Multiplayer
This part of the walkthrough is much easier to do with another person, saving upwards of 5 hours on the total completion time.
Nevertheless, it is still possible to get every achievement completely solo playing against the AI but since the walkthrough is focused on finishing the game efficiently, most of this section will explain strategies to earn the achievements with another person. We will, however, still give tips and explain ways to earn them versus AI. Keep in mind that playing against AI always has a certain degree of luck to it.
There is a high probability that you already unlocked a few of these achievements in the Campaigns (Single Player) but an alternative solution will be given here if not.
I would estimate this part of the game to take about 8-12 hours with a boosting partner, and somewhere possibly upwards of 20 hours if played against AI only.
From the Main Menu, click Multiplayer then select Custom on the top of the screen. Next, click Create Game to get in a lobby that you can freely edit and fill with up to 8 people or AI (or any mix of them). It is possible to change the starting civilization and teams from inside this lobby screen. If an AI is added, there will be an additional option to set the difficulty of that AI. On the right side, there are three tabs: Overview, Game Setup and Map Setup.
Another option is using a Skirmish Match, which is actually a bit faster due to server loading times. Skirmish Matches are found under the Single Player Menu, on the top of the screen. However, this will only allow you to play against AI so keep that in mind when creating games.
It is possible to play matches all by yourself or with an AI in the same team as you only, which will come in handy especially later on in the walkthrough when we start working on masteries.
Important note: Always select "Surrender" when you are finished with a game, and never "Quit Game" as that will void any progress (especially later in the Mastery Challenges)
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If nothing else is mentioned, we will always be playing with the below settings:
Game Setup:
- Win Condition: All 3 enabled
- Display Player Score enabled
- Starting Resources Maximum
- Starting Age: AGE I
- Map State: Revealed
Map Setup:
- Dry Arabia
- Map Size: Micro
- Team Starting Location: Teams Together
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This section will be split by Civilization (eight total) to keep it organized and focused on all the missing achievements, except the masteries that will be in the next chapter.
If you are wondering why you will not start some games in the correct Age for many of the achievements, it is because going Through The Ages will, in fact, take ages. You will need to age up a total of 500 times, which means playing at least 167 games just to age up. With all the loading times, this alone would increase the completion time by nearly 10 hours. The goal is to get it done alongside all the other achievements. That is the main reason you should always start from Age I.
(This, for example, is already one of the biggest problems playing against AI. It is incredibly messy to work towards achievements while also starting from Age I but if not done, it will add hours and hours to the completion time)
Additionally, I would suggest reading a section first and then starting the game so you know beforehand if a boosting partner would make sense or if a game can be played with AI or even all alone.
Okay, let's get started with the first custom game!
Winning Against the Hardest AI
We will start off by getting a bunch of stackable difficulty achievements and a few others.
This first game will introduce a nice little trick to win against even the highest difficulty AI if done correctly and will be our main method later on in the Mastery section for finishing any needed AI games.
With that being said, it does take about 17-20 minutes to win a single game this way so if you are comfortably defeating an AI using another method, please go ahead.
The first game will be against the hardest possible AI. Use these settings to set up the game correctly:
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General Settings:
- Your Civilization: Chinese (Faster building)
- AI Civilization: English (different team than you)
- AI Difficulty: Hardest
Game Setup:
- Win Conditions: Wonder enabled only, DISABLE Sacred Victory and Landmark this time
- Starting Resources: Maximum
- Starting Age: Age IV
- Map State: Revealed
Map Setup:
-Warring Islands
-Map Size: Gigantic
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The strategy here is to get a Wonder Victory... By Fortune.
Start the game and immediately build a Wonder and queue up 3 more Villagers. The Wonder is the last building under the IV category, named Enclave of the Emperor for the Chinese.
It should not be built near any coastline so build it inlands. Once the Wonder is built, a timer will start and you will have to defend it for the next 15:00 minutes. Since you are playing on an Island Map, you will be separated from the AI by ocean, and it will take a few minutes for the AI to start building boats and attack you. This makes it very easy to win games even on the highest difficulty.
Next, start building some defenses just to be safe. What you build does not really matter but a few land units won't hurt. Just do not build any walls for this game so you can get Wonderstruck!
WonderstruckAchieve a Wonder Victory without constructing walls.

Your next focus should be on building a few Docks and Houses. After that, just leave the Villagers fishing near the water and do not collect any other type of food in this game to make sure the Coast is Clear once you win the game.
Coast Is ClearWin a match during which fishing was your only source of gathered Food.

Now with the newly built Docks, get two upgrades: "Additional Sails" and "Explosives". Then, produce as many Explosive Junk boats as possible, which are basically suicide boats that will explode once sent out, and can therefore destroy anything on the ocean or even buildings near the coast.
With these little guys, you will be Having a Blast getting your enemy in All Creek, No Paddle situations.
You will want to destroy any ship that is sailing towards your Wonder to protect it. If you get a bit lucky, there will be a few Transport ships between the enemy Carracks. These ships can hold up to 16 units (you can see how many units are currently inside if you select the ships). Once one of the transport ships reaches their maximum capacity of 16/16 units, all you have to do is blow it up with your Explosive Junk boat and both achievements should be yours. These boats explode by themselves once an enemy unit is selected but it is also possible to detonate them manually by selecting them and clicking the little icon on the bottom left.
Having a BlastDestroy 5 enemies with a single Demolition Ship detonation.

After the timer runs out and the game ends, all the difficulty and Wonder-related achievements should unlock at the same time
The English
Change the game and map settings back to the original base settings. These will be used from now on, for almost all games.
Have your boosting partner or one "Easy" difficulty AI as your enemy.
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Once again our base settings are the following:
Game Setup:
-Win conditions: All 3 enabled
- Starting Resources Maximum
- Starting Age: AGE I
- Map State: Revealed
Map Setup:
- Dry Arabia
- Map Size: Micro
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The English have very easy achievements and none require a specific age, so always start by advancing all the way up to Age IV. Feel free to produce more Villagers to speed up the building and add houses whenever needed.
Build one or more Archery Ranges and if you want you could also build the Council Hall as your Age II Landmark to produce a few Longbowmen. Once produced, click on the Archery Range or the Council Hall and buy the upgrade "Setup Camp" (Z). Now select the Longbowmen and click (R) or do it manually with your mouse to use the ability "Setup Camp". Do this a total of 20 times and Pass the Marshmallows.
Next, select your Villagers and build a total of 12 Outposts in a line touching each other. These buildings have a passive effect called "Network of Castles" that triggers automatically once an enemy unit comes close to them. Now your boosting partner (or AI) needs to get close to one of the towers which will make all of them light up and ring. This will unlock Hope is Kindled.
Hope Is KindledExtend the Network of Castles alarm across 12 buildings simultaneously as the English.

This was explained in the Single Player section but if you didn't unlock the achievement there, then here is the easiest way to get it although We Charge Extra for That (just kidding). Select all your Longbowmen and click "Place Palings". Simply wait for some Cavalry units (horsemen) to attack you after the Palings are placed down and the achievement is yours.
After that, use your Villagers to build a Keep or two. If you are playing together with a boosting partner, both of you can produce a bunch of units and simply run-up to each others' Keeps until they get 100 unit kills (units can hold ground next to the building to avoid damaging it). The Keep is an Age III building that can be built infinite times. Feel free to upgrade it to speed up the killing process of these Dread Forts.
You can repair your Keep by selecting Villagers and then right-clicking on it once a little hammer icon shows. Doing this with AI will take longer but simply wait until the Keep killed 100 of the enemy units.
These sorts of achievements should track so it is even easier to see when they will be done. You can see the achievement progress on Windows by pressing the WINDOWS KEY+G and selecting Xbox Achievements on the top if they aren't displayed already.
Dread FortKill 100 enemies with Keeps as the English.

After unlocking the achievement you are now done with the first civilization, The English.
The Chinese
Starting again with the base settings for game and map, change your civilization to Chinese and have your boosting partner or one Easy difficulty AI as your enemy.
In game, you will notice that the Chinese have a new feature showing on the bottom left, above the Villager info; "Total Imperial Officials" and the word "Tang"
Clicking the word Tang shows a new element that is the Dynasties. There are Four Histories total that you can reach, each having its own requirements.
The first goal will be to achieve the last Dynasty, which is the Ming Dynasty. To do that, you will have to build 2 Landmarks in every age. After building the first Landmark, you will have the option to either advance to Age III as usual, or build another Age II Landmark. It will be found under the Age I Category next to the Mining Camp. Build this second Age II Landmark and you will notice that you have advanced to the Song Dynasty. Repeat this again with Age III and build both Landmarks, then do the same for Age IV.
The first Age IV Landmark, the Great Wall Gatehouse requires you to build a Stonewall first and place it on top. Stonewalls are found under the Age II category of buildings. The other Landmark can be built normally. After all 6 Landmarks are constructed, the achievement should unlock.
Four HistoriesEstablish all of the Dynasties in a single match as the Chinese.

The next goal will be to get 1000 kills with the Nest of Bees Siege Weapons that Move Like Wind, Attack Like Fire. There are multiple ways to achieve this, and doing it with a boosting partner can save hours of your time. I would highly suggest getting them all done with another person unless you are really committed to playing AI games for the next few afternoons. I will try to explain a setup I used personally with my boosting partner to have a good constant flow of kills while being semi-AFK. This method will apply to all other similar achievements, especially the one where you have to kill 10,000 units later on.
[An alternative solution that still works as of writing this guide, is to produce the units that you need to get the kills with and then selecting them and hold-clicking the "Delete Unit" icon which looks like a skull, or holding down DEL on your keyboard. Each deleted unit will count as ONE kill towards the achievement. This, however, is a bug and will most likely be patched one day. It is also slower than the following boosting method but doable solo]
Boosting Method:
Both you and your boosting partner should build around 40-50x Barracks each and produce Longbowmen as fodder units. At the same time, build a couple of Siege Workshops to produce around 20 Nest of Bees Siege Weapons. The Nest of Bees Siege Weapon should be fully upgraded, while the fodder units used to get the 1000 kills should stay on their lowest upgrading level.
Now Player 1 should place their Nest of Bees Siege Weapons in one corner of the map, while Player 2 does the same on the opposite corner. It is just important that the two groups are separated enough.
Next, select all Barracks (F1) and put the rally points for the units behind the OTHER player's Siege Weapons. It is important that the rally point is not right on the group but a good chunk behind them so units walking there by themselves won't attack the Siege Weapons but rather walk past them while getting killed by them. Now select the Barracks again and just spam Spearmen (SHIFT+Q or SHIFT+LMB) until both of you run out of resources.
If the setup is done correctly, the Spearmen should walk to the group of enemy Siege Weapons, and die trying to pass them (and never actually attack the Siege Weapons) to reach their rally point, which is located BEHIND the Siege Weapons as mentioned before.
This will give both players roughly 3 kills every second or 1000 kills in less than 6mins! It is significantly faster than any AI method I can think of.
Here are two pictures of the same kill boosting method just with other units (Landsknechte), which we will later discuss in this guide.
Once you run out of food or any other needed resource, just end the game and start a new one and repeat the process until you eventually unlock the achievement.
While your Spearmen are running into their death, you can take your Villagers and let them build a total of 1000 Stone Walls. There isn't much of a strategy to this, simply build them and if you run out of space just double click one of the Stonewalls, selecting all nearby ones, then delete them all at once and repeat the cycle until the Great Walls achievement unlocks.
For the last achievement you will have to start a new game. This one is possible without a boosting partner but will definitely take longer and be a lot harder.
The game and map settings should be as follows:
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General Settings:
- Our Civilization: Chinese
- AI Civilizations: 7x French (cheaper Villagers)
- AI Difficulty: Hard
Game Setup:
- Win Condition: Landmark only (disable Sacred and Wonder)
- Starting Resources: Maximum
- Starting Age: AGE II
- Map State: Concealed
Map Setup:
- Map: Archipelago
- Map Size: Gigantic
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The general idea is to survive until 300 enemy Villagers are created by the AI (and, if possible, your boosting partner) and then using the Imperial Palace Landmark from Age III to Be Subtle and view the Villagers' location on the map.
Once loaded into the game, your boosting partner (who is in the same team as the remaining 6 AIs) will focus on creating 200 Villagers. With a boosting partner this achievement becomes way easier since they alone can create more than half the required units. It will take less than 10 minutes doing it this way. With 7 AI and no boosting partner it might take up to 30 minutes for the AI to create enough Villagers for this to work. That means surviving 30 minutes against 7 Hard AIs who will constantly attack you.
Either way, while the AI and boosting partner are producing their Villagers, you should immediately build the Imperial Palace and age up to Age III. While this building is being built, send out you Scout unit to uncover the whole coastline of your little Island, and queue an additional 10 or so Villagers. As soon as the Landmark is built, you will notice the "Imperial Spies" option if you click on the building. This will reveal all enemy villagers for a few seconds before going on cooldown for 2 minutes.
Now you need to focus on surviving so don't bother with Age IV and just start building Keeps all over the coastline. Seriously do not cheap out on this! You should build as many as you can physically fit, and also upgrade each one as much as possible. The last upgrade will give each Keep a Cannon, which is very useful. The cannon upgrade will require Age IV though so start aging up once you have roughly 20 Keeps. Building a few Barracks for units such as Palace Guards or Spearmen can help too but isn't necessary in my opinion.
After a couple of minutes, use the "Imperial Spies" ability of your Landmark and once there are 300 Villagers on the map the achievement should unlock.
Be SubtleReveal 300 Villagers with a single use of Imperial Spies as the Chinese.

The French
The French have another 1000 kill achievement but we will focus on the other three first.
Start a new game as the French with the basic settings, and your boosting partner or one Easy difficulty AI as your enemy. Advance from Age I to Age IV and choose the Chamber of Commerce as the Landmark for Age II since it will speed up the Marketplace related achievement.
Do You Deliver? If you do, after your Landmark (or a Marketplace) is built, click on it and set the rally point (G) to any Trade Post on the map (LMB). Produce a couple of Traders from the Landmark/Marketplace. These Traders will run between your Marketplace/Landmark and the Trade Post now and generate resources. Click on the Traders and then press Z, or click on the Trade for Food icon manually. After a while, you will unlock
Do You Deliver?Accrue 1,000 Food from Traders in a single match as the French.

Next, build a couple of Stables and produce a total of 50 Royal Knight units. After producing at least 50, select them all at the same time and click on one enemy to attack. When the Knight units come close to the enemy they are attacking, they will start shouting and charging. This will give you the Lancerlot achievement.
LancerlotCharge an enemy with 50 Royal Knights simultaneously as the French.

After this, destroy your enemy's Landmarks and win the game with the Royal Knights because Who Needs Infantry?
This will also unlock the achievement By Force, for achieving your first Landmarks Victory if you didn't get one before.
Start a new game and use the same Boosting Method that was used for the Chinese to get 1000 kills. This time you will need to use Gunpowder Siege Engines to get the kills with and be the Big Shot you always wanted to be.
These are produced from the Siege Workshop that is available in Age III. Both Cannon and Ribauldequin work. I personally used Ribauldequins. Produce about 20 of them and place them just like last time, and your boosting partner will do the same on the other side of the map and feed poor Spearmen to their gunfire. After 5-6 minutes the achievement should unlock just like it did with the Chinese.
If you are attempting this with AI you will just have to be patient and play multiple games until you get enough kills. Definitely consider teaming up with another person to get these achievements.
Big ShotDestroy 1,000 enemy units with gunpowder siege engines as the French.

The Holy Roman Empire
As with most of these, start on Dry Arabia with the base settings and age up to Age II.
Before going into Age III, however, you need to do a few things. First, click on your Town Center and create a Prelate unit. Now, look out for one of the three Sacred Sites that are scattered across the map. They look like circles on the map with a little flag in the middle. Order your Prelate unit to move and stand RIGHT NEXT to the Sacred Site. You need to reach Age III first and then immediately move your Prelate inside the Sacred Site to start capturing it and achieve a Swift Site.
Swift SiteBegin capturing a Sacred Site immediately upon entering Age III as the Holy Roman Empire.

After that, build a second and maybe third Town Center and mass produce Villagers. I would personally advise producing at least 80 of them since this next achievement can be a bit buggy. Along with that, create another 5-10 Prelates. Once all these units are created, look for a nice medium-sized forest and position all your Prelates around it so they cover the outline of the Forest. Then select all Villagers and command them to chop wood in this forest. They should all spread out around the forest and be in the range of a Prelate. The Prelate will then automatically inspire each Villager and make them work faster. If done correctly, and with a bit of luck, 60 of the Villagers will be inspired at the same time and you will get Inspired Economics.
Inspired EconomicsHave at least 60 simultaneously inspired Villagers as the Holy Roman Empire.

Now go ahead Walk the Earth and, By Faith, capture the remaining Sacred Sites while not losing any of your Prelates nor producing any Cavalry units because, as with Infantry, Who Needs Cavalry?
Walk the EarthAchieve a Sacred Victory without losing a religious unit.

This next achievement might be the second most time consuming one on the list. You will have to get a total of 10,000 kills with Landsknechte units. These units are produced from Barracks just like the Spearmen.
Use the same Boosting Method as before for the Siege Weapon kills but add a couple of Priests/Prelates to the group of Landsknechte. They will automatically heal your units in case they ever get damaged. Getting 10,000 kills is not possible in a single match and will take about 6 games with resources set to maximum. Producing 10,000 Spearmen as fodder takes 600,000 Food alone.
Once again I highly suggest attempting this with another person as this achievement vs. AI might take upwards of 5-10 hours and will be a huge pain. With the boosting method, all you have to do is watch Spearmen get killed without having to do anything except mass producing them.
The setup should look like this with a few Prelates between/behind the Landsknechte.
Doing it this way will reduce the time to about 1.5-2 hours, which is significantly faster and you should get the Servants of the Land achievement at the end of the grind.
The Mongols
Use the basic map and game settings with the only exception being resources set to HIGH and not Maximum this time (so you can gather 10,000 Stone) and stay in Age I for now.
Start by unpacking your Town Center and building a bunch of Barracks. From the Barracks, create at least 100 Spearmen. Note that the Mongols do not build or need Houses. While the Spearmen are in the queue, take a few of them as your Raiding Party and destroy any random building that your enemy built. Destroying a building, or even just attacking it until it starts burning, will count as raiding and give the Mongols a few extra resources, unlocking the achievement
Raiding PartyRaid an enemy building in the Dark Age (I) as the Mongols.

Next, gather the 100 Spearmen and the Khan unit, who is in place of the Scout in this civilization. There is a high probability you already unlocked this achievement playing through the Mongol Campaign but if not, just click one of the Khan's abilities like "Maneuver Arrow" (Q) and it should make all your 100 Spearmen glow. This means the effect got applied and the Jagutu-iin Darga achievement should unlock
Jagutu-iin DargaEnhance 100 units with a single Khan Signal Arrow as the Mongols.

Now put your Khan to the side and watch out that he doesn't die this whole game. Advance to Age IV and then build a couple of Markets. Choose The White Stupa as an Age IV Landmark for some additional Stone generation on your Ovoo. The Ovoo is a structure placed on top of Stone piles that automatically collects Stone, since the Mongols do not physically mine it.
Select the Markets that you just built and set their rally point to any Trade Post on the map. Then create as many Traders as possible and buy the "Stone Commerce" upgrade from the Marketplace so the Traders begin to trade Stone too. Now wait until the achievement for collecting 10,000 Stones in a single match unlocks.
After this, win the game to get the last Mongol achievement, which is Long Live the Khan for winning without the Khan being killed
The Rus
You will most likely be done with the Rus achievements already from the Single Player part of this game.
However, if not, start the game by building a few Houses and ageing up to Age IV. It is important that you choose High Trade House as a Landmark for Age III.
Just like the Chinese, the Rus have a new feature above the Villager counter on the bottom left of the screen. This little sack stands for "Gold bounty" and increasing it to 500 unlocks economic bonuses.
After reaching Age IV, build a Monastery and produce a Warrior Monk unit from it. Inside the Monastery, research the upgrade "Blessing Duration" (Z). Now select any 10 units (could be your Villagers) and the Warrior Monk and send them into a fight together. As soon as your Warrior Monk hits the enemy for the first time, all the surrounding units will receive the "Saint's Blessing" buff which increases their damage and armor. If it is applied to 10 units at the same time, the In Memory of Kulikovo achievement should unlock.
Now for the remaining 3 achievements, all you have to do is collect different sorts of things.
First, start building Hunting Cabins everywhere around trees on the map but don't place them too close to each other. Just build like 30 Cabins all across the map near trees and they should automatically start producing Gold just by being next to trees. This will give you the Wild's Bounty achievement after they have accrued a total of 2000 Gold.
Wild's BountyAccrue 2,000 Gold with Hunting Cabins in a single match as the Rus.

While you are building the Hunting Cabins, produce more Villagers and send them to every tree you can find until they gathered wood a total of 1000 times and caused Deforestation. This doesn't mean 1000 Wood but 1000 interactions with Wood, so expect the achievement to take a few minutes to unlock.
The last thing you have to do as the Rus is earning 500 Gold from bounties in a single match. Bounties are unique to the Rus and can be found by hovering over the little icon on the bottom left of the screen. There are a couple of things you can do to increase this number and that is one reason we chose the High Trade House earlier as a Landmark. Every killed deer will give +10 bounty and this Landmark produces an infinite number of them.
Send your Scout and a bunch of Villagers to kill every animal on the map, not only the Deer produced from the Landmark. Sheep give +5 bounty while Wolves give +25 bounty and the best are Boars that award +75 bounty each. After getting 500 total bounty, the last missing Rus achievement Big Game Hunter will be yours
The Delhi Sultanate
A little note: the achievement Pantomath requires researching all technologies in a single match as the Delhi Sultanate but from what we experienced, it is very buggy and could unlock before meeting all the requirements if you are lucky. I will explain how to get every single research at the end of the guide in a separate match.
Start a new game and have your boosting partner or one Easy difficulty AI as your enemy. Choose Dome of the Faith Landmark to reach Age II. Immediately start producing Scholars from this Landmark, which are the holy units for the Delhi Sultanate. I would suggest building another 3-4 Mosques next to it and queuing up a couple of Scholars from there too since you need a total of 20. For Age III choose Compound of the Defender Landmark. It does not matter which Landmark you choose for Age IV.
Build the Madrasa (University) to seek some Higher Education, then place all 20 Scholars into the Madrasa building and as soon as it is filled with 20 Scholars you should unlock
Higher EducationHave 20 Scholars garrisoned in a Madrasa as the Delhi Sultanate.

Next, build a Barrack and produce one Spearman from it. Thanks to the Compound of the Defender Landmark which was built earlier, the Spearman can now do some Field Construction instead of Villagers. Build a Stone Wall, Stone Tower and Stone Gate with that Spearmen and the achievement will pop
Field ConstructionBuild a Stone Wall, Gate, and Tower using infantry as the Delhi Sultanate.

Hey! I Herd You Like Elephants, is that true? If so, build a few Stables and get a good number of War Elephants. While they are being produced, your boosting partner should start building about 100 houses since your lovely Elephants need to destroy a total of 100 enemy buildings for the achievement to unlock.
You can now win or surrender and end the match.
If you have not unlocked the Pantomath achievement by now, start a new match by yourself on a map with some water since you will need to build a Dock. Once loaded into the game you have to build all buildings listed below and research all possible upgrades and technologies within them. This also requires aging up to Age IV. Make sure to choose House of Learning Landmark for Age III since it contains unique upgrades in it.
The following buildings are needed:
- Town Center
- Mill
- Lumber Camp
- Mining Camp
- Barracks
- Dock
- Mosque
- Outpost
- Blacksmith
- Archery Range
- Stable
- Siege Workshop
- Keep
- House of Learning
- Madrasa
You will most likely get the achievement before all the upgrades are even done.
PantomathResearch all technologies in a match as the Delhi Sultanate.

The Abbasid Dynasty
Start your game by building a House of Wisdom Landmark. The Abbasids use a different method to age up, which will be from this Landmark. It contains 4 different "Wings" to upgrade. For the first achievement, you want to construct each of the four Wings in any order. After all four Wings are built, start buying every green upgrade/technology that is available in this Landmark to get All the World's Knowledge.
Another unique feature of the Abbasid Dynasty is the "Golden Age" feature. If you click on the House of Wisdom Landmark again you can see that it has another icon with a number inside. Hovering over this will show a "Structure Count" and three different tiers you can achieve. The goal is to build 60 other buildings (for example Houses) around this Landmark so they are touching each other. This will increase the Golden Age all the way to tier three and reward you with, you guessed it, A Golden Age.
A Golden AgeAchieve the third tier of the Golden Age as the Abbasid Dynasty.

For the next achievement you have to convert 30 enemies without holding a relic using the religious unit, the Imam. Imams are produced in the Mosque building. Since you have already researched everything from the House of Wisdom earlier, you would have the upgrade "Faith". This allows The Faithful Imam to convert units one by one without holding a relic. You now need your boosting partner or AI to supply you with 30 enemy units to convert by pressing (W) or selecting "Conversion" manually on each one. Feel free to use multiple Imams because each Conversion has a cooldown of 1 minute and it would therefore take over 30 minutes to convert all necessary units.
The FaithfulConvert 30 enemies without holding a Relic as the Abbasid Dynasty.

The last achievement is another killing 1000 units achievement so use the same boosting method as before to get this done within minutes. Build a few Stables to produce 20 or so Camel Riders and a few Imams to heal them. Place them the same way as before but this time you need to kill Cavalry units. Use Horsemen as fodder not the Spearmen! As soon as the Camel Riders defeated 1000 of these Horsemen you should get the last Abbasid Dynasty achievement, Shifting Winds.
Shifting WindsDefeat 1,000 enemy cavalry units with your Camel Riders as the Abbasid Dynasty.

You have now unlock all civilization specific achievements and are done with a good part of this game!
Miscellaneous
If not earned in any other way before, there will still be two achievements left to unlock at this point.
The first one will be Make It Quick, for winning a game in the Dark Age (I) using a Conquest Victory. That means simply starting a game with another player and building a few Barracks and sending over the units to destroy the enemy Town Center.
The Wololottery achievement might have unlocked during the Abbasid Dynasty while going for The Faithful achievement.
If not, start a new game as the English (or any other) and while your boosting partner creates 25 Spearmen, age up to Age III to build a Monastery. Produce a Monk and then send him to a Relic on the map. Relics have a glowing line reaching into the sky above them and are rather easy to spot. They look like a little Chess Figurine on the mini map.
Now once your Monk reached a Relic, simply click on it to pick it up and then walk over to your boosting partner's units. There should be at least 25 units next to each other for this to work. While your partner makes the Spearmen run around you so they don't attack you, get in range and press (T) or manually click on "Conversion". After a little Wololo, the enemy's 25 Spearmen and the achievement will both be yours
WololotteryAssume control of 25 units in a single conversion.

Next up are the Civilization Masteries.
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