Sim City started the revolution. I have fond memories as a youngster wiling away hours upon hours, on my father’s Atari 512 STE, playing this 2D classic. Since then, simulation type games have become addictive to the masses, absorbing many hours that could have been dedicated to family, friends, or significant hobbies.
As encapsulating as these games are, A-Train HX is the first to grace the Xbox 360, eighteen months after the 360s release*. This game is the next incantation of the A-Train series (none of which I have played), involving the manipulation of railway services to build a prosperous city.
I say ‘a prosperous city’, which in A-Train correlates to ‘allow the AI to build it’ around your creation. By and large, the A-Train HX dynamics can and will confuse – even the most hardcore simulation game fan will become unstuck at some point. As the Fat Controller, you decide where the train stations and tracks go. You have ultimate control of which trains to put on the tracks – ranging from short freight to large 2000-seater fast trains, or tube trains permeating underneath the ground. In order for the AI to kick in, ‘materials’ need to be transported to stations via freight trains from either outside the cities of factories on your map. When the population starts to build, commuter trains help populate the area and more materials result in a larger set of flats or high rise buildings.
At least this is the gist of the game I get. Even after completing the game and writing a quick start guide for a popular achievement website, I couldn’t tell you much else. There is no tutorial regarding the gameplay, let alone the controls. Oh, the controls! As unintuitive as they are frustrating. Many, many times I hit the right button, but I wasn’t selecting the appropriate item to perform the function I intended – it’s not obvious just which item is selected.
Gameplay wise, there is no story mode often associated with modern simulation games. However, provided are eight default maps on an increasing scale of difficulty, ranging from flat plains to mountains and archipelago. Also provided are the tools to create your own maps, to distribute and challenge your friends. If they have the game, which they probably wont.
A-Train HX is easy on the eye, and on the ear. The only visual hiccup worth noting is the camera manipulation near the end of the map, but all the sounds aid the simulation experience.
Ages 3-15 are not recommended ages for this game. I’m not even sure 16+ is appropriate. In fact, I’d recommend it solely to those who either enjoy their trains, or their simulation games. Also for achievement hunters – a simple achievement set for those that can get to grips with the gameplay and controls. A-Train rewards completing certain tasks, but fifteen hours or less is all that is needed for the gamerscore.
I enjoyed A-Train HX, but I like simulation games. And achievements.
borandi
* In English in Europe – in Japan A-Train HX was released a year earlier, and at time of writing, has not been encouraged to approach US shores.
(c) Author retains all rights and copyright.
4.0