A World of Keflings Reviews

  • SashamorningSashamorning2,716,684
    08 Jan 2011 04 Sep 2018
    60 14 3
    A World of Keflings is a sweet family game (not necessarily just for kids) in which your avatar arrives in a Lilliput-like world populated by little people. Your goal is to help the Keflings by building large structures to convert raw materials into refined goods, enabling you to build structures and advance through the plot (which is only really there to let you build new structures).

    If you liked the first game, you'll love the second. If you didn't like the first, don't bother. On the other hand... you didn't like the first game?!!? wink

    The game is, at its core, a real time strategy game, with little drawbacks. Resources are endless, and the speed at which you progress is limited only by how fast your Keflings move and how many of them you have in the kingdom. Basically the game boils down to: get Keflings to harvest, build structures to refine them and craft pieces of structures. Use the blueprints you have to put these pieces together and build your kingdom.

    Also, don't like where your buildings are in relation to each other? No problem! Just push them around!

    In all, this is a delightful game with easy achievements that will only take a few hours to finish. Even then, you may find yourself playing it again, either by yourself or with a friend. An easy buy, especially if the price comes down, but even at the current price, it's lots of fun.
    Showing all 3 comments.
    grex9101To counter: It's a twee generic collect 'em up that frustrates through poor design, repetitive music and boring gameplay.

    I'll never understand why it rates so highly. Easy achievements perhaps?
    Posted by grex9101 On 09 Jan 13 at 23:04
    SashamorningIs that a bad reason?
    Posted by Sashamorning On 10 Jan 13 at 01:19
    Malicious FuryThat's a Gulliver's Travels reference, for those not well-versed in literature https://en.wikipedia.org/wiki/Lilliput_and_Blefuscu
    Posted by Malicious Fury On 04 Dec 16 at 02:59
  • SebastianSBSebastianSB207,747
    12 Jul 2011
    26 5 0
    Quickie Review: A World of Keflings
    The same review, but with formatting, pictures, etc. in a blog format.

    I burned through the majority of A World of Keflings in a six hour marathon where I simply couldn’t put the game down. It makes for one hell of an addictive time sink. For those that don’t know, A World of Keflings is a sequel to the previously released Xbox Live Arcade title A Kingdom for Keflings. AKfK was a game where you play as a giant (probably your Xbox avatar) that helps a civilization gather resources, process them, and build a kingdom. The structures would increase in complexity as the game went on, requiring a larger number of parts which in turn required more sophisticated items. Wood became planks, planks became carved wood, etc. In order to work more efficiently you could pick up Keflings (the tiny people) and tell them to mine resources and take them somewhere, carry items from point to point, etc. Your progress was rewarded by hearts which could be used to increase your kingdom’s Kefling population, blueprints for new buildings, and upgrades that made your giant more efficient at his tasks.

    We’ve now gotten a sequel and, well, things are largely the same. As the name signifies, you now help Keflings over a variety of locales, but you actually spend the vast majority of your time with the forest kingdom. The desert and arctic kingdoms are in very small areas with little to do and short tech trees, so they feel like little more than detours that were put into the game to lengthen the campaign. Their ultimate purpose is to give you access to buildings that can create glass and metal in order to progress toward your final structures in the forest kingdom. This felt like a missed opportunity for me. Why not let players fully develop a kingdom in each region, each with its own style, strengths, and weaknesses? The kingdoms could have worked in tandem to provide what each needed while simultaneously helping themselves. You never get to see any real back and forth. In fact, the only reason you’re even helping the arctic and desert kingdoms is usually because you’re trapped there in some way. As soon as you leave and unlock the metal and glass trading posts you might as well just forget that they even exist.

    You now can enlist the aid of burly looking Keflings that will help you carry any pieces of buildings that you create. This was by far my favorite change made to the game because it helped cut down on the repetition of running back and forth between two points for every single square that a building takes up. You can also give Keflings a slap when they reach certain milestones in order to level them up, which causes them to work faster. Bridges can be constructed in order to give you access to brand new areas or to create faster routes between point A and point B.

    That’s what I liked about bridges: they were functional. Many of the other things you can create in AWfK serve no purpose and wouldn’t be built at all by most people if there weren’t achievements to be earned by doing so. I can create pretty flowers and fountains? Why not let those increase Kefling morale? Maybe make them work faster or carry more when they’re surrounded by beautiful items. I keep getting gears as a reward for uncovering pieces of the map, but they can only be used to build cannons?

    Why not let me use those cannons to send Keflings into areas that I can’t otherwise access? If you let me build cannons on both sides of a river and use that for Kefling transport I could do away with bridges altogether! You can still build walls like in the first game, but why? They could have gone the Viva Pinata: Trouble in Paradise route by adding family-friendly villains to that game. That would give me plenty reason to build walls to protect my Keflings. Hell, I’ve got another use for those cannons! Let me build them in strategic locations and assign a Kefling to each one. Whenever an enemy comes nearby the Kefling could fire himself at the bad guy. The collision could send the villain flying out of the level in classic Team Rocket or Super Mario style in order to keep the borderline violence cartoony and kid-friendly.

    That’s ultimately what my problem is with A World of Keflings, and why I can’t give it any sort of perfect score. It feels like exactly what you would expect from an average, direct sequel. They took the original game, changed a few things, added a few things, and then put it up for download. I didn’t just want more A Kingdom for Keflings, I wanted a new kind of Keflings game! I want a memorable and unique experience. I had fun with A World of Keflings. It devoured hours like no one’s business and kept me occupied, but it didn’t do anything memorable and I have no desire to replay it. It’s simply another good XBLA title to play, complete, and then ignore. Please, NinjaBee, if you make A Universe for Keflings do something new with it. Wow me!

    Clarification on my Game Scoring
  • Brosephine92Brosephine9216,817
    05 Nov 2013 06 Nov 2013
    10 2 3
    With all the buzz around A World of Keflings being added to the Games with Gold program, I wondered what kind of game this was, so I downloaded it.

    I would like to start by saying that I would never actually pay for this game. I am fairly positive about everything about it but it just doesn't seem like a game I would pay money for. It has a very Doritos Crash Course-like feel, and those are just games I would not pay any money for.

    A world of keflings is a game about keflings. Little people who live in an abandoned kingdom (?) and they need you to rebuild it. You play with your avastar and the game uses Avatar Famestar, which is nice for some dynamic gameplay. The game is all about finding resources to build more to stuff to find more resources to build more stuff and so on.

    Now, this might sound boring to anyone who hasn't played the game yet. I was sceptic at first as well, but it actually is rather addictive. The longer you play, the bigger your buildings become and the more resources you can get. The dialogue in the game is very humoristic, somewhat dull, but you can really feel someone has had a few laughs whilst creating this dialogues.

    A world of keflings also offers an online functionality. I don't see the value of this, so I haven't played it for too long, but maybe if I put some more time and effort in it I will enjoy it.

    Is a world of keflings a game that should win awards? No. Is a world of keflings the best game ever made? Absolutely not. But I have had several laughs and played this game for quite a while. For anyone who is looking for a slow-paced game to play with his/her family, a world of keflings might just suit you.

    Achievement-wise I have not come so far yet. I don't know if it's just because the achievements are hard to get or because I haven't played long enough yet, but the ratios seem to suggest the latter.

    English is not my first language so please ignore any spelling/grammar errors. Thanks!
  • Paradigm42Paradigm4237,487
    02 Jun 2014
    6 0 1
    A World of Keflings reminded me of those magical moments with SimCity 2000 when I played for hours on end...and then never picked it up again. There is a lot to be said about games that have a powerful, if not enduring, obsessive compulsive insomnia-inducing mechanic. This game is a simulation with a new twist. Your gigantic Xbox Avatar is charged with the task of commanding Keflings, which are small elf-looking creatures, to harvest and build their way through the story line. Getting through the story requires utilization of different components of the game. However, many of the more intricate features are not required for storyline missions and never get their due. This is really glaring in the achievements of which you have to perform specific tasks that are never required or even preempted in the story line. After I was through with the story, I was spamming the Go Ahead and Jump! achievement among others. Overall, World of Keflings is a really fun game but has quite a bit of untapped potential.

    -Multiplayer is a lot of fun
    -Get to use your Xbox avatar
    -Short (if this game was any longer it would be boring)
    -Cute (someone really needs to make Keflings plush dolls)

    -Lack of missions that took advantage of some of the cooler components of this game (i.e. canons, avatar outfit changes)
  • YaziteYazite487,438
    08 Jan 2014
    7 1 1
    A World of Keflings is a fun and enjoyable real time strategy game for all ages. I absolutely loved the first game, so I have had my eye on the sequel for quite some time and I finally snapped it up when it was free with Gold.

    The game-play is pretty much the same as the first game. The gathering of resources then putting into a workshop then building the stuff will not feel much different to the predecessor. But hey that's what we loved about the first game, right? The simplicity of the game-play allows you to chill out and play for hours on end. I never found a time where I played this game for less than an hour per session.

    The main difference with this game is that you have bigger helpers who will transport your building pieces to you or to the current building location. I personally think this is an awesome new feature to the feel of the game and speeds up the building process, because it can be a little mundane at times.

    So, lets keep it fairly short and sweet. If you enjoyed the first game, A Kingdom for Keflings, then you will most likely enjoy A World of Keflings. The similarities provide us with the experience we all loved with the first game. It may not be entirely as fantastic as the first game, but it's still fun and playable for a long time. The DLC is also fairly good. I'm an adult and I still play this awesome series from time to time, which was targeted at younger children!

    And of course it has the music that will stick to your mind for hours after playing the game:

    All in all, a very fun, chilled out game that can really take your mind off the real world for a few hours.