GamingDang3R Gaming1,138,978
    Posted on 27 June 17 at 02:40Permalink
    I remember playing a lot of this round a friends quite a while ago. Honestly, the stealth mechanics were not utilized much in this game, and it was very much focused on action and firefights from the parts I remember. The stealth in it seemed so insignificant in the long run, that I honestly remember none of it after this amount of time.
  • Posted on 27 June 17 at 03:20Permalink
    I played through using quite a bit of stealth- it's there if you want to use it. You can capture all the bonfires and camps using stealth. I think I did all but one without being seen. Utilize the Owl and all the different types of bombs, hide out and have your other animal protecting you if anyone happens to wander your way. I think during the story driven stuff you have to play a certain way (More action oriented), but it's been awhile since I've played it. The missions you had to release captives? All Stealth. Release captured animals? All stealth. Kill the courier? All stealth. The only ones that forced you into action were the defend the hill types.

    You don't have to use it once, but it can be a pretty big part of the game if you choose to play that way, like I did.
    Hola
  • matdanmatdan677,370
    Posted on 27 June 17 at 04:49Permalink
    ThreeHaddock62 said:
    I played through using quite a bit of stealth- it's there if you want to use it. You can capture all the bonfires and camps using stealth. I think I did all but one without being seen. Utilize the Owl and all the different types of bombs, hide out and have your other animal protecting you if anyone happens to wander your way. I think during the story driven stuff you have to play a certain way (More action oriented), but it's been awhile since I've played it. The missions you had to release captives? All Stealth. Release captured animals? All stealth. Kill the courier? All stealth. The only ones that forced you into action were the defend the hill types.

    You don't have to use it once, but it can be a pretty big part of the game if you choose to play that way, like I did.
    Wrong game.
  • Posted on 27 June 17 at 05:17, Edited on 27 June 17 at 05:30 by ThreeHaddock62Permalink
    matdan said:
    Wrong game.
    Aaaaand, I feel like a fool. Don't know how I flubbed that one...my mistake!
    Hola
  • Zonrith1Zonrith1574,779
    Posted on 27 June 17 at 14:30Permalink
    Clown and I have agreed, we're not going to tag Stealth on this game. Thanks all for the discussion!
    Eclectic Gamers Podcast: http://eclecticgamers.com
Want to join in the discussion? Please log in or Register For Free to comment.