A Kingdom for Keflings Reviews

  • AbylitiesAbylities90,381
    09 Dec 2008
    52 4 8
    Sporting the new 360 Avatars is almost a good enough reason to buy this game right from the start - seeing your 'mini me' walk around and do your bidding is pleasing enough, and Microsoft have done a beautiful job balancing these characters out.

    I was late in discovering A Kingdom For Keflings, for the reason most likely common throughout gamers that haven't played it yet; AKFK looks absolutely like a very childish game. Although I don't want to completely disagree with that conception, it's unfair to say that a game with kiddy graphics and cute characters does not have a beautiful mechanic behind it - because, oh God, it does.

    A Kingdom For Keflings is a resource management game at heart. Imagine a cross between The Sims and Age of Empires, find a point between the two and throw in the fact you're a giant. The game starts you off with a single workshop and a few "Keflings" (unexplained small people) to begin your adventure. You can use Keflings for a number of things - collecting resources, moving resources, even manning buildings; and each kefling can be assigned to any job, at any time.

    The objective, as is quite obvious right from the start, is to build a kingdom for the Keflings. This means creating buildings using a range of workshops, from various resources and assigning the Kefling folk to help you on your way. You gain blueprints from building, which leads to more building, and in no time at all you'll have a bustling metropolis of houses, lumbermills and workshops.

    Although from watching videos and/or friends playing the game it may seem monotonous, the variation never lets it get to that state, and I personally found myself able to play solid for hours without getting bored of carrying towers across the (relatively large) map. The pain of gathering is removed by assigning Keflings to work for you, and there are even side-quests, although relatively boring, to keep you going and give you more rewards.

    All in all I'd say A Kingdom For Keflings is a mighty fun game. The list of blueprints is varied and the game doesn't outstay it's welcome, although there's always value in coming back and having a little faff about with your town. It's a great family game, and the first 360 game my girlfriend has actually taken interest in. Unfortunately, although I've said there's some, there's not a LOT of re-playability value... Once you've made everything you become rather useless with little to do. A huge saving grace is the multiplayer mode, where you can build a kingdom with friends - this mode sports a fantastic drop-in, drop-out feature, and I've had a jolly good time making castle walls with complete strangers.

    I'd absolutely recommend this game to a wide range of gamers, especially those who like to involve partners/family. The achievements are easily obtainable and the game can last up to twenty hours which, for 800MS points, is rather good.
    Showing most recent comments. View all comments.
    SebastianSBGreat review, but you forgot to mention the horribly addictive music that puts you in a trance and FORCES you to keep playing =P
    Posted by SebastianSB on 16 Apr 09 at 16:22
    ERIKDOTCOMNice review. Does this have a trial? I'll check it out if it does.
    Posted by ERIKDOTCOM on 24 Oct 09 at 15:34
    Kid VranicI finally completed it (could not be bothered with the online achievements before) but I have played it many hours after completing all in single play. If only for that addicting song :D
    Posted by Kid Vranic on 03 Nov 10 at 18:44
  • Tasty PastryTasty Pastry337,837
    29 Mar 2009 30 Oct 2009
    30 2 4
    Note - I'm going to do this as I do most of my reviews, where I will follow the format below. However, if you're looking for a quick snapshot of the game without really reading everything, you might just want to skim down to the pros/cons section where I get really into the nitty-gritty of what's good and bad about this game. My singleplayer/multiplayer review sections will go into more depth about the gameplay.

    Singleplayer - If you don't know what a Kingdom For Keflings is, you probably should. I believe the game was voted on by gamers out there as one of the highlights of the xbox live downloadable community. I myself purchased this game around when it originally came out and was instantly hooked. This game is essentially a combination of the Sims, Sim City, Harvest Moon, Animal Crossing, and an Xbox Live Party Chat Room. Yea, you read what I wrote, I didn't screw up. You're a giant. You go around and help "little people" build their city. As you get farther into the game the buildings get more complex. You need to gather basic building materials (Rocks, Wool, Wood...Crystals...okay, that last one isn't so basic...) and convert them into more obvious construction items. Okay, so before I get into more detail I bet you're thinking this sounds stupid. And if I were you, I'd agree. But here's the thing. It's so simple, it's addictive. I'm going to say this once, and it is probably the most important part of the game.
    There is no Protagonist. There is no antagonist. No good guy, no bad guy, no real storyline, no time limits, no puzzles, no game difficulty, no rush to complete tasks. You go at whatever pace you want.
    Yes, it's true. If you feel like just hacking down trees for 30 minutes, go for it. If you feel like picking up little people and kicking them for 3 hours, be my guest. Seriously.
    You can't screw up the game. You can't lose.

    You can take control of the little people and assign them to tasks. You'll range from control of about 4 people to around 40 if you do every possible "mission". You decide what they do. You can have one chop trees in the top right corner. You can have one transport materials. Or you can just be ridiculous, and have one travel back and forth across the map for no real reason, other than it makes you happy. You can create efficient systems for making your town run just that smoothly.
    There are plenty of buildings you can create. The farther you go along the "tree" the more complex the building materials will become. At the beginning some rocks and trees will help you build your buildings, but later in the game you'll have to process them down into flattened stone and lumber.
    There is some choice to made on what you feel like building, and choosing one path or another at one point will unlock you some buildings that are different. That being said, there isn't one "bad choice", so do whatever you want.
    If you don't feel like playing the story mode (which is a very open-ended story mode I tell you) you can just play in "sandbox" mode.
    By the way, you can play as your avatar. Or else you can play as one of the pre-created characters in the game. Oh, and save whenever you want. Don't forget to make a statue of yourself

    Single Player Rating - 9/10

    Multiplayer - Yes, there is a multiplayer, and it plays similar to the single player. You can either host your own game or go online and join a random game or a friend's game. You can choose how many people you want in the game at once if you want. Help each other build a town by working together as giants. Hook up with your friends. You can even build towers with your picture on it to show that you were in their town at one point.
    Yay, that's all good and such, but there is a problem with this.
    If you get a "bad apple" it only takes 5 seconds to destroy one of your buildings, which usually take a good amount of work to put together. Even though you can ban people whenever you want, you probably wont be able to push the button fast enough before your stuff is destroyed. I've heard of people complaining about this actually to Microsoft who have replied with a "we're working on it" which really means nothing.
    The game is getting a little older however, so the community might not be as lively as it once was, but it's still there.

    Multiplayer Rating - 5/10

    Others - Okay. So despite what you would think, the graphics are actually decent in this game. Your avatar looks pretty good as it walks around, and the little people don't glitch around or anything as they walk their repetitive distances that you provided them. The buildings look interesting at least. The major drawback from a decent graphic score are these mini "cut scenes" they have during the game when you do something really good (like creating the first building of the game). It comes up as a box on your screen that doesn't take up the entire width and length and kind of creates slow-down as the little people dance around you in happiness. It's kinda weird too.
    Sound? You're probably going to have the music memorized by the time you're done playing this game. Me and my girlfriend would hum it all day to one another. It changes with the seasons, which change about every 5 minutes real time or so. I didn't like the winter music (obviously a lot more somber) and was a big fan of the spring music (since it meant the end of the winter music...). It gets kind of annoying, but you shouldn't have too much of a problem with it.

    Now to everyone's favorite part: Achievements. I have 200/200 in this game. I might write a guide sometime soon. The achievements are pretty easy to get, as in, you should have 150 by the time you finish the single player "campaign". They are basically complete the game. If you simply do the minimum amount of buildings you might skim yourself out of one or two, but if you buy this game you'll be as addicted as I was and will want to 100% it in every way.
    However, they only provide 1 of my patented "Three quality achievement parts".
    1) Single Player "beat the game achievements". They have plenty of those. Too much infact.

    2) Play the game in different ways achievements. Don't have this, and I guess it's understandable since there aren't really too many ways to play it. There are some "choices" that you make, so it would be interesting if they had you play through it a second time to choose the other choices, but meh.

    3) Offline multiplayer achievements. The achievements are online, which means that you'll have to contact someone to check some of them out. This also means that if the community goes dead, you're short a couple of points. Since people are scared of "destroyers" as described above, they'll be a little hesitant to allow you in without a background check, no joke.

    There is a theme you can download if you're into that...but besides that there is no DLC. It should be noted that when you play through the game you'll actually unlock new gamer pictures, if that's your thing.

    Graphics - 8/10

    Sound - 4/10

    Acheivements - 6/10

    DLC - 2/10
    Final Score - 6.3

    Here's the interesting part in my opinion. Or maybe I just make it the interesting part . One of the two.


    *It's seriously addicting with it's simple gameplay. I played through this from about 11 pm to 7 am, without stopping. It's so simple to pick up that you just have to love it. Since there are...
    No protagonists
    No antagonists
    No time limits
    No mission objectives
    No demands of any sort
    You can take your time and do whatever you want. That means you can tear down a building simply because you don't like its place, move it over, and it isn't a big deal. You didn't lose out on time or points or anything like that. It's just plain simple and fun. You're the boss. There is no "walkthroughs" online that you should follow. You have your choice.

    *Graphics are better than you'd think for an arcade game. Your avatar actually looks pretty good (which was one of the reasons I originally got the demo, to see how I looked standing up...). The little people flying through the air when you kick em actually looks good too, and it's nice.

    *There is some pretty humorous add-ins. You can use the D-Pad to make your character dance. You can kick little people. There's a mayor who demands things of you even though you could squash him.

    *Replay value is better than most arcade games. Since you probably learned what to do and what not to do on your first playthrough, you might find yourself wanting to better recreate your village to make it more efficient, eye pleasing, or simply different. Since you can take your time and you aren't under any demands, you can waste time working on your layout rather than progressing the (very simple) story.

    *Multiplayer is pretty fun with a friend. It makes doing somethings a lot more efficient (especially if you're not into the slow start at the beginning of the game). That being said, since it's no rush anyway, it's okay. I basically used it as a way to chat with my friends while doing something with my hands so that awkward silences weren't as awkward.


    *The online multiplayer will annoy you. If you want those online achievements you'll have to delegate your way through website chatboards. If you don't want to get booted you'll have to be overly nice and rely on a little luck. If you want your city not destroyed you'll have to watch everyone, which kind of takes away from the fun of creation. I myself ran around with a heart for 10 minutes with another character chasing me until he found out he could boot me. I was just trying to give it to the girl avatar . Bahahahha...
    Oh, and before you start messaging me asking for the mulitplayer achievements, I don't have that many towers in my place. I visited someone's place. Not mine.

    *Music gets kind of annoying. You'll be humming it, that's how stuck in your head it will be. I can still recall it even though I haven't picked up the game in a couple of months.

    *There is some slow-down inbetween the seasons, specifically between winter and spring. You get a little nervous because you think your game might be freezing and you go "Oh no, when was the last time I saved!"

    *The simplicity detracts from the replay value a bit. Despite what I said above, it would be a little better if there were some difficulty mode choice (as in maybe you got less keflings - little people - to work with, or got less upgrades, or required more building material). Something that would keep the "laziness" of the game intact while still allowing a different playthrough.

    *For some reason there is no offline multiplayer. This honestly was the biggest blow to me not still playing this game religiously. You have to buy two versions on two different xboxes to play with your friends, which really doesn't make sense. Yes, the screen wouldn't be big enough, they'd have to split-screen it or something, but that's not that big a deal. I'm feeling that when/if they come out with a sequel for this game, this will be first on the list to incorporate.

    Final Notes: I really liked this game, and I bet you would too. If you're getting sick of getting corpse-humped in Halo 3, getting killed with the P90 in Call of Duty 4, or can't seem to get past that impossible level in Guitar Hero 3, pick this guy up. It will calm you down after a hectic day. Since you're in no rush, feel free to put it down and go do something else for a bit. When you come back you'll be in the same place before you left, and there will be no penalty.

    Do I recommend this game? Absolutely.
  • The Saxton HaleThe Saxton Hale31,550
    30 Apr 2011 30 Apr 2011
    7 1 0

    The graphics in A Kingdom for Keflings are alright at best. Nothing is eye-catching or interesting to look at and while I was playing the game, I felt like I was playing something from the Nintendo 64. The buildings look nice for the size that they are and the giant that you play as looks pretty good too, but everything else lacks fine detail, such as the keflings and resources you have to use. It's not that the graphics are bad, there's just nothing special about them, They are just average.



    The sound in A Kingdom for Keflings is not what you may think it is, You would think that listening to various folk instruments for 5+ hours of gameplay would drive you insane! But surprisingly it doesn't. I even found my self humming the music to myself while I was playing the game, the music in this game serves as a good background tune to listen to for the many hours you spend helping to build your kingdom. The sound effects are also done well from the noises of your keflings, to building and destroying of buildings, carrying objects. It is all done well with no flaws whatsoever.



    A Kingdom for Keflings is pretty fun with it's gameplay, Since the overall goal of the game is to basically build a huge Kingdom, there are a bunch of steps you need to do in order to get there. Buy building houses to increase the number of your Keflings and having all of them do different things to help make the journey of building of your Kingdom, easier and quicker. What it comes down to though is that the Keflings get your resources for you and transport them for you, which is fine but I found myself noticing Keflings freeze in place often and not doing there job that they are meant to be doing, However that was basically the only game glitch that I found in the game. If you choose to build everything in the game though you have a long road ahead of you, it's nice that the game let's you play the way you want. You have various mission objectives but it's up to you when you do them.



    This game does not shine in the Multiplayer department, It is fun to build a Kingdom with a friend or with random people online but beyond that there is really no point to do it more than that unless you're going for the online achievements. It is basically single player except you're doing it with the help of other people as their giants, When I was playing online I found that random people would join my game and start building stuff I didn't need, wasting my supplies, Luckily there is a private slot option, kick player option and there are a lot more nice people online than mean. The game is arguably more fun in single player than multiplayer



    A Kingdom for Keflings is pretty good when it comes to achievements, none of the achievements were particularly hard to obtain, just more time consuming than anything. So if you're looking for an arcade game to download and get a quick 200 gamerscore you may want to stray away. However, those who invest the time and effort will be greatly rewarded with the majority of the achievements in the game.


    + Good fun game for all ages.
    + The charm of the game will suck you in.
    - Single player is long, but should be longer
    ? Give me more missions to do even though I've made the Kingdom!

    Final Score
  • Sonic SleuthSonic Sleuth277,405
    18 Apr 2011
    7 1 0
    Once in front of their 55" HDTVs, many people kill hours eradicating zombies, demolishing sports cars, or taking on terrorists. Until recently, my game of choice was A Kingdom for Keflings (K2 if you're nasty). K2 is a resource management simulation game that takes place during the age of castles, fiefdom, and peasants. The objective of K2 is to build your kingdom (or queendom) from scratch using little keflings as your “worker bees”.

    Giants among the townsfolk, players can elect to use their Xbox live avatar or one of four characters in the game. As a giant, you will oversee and direct the construction of over 50 buildings including, but not limited to, the primary school, nursery, castle, factory, cathedral, and lumber mill, just to give you an idea. As a giant, players will literally pick up the keflings and place them in desired work areas, e.g. the forest, so they can cut lumber. To aid in the construction of your buildings, players can assign transporter keflings to transport cut wood to the lumber mill, or sheared wool to the loom.

    Although your giant is in full control of the layout of the town, the town’s mayor will periodically offer up mini-tasks which, once completed, will open up additional building blueprints or leave you “love” at the Town Square. Represented by a heart, “love” will allow you to build kefling schools, and most importantly is needed to produce more keflings. At the beginning of the game, your giant is slow moving, but strong.

    As the game progresses, your giant will find hidden items to help him or her move faster. Additionally, the mayor may gift you these upgrade items after completing a minor quest. With a moderate level of strategy, you decide where each building will be built in your town. First, you must gather the materials needed such as wood, rock, wool, and minerals. These building materials are harvested by your keflings (or you). Keflings are assigned jobs such as transporter, lumberjack, rock miner, and shearer. The keflings will keep harvesting (or transporting) these resources until you reassign them or they run out of resources. To prevent this, there are infinity forests, minerals, and rocks from which keflings can harvest non-stop.

    There is a single classic map that may leave you longing for something a bit more challenging. Not to fret. You can purchase extra maps in two different kingdom packs for 160 MSP each. These maps are more challenging and require more strategy when planning your kingdom. Seasons change throughout the course of the game, which is pretty to look at; however, when it snows, the game can get choppy.

    There are many positives to this game, which makes it fun and family friendly; however, the game’s five feel-good Dave Mathews-wannabe songs play on a loop that will make you pray for a RROD. To maintain sanity, play some mp3s in the background.

    As far as achievements go, my favorite is Big Bully. This requires your giant to kick 30 keflings. No matter how productive they’ve been, you have to kick your little workers. This is as violent as the game gets, and the keflings don’t seem to mind. The most challenging achievements in the game are Friend and World Traveler. The Friend achievement requires you to collect 10 unique player banners during an Xbox LIVE game. For World Traveler, players must play in an online game in which 20 different player banners appear. Both are worth 10 GS, and I earned the latter by simply entering another player’s game who already had 20 banners. Score! It would be interesting to see A Kingdom for Keflings updated to take advantage of Kinect. While it might get tiring to walk all across the map, it would be well worth it when it came time to kick those keflings!

    Check out our other reviews at www.gamedebateclub.com!
  • Scary MarcusScary Marcus106,432
    17 Apr 2011
    2 7 0
    You're the upcoming King / Queen of a kingdom, you build what you need to make your kingdom progress.
    If you feel your peons, workers, town folk aren't working to their full potential kick them! :D

    It has jazzy music that changes with the seasons, so you'll always be dancing whatever the season.

    Can get a little frustrating waiting for resources but it not much of a big deal.

    The achievements are easy to gain as most of single player, so as you become your king or queen the achievements will be popping up as well.
    Two achievements are multi player based achievements, but are pretty bog standard collecting acheeve's which can be easily boosted using this site :D