Wecome to my review for A Boy and His Blob on Xbox One.
First off, for those of you of a similar age to myself (36), you may recall this title from a few years ago, on the NES. It was released in the lead up to Christmas 1991. David Crane was the Man responsible for the original effort, titled A Boy and His Blob: Trouble on Blobolonia.
Anyway, on with the review. This is essentially ported from the Wii version that released back in 2009. Despite so much change over the years, a lot has remained the same.
The lead role of the boy is an character with no name. Not this has made any difference to how the game plays out. It's still a very fun platform/puzzle adventure with your little Blob friend.
The basic idea is to get from point A to point B of each level, whilst progressing to Blobolonia, to defeat the evil Blob lord. Even though it sounds very basic, it still feels that it has more depth to the gameplay.
Your Blob companion is essential to completing levels. Feed him a specific jelly bean, and he can transform into a useful item to help you progress through the game. You won't find it too hard to figure out what jelly bean to use. The puzzles are far from hard, and each level gives you a set if different coloured jelly beans for said level. You also have an infinite supply, so there is no worry. It's just a shame that they don't have names made of puns like the original.
There are challenges available within the game. You have no checkpoints in them though, so you will need to perform a perfect run however. The majority are simple enough, but there are a small handful that will provide some frustration.
Enemies within the game resemble creatures and animals. There is a frog Blob, a dog Blob among others. One touch and death though, so be warned. Water, spikes and long falls are also to be wary of, as I found out many times over. There are some ingenious ways of taking out the enemies, like dropping a Blob anvil onto their heads, or letting them drop off platforms.
Graphics: Cute and colourful is the order of the day. To be honest, its not AAA standards, but it doesn't need to be. The backgrounds are beautiful, and the foreground meshes well with it, without it getting in the way or being to confusing. Boy and Blob are simply done, but animation of them is near perfect. There is even a button dedicated to giving Blob a hug, and you can even see the love.
Music and FX: Nothing amazing, its kept simple, and it works. Although Mech Blob can be irritating after a while, that's just a minor niggle. The music score suits the mood of the game. The button to call Blob back from wherever he gets stuck, just results in a "Hey", " Blob" or "Over here" which is all we really need.
Gameplay: It works very well for the genre, and I have had very little issue with controls. Responsive, and easy to use. Although when having to select the jelly bean you want to use, it can be a little slow. Again,a minor niggle.
Achievements: Here is what you're all looking for. How easy a 1000g is it? Well, if you want to grab the chests which is 120 of them, and has several achievements tied to them, grab a video guide by WishingTikal on YouTube. She has done a great job with her videos. There are also Blobs to rescue from cages in 5 of the Citadel levels, and again, WishingTikal comes to the rescue. I have included her videos in the guides. There are also challenges in each world, which can on only be unlocked by collecting 3 chests in each level. So you pretty much have to do everything. There are some story related though, so don't worry.
Summary: On the whole, £7.99 is a decent enough asking price, and will give you approximately 8-10 hours if you're reasonably quick and have a guide. Is it worth a punt? Yes. A change of pace from other games about right now.
I give A Boy and His Blob 4 stars.