Everyone likes a good bit of wordplay and a joke. And then there are plenty more bits of wordplay which make you sigh. Naming a character Adam Venture, (Ad for short), belongs firmly in the latter category. When brainstorming and naming the protagonist (and game) it’s as if the developers either didn’t bother with feedback, surround themselves with people who agree with them, or were too lazy or arrogant to change it. My money is on arrogance, which also seems to seep into the game and characters. I can almost hear people telling the developers that the game isn’t good, so if I can hear them, why didn’t the devs listen?
The game then, is about an extremely unlikeable fellow, who seems to be in some nightmarish adventure where he has to solve puzzles in the 1920’s in order to save the World. Now as this is an episodic adventure, I imagine we will see him wake up in the next part, as we didn’t see that happen in this game. We know it’s a nightmare because whenever there is a cutscene the characters mouths are glued shut, or they use camera angles to show backs of heads, even in what are supposed to be tense, important situations. Also, the nightmare seems to have stripped Adam of personality, and all that is left is a shell of a person, who seems to be 10% intelligence, 40% arrogance, and 50% overconfidence. It's like Lara Croft and Nathan Drake had a kid, who tries his best to live up to their expectations but is just a disappointment to them, after they spoilt him.
The game then, is essentially guiding Adam through a linear adventure solving puzzles along his way. At one point a professor draws a gun on Adam and shouts at him to solve a puzzle. Only in a dream would a professor ask such an utter twat for help with a puzzle.

The puzzles are mainly bland, uninteresting, and repetitive. The path is somehow straightforward to follow but annoying to navigate. Adam can jump from massive heights and sustain no damage but struggles to jump over rocks that are knee-high. He has a trusty grapple hook which helps him pull down an extreme amount of bridges conveniently placed in the levels. The zip sliding and mine cart sections are as fun as the game gets, (not much), and some of the outdoor landscapes such as Jerusalem are not offensive on the eyes. I just don’t see the point of putting in the work and effort to make all the scenery and areas, which were never going to be on a par with bigger budget titles. This game could have saved a lot of time and effort and just been minigames and cutscenes, instead of trying to be something it was never going to be. Adam’s overconfidence and arrogance then, is a nice reflection of the developer’s attitude towards the game – trying to be something it is not. Even near the end, where we have barely seen another human being because we have mostly been in caves, the game tries to make us believe that Adam is somehow saving the World by solving these puzzles. In nowhere in the game before that was there a hint millions of people were in mortal danger, but hey, as I said, it seems to be a nightmare, and therefore the rules don’t apply. In the awful stealth sections we also see what a coward Adam is, because for all his bravado and faux charisma, whenever he gets seen by enemies, he puts his hands up like a rocket, to surrender like the true pussy that he is.
Whatever music there is can be described as unforgettable as the characters are. As a nice nod to days gone by, it is great that casual sexism is in the game too, to give it an old-fashioned vibe. Adam at one point is asked by his companion Evelyn whether he packed food, only for Adam to retort that he thought she had packed her make-up instead. The voice actors evidently were taking the piss when doing the acting, because it is terrible. The script may have had something to do with this though. Even more surprisingly, after zero tension or chemistry between the characters, probably because Adam loves himself so much because he is a douchebag, the game hints at them coming together at the end by him brazenly asking her, ‘Is this the part where I get the girl?’.

Thankfully, the achievements are straightforward, all linked to the story apart from 3 collectables, of which 2 are right at the start, so would be difficult to miss. Back in the 360 days 5 hours for 1000 gamerscore was good, but now it isn’t, and this nightmare is not worth 5 hours of anybody’s time, even on lockdown. The only people I can see enjoying this are nerdy 7-year-old boys, whose parents put them in a bubble, think their kid is special, and don’t allow them to play anything with guns in. And who think casual sexism is still fine. So, a really big demographic then.
I quite like playing rubbish games, but this is worse than most crap out there, just because the other games that are crap know they are crap. With one of the most annoying protagonists I have even encountered, Adam’s Venture remains memorable for all the wrong reasons. My girlfriend actually asked ‘Is that it?’ with disbelief when the ending happened, and more than once looked up to comment on the dialogue.
Thankfully, nightmares end. So if I were the developers, I would have a quiet word with myself, do an equality class, learn to listen to feedback, and then disown the horrible love child that is Adam’s Venture. Do yourself a favour and skip this one, unless you want to punish yourself out of guilt for something.
1 star because I have seen worse graphics.
1.0