iMaginaryy said:Most early shoot 'em ups that I know of were not running at all (as that would likely be run n gun), but space based. Spacewar, Asteroids, galaga, galaxian, space invaders, centipede, all that stuff.
Stuff like Ikari Warriors or the shooter stages are top down shooters with people running around taking out enemies. They were pretty innovative for their time. Ikari Warriors especially was one of the first games to use the twin stick shooter concept. But many people would see the on foot combat, even if it is top down, and label it a run 'n gun
iMaginaryy said:This is probably, by definition in the description, a run n gun. & is what I was talking about in one of my first posts here. A lot of early run n guns were advertised as shoot 'em ups and such which leads to the confusion.
That's because most of the early games predate the split between SHMUP and RnG. Previously all games were SHMUPS and then people started to create sub-genres. Thus something like Dino Riki, which is without a doubt a SHMUP, happens to have the developers try something creative by throwing in platforming. Then people start trying to redefine it based on personal interpretation of the genres. It gets ugly is my point.
I clearly don't need to reiterate that, you made such clear, but it's a bit of a sore point for me.
iMaginaryy said:Yeah, this and what Spiral posted above is probably for the best I suppose, since they inevitably won't all fit. Just gonna be a lot of genre postings - hard thing to cover correctly and efficiently.
I agree. It's a difficult situation and we're going to have to do the best we can with it. I, personally, like to see games kept from dealing with parent genres where possible if the parent might change the requirements of games. I'm not too fond of that concept so I like to keep it separated and then unite them via multi-genre.
That said there's absolutely no harm in debating these topics. Sometimes it'll get people to notice that changes need to happen to definitions or that sub-genres may need to be split off on their own. So long as conversation continues we can hopefully sort this stuff out better and better.
SpiralGamerpro said:So just add Platformer to the 90% of Run-n-Guns that have significant platforming elements then
Indeed this is the basic solution. Then you let the rest do their thing and see how the community votes or disputes it. Seems to be the best system.
Looking to boost any MP achievements I don't have for any game I own.