There are two difficulty specific achievements, one for completing the campaign on Hard, and one for completing the campaign on Nightmare. These achievements are stackable. There are also a number of trophy belts hidden across each level for a collectible achievement. (Note that completing this campaign on any difficulty will count towards the Game Over, Man! achievement).
Level One: Tutorial
You will begin the level in a training grounds (presumably somewhere on the predator homeworld). There will be no collectibles in this mission. This is essentially a tutorial for the predator. When you begin, you will be told to look at three elite predators. Do so, and this will spawn the first alien. Kill it with light attacks by pressing . Once it is dead, you will then be able to move around and will gain access to heavy attacks by pressing .
Kill the second alien that spawns with a combination of light and heavy attacks. You will then gain access to blocking by pressing and together. A bunch more aliens will spawn sequentially with a new mechanic being explained after each kill. Once they are all dead, a bunch more tutorial information will be displayed.
You will then be told to pick up some more health shards, as well as the plasma caster highlighted on the screen. You will then be given a tutorial on how to use the plasma caster. You will then have to kill a bunch more aliens. Once these have been killed, you will be instructed to jump out of the arena. Do so by pressing and holding , and locating a suitable jump spot. Jump there by pressing whilst holding . This is the end of the first mission for the predator campaign.
Level Two: Jungle
This is the first 'real' level. The mission begins with a distress signal being sent from the planet Weyland-Yutani are screwing around on. Some Young Bloods there for their trial got caught up in the infestation, and some pesky human marines have turned up. Honour demands you teach them respect! Your ship turns up and promptly blows the USS Marlow out of the sky. You will begin the level on a tree and will be instructed to focus jump to a specific marker.
From here, you will be told about zoom (), cloaking (), and vision mode (). If you activate your heat vision, you will see some marines up ahead. Stealth is your best bet when dealing with humans and combat androids. Whereas with aliens, you can't hide from them, but they only have melee. If marines or androids see you, their weaponry is annoyingly effective against you.
The one downside to the predator campaign is that it is harder to describe due to your increased options in terms of movement. Anyway, from the tree you have jumped to, face right, and focus jump to the ledge on the right. When the marines have passed you by, drop down, and focus jump onto the ledge on the cliff wall opposite. You will find the first trophy belt here. You now have to kill the two humans, for honour, righteous justice, and all that good stuff that predators love.
The two marines who went by should not be hard to kill. When they are investigating the dead colonists, simply target one with your plasma caster and let off the shot. If done correctly, you should instantly kill one, and the other will be knocked to the floor. Simply run up to the downed marine, and press and hold to finish him off. From the dead colonists, head back to the door, towards the direction the marines were walking, and you should find the second trophy belt on the ground.
If you continue on, you will come across a sentry and some more marines. The sentry turrets WILL see you even if you are cloaked as they are motion tracker based. Once you get close enough, a small cutscene will play. Afterwards, you will be informed about your ability to trick humans via sounds. Simply trick one marine to an area, kill him, and then you can kill the other one without interruption. Jump down behind the sentry turret, and destroy the control laptop by pressing and holding .
Once that has been done, turn around, and walk up to the power node to the left of the big metal door. Drain it by pressing and holding , and the door should open. Continue forward, and you will find a fallen Youngblood. Go up to him, and press and hold to trigger a cutscene. This will spawn two aliens. Kill them.
From the body of the fallen predator, face left, and you should see the third trophy belt on top of a ledge. Jump up to the ledge below using focus jump, and then you should be able to focus jump to the higher ledge from there. Go back down to the ground, and continue forward until you see a skinned body hanging from a tree above you. Focus jump on top of the tree and walk along the boughs. Six aliens will spawn here. At the bottom of the tree, on the right, on top of a raised section of rock should be the fourth trophy belt.
Jump down onto the ground, and start killing the aliens. This can be tricky on Nightmare as the aliens can gank you and ruin your day. Once they are all dead, continue forward until you reach a large door. Jump on top, and you will find a compound full of marines who will begin fighting aliens that decide to crash the party. Now, there will be two trophy belts on top of buildings in this area. One will be on a downed transport on the far right side of the compound. The other will be on top of a tall building to the left of the main building and will be on the far left side of the compound.
If you are low on energy, then there is a power node to the right of where you enter the compound. A second is just underneath the building with the sixth trophy belt on top of it. The marines there should be easy to take out, although killing them will draw the attention of the guys in the main building, and more marines will be sent to investigate. Quickly recharge, and then kill the other guy. Anyway, you will need to head to the right of the main building whilst avoiding sentry turrets. There will be a power cable of some kind that you can destroy by pressing , which will open the door to the main building.
Do not go into the main building, however, as there will be two marines just past the door. Get some high ground, and let them investigate the source of the door magically opening. I'd advise against killing the other marines, however, as they will be nice distractions later on. Once inside, you should find the seventh trophy belt on one of the tables, as well as a drainable power node. Go up the stairs and into the control room. You will need to kill the guy marked as you need his 'eyes' so to speak. He will be accompanied by a marine, however.
I personally trick the marine into a corner, kill him, and then nab the dude as he is unarmed with a pistol. The command laptop for the sentry guns will be in the corner next to the computers by the window. You will need to destroy one of the computers to the far right. Do so by going up to it and pressing and holding . This will power down the electric security fences, and a bunch of aliens will storm the compound. Use the confusion to escape. Exit the main building, and head for the door on the far right of the compound. You may have to deal with one or two marines, but the rest should be too busy fighting aliens. Keep your cloak on, however.
You will be able to use the head of the security officer you collected in order to open the door. You should also unlock the 'It Uses The Jungle' achievement. You will enter a small canyon. Focus jump onto the first ledge you can find, and head to the back of the canyon. You should be able to see the eighth trophy belt on a ledge at the back. You will have to deal with more marines in this area. Try and keep to the high ground and dry land. Stepping into the water deactivates your cloak. You will need to head to the far left of the swamp. Jump between spots of land and high places to avoid detection. You don't need to kill any of the marines in the swamp.
You should get to a point where there is a cabin in an elevated position with two marines outside discussing the dead predator inside. There will also be a third marine hanging around the building. If you are on low power, there is a power generator to the left of the building if you are facing it. Dispatch the marines carefully, and enter the cabin using your portable human head. You will find the second deceased youngblood and some health vials, as well as some proximity mines. The ninth trophy belt will be in here also.
Activate the fallen predator's self-destruct by pressing and holding . You will pop the 'Fallen Comrade' achievement here. However, the explosion will alert the remaining marines, and two aliens will spawn in. Jump on top of the large cylindrical tower-like structure and deal with them. The marines patrolling the swamp and guarding the outside will have retreated past the door. There is still a sentry turret here to deal with, however. I recommend approaching from the right as there is a large tree you can take cover behind. When the sentry turret is turned away, focus leap behind it, and destroy the command laptop.
You are now free to enter the ruins. Walk through the main door and immediately turn left. If you activate focus mode, you should see the tenth trophy belt around the corner. Anyway, you will have to deal with the marines guarding this area to proceed. You will need to bump them off in order to proceed. Once that is done, use your handy human head to open the main gate at the back. However, make sure you are cloaked as there will be two marines on the other side retreating from a hairy fight with aliens. You don't need to kill these guys. Just proceed through the door, and focus jump to the ridge beyond. This is the end of the second mission of the predator campaign.
Level Three: Refinery
You will begin this level on top of a cliff overlooking the refinery. Activate your cloak, engage your heat vision, and you will see some more pesky interfering humans ahead. Jump across and kill the lone marine. This will mostly attract another marine, so cloak, lie in wait, and strike when the marine is in range. This should, hopefully, attract the attention of a third marine. Simply rinse and repeat. This should, in turn, attract the fourth and final marine. You know what to do.
Continue forward, and you will come to a bridge on your right. However, the path across is guarded by a sentry turret that WILL wreck you if you try to cross. Simply go down a slight dip in the land, and jump across onto the piping below. From here, jump up onto the ledge and then up onto the cliff underneath the outbuilding. Head out and turn right up the slope. The first trophy belt of the level will be on top of the structure to your left, which should have a truck underneath it.
You can jump up by leaping to the second floor of the outbuilding, leaping up to the rock ledge above, and then leaping onto the structure. There will be two marines on this walkway. They may come and walk down the stairs, or they might stay above the power generator, or they might already be on the ground by the time you get there. Simply jump back down to the second level of the outbuilding, and follow the walkway around.
However, don't go down the steps leading down to the power generator. Continue following the walkway, albeit carefully, as there are two marines guarding the power generator. There is a rock ledge above the generator, so leap there and take out the two marines. If the other two marines are on the walkway above, this will complicate things slightly. Once they are dead, drain the power generator by pressing and holding . This will deactivate the rooftop electrical fences, allowing you to jump up.
Leap up to the rock ledge above the power generator, and then leap up to the area indicated. Go up to the terminal, and press and hold . This will activate the crane, allowing you across to the main refinery. Jump onto the crane that arrives, and then jump up onto the frame. Turn around, and you should find the second trophy belt on top. Turn back around, and head down the crane frame.
Three marines will exit the main door, and this part can be tricky. Now, distract the guy just in front of the crane (not the guy working on it), and direct him inside the main building. Drop down, kill the guy working on the crane, and immediately take cover. The guy by the door of the main building will crap his pants and hopefully run inside. This leaves just two guys in your way. I, personally, would just plasma caster them.
Continue inside, and jump down the pipe on the left. Continue forward and you will come to an elevator shaft. Wait for the lift to go down, and then jump up and across. Turn around, do the same, and you should now be within reach of the door to the next room. Jump there, and make sure your cloak is active before going inside as there are four marines inside. Anyway, jump on top of the small vehicle in the middle of the room, and collect the third trophy belt.
If you wait, a bunch of aliens will crash the party, allowing you to enter the corridor to the right of where you entered. The aliens will actually just ignore you and focus on the marines, so don't bother trying to fight them. Just let the marines and aliens kill each other, and haul arsehole through the corridor. Continue through, and you will come to a room with power generators inside. Jump up onto the catwalk/walkway running along the room.
The fourth trophy belt will be at the far end opposite where you are. However, there will be two marines in the way. Of course, aliens will join the fray and most likely will attack you, rather than the marines. Anyway, the trophy belt is right in front of a locked door. Collect it whichever way you can. Jump back down, and drain the power node if you need it. Continue through the door into the corridor, and an alien will burst through the floor. Deal with it and continue on.
You will come to a large corridor with some vehicles inside. Now, you will need to continue through the corridor, but first take the stairs on the right as you go down. You will find the fifth trophy belt at the bottom. Go back, and continue following the corridor along. You will enter the matriarch chamber and find her dead courtesy of the marine you played in the marine campaign. The sixth trophy belt will be on one of the pipes above you. It may be awkward to get to, but do so, and collect the trophy belt. The seventh will be on a ledge on the same level just above where you entered the room.
Jump back down, and, facing away from the dead alien queen, head to the far right. There will be a tunnel into the hive. Continue through and deal with the two alien eggs. Turn left ,and continue following the tunnel until you find a fallen elite predator. You will take his smart disc and obtain the 'Matter of Honor' achievement. Continue forward, and jump into the middle to find the eighth trophy belt. Jump up to the other side, and collect the ninth trophy belt before jumping down the hole in the floor.
You will now have to use the smart disc to pierce a water pipe above a fire blocking the exit. You will also have to deal with infinitely respawning aliens until the flames are out. Of course, the smart disc makes things WAY easier. The tenth and final trophy belt of this level will be just past the flames. Collect it, and continue following the tunnel to the exit. This is the end of the third mission for the predator campaign.
Level Four: Ruins
This is one of the two levels that actually has a boss fight in it. Continue forward, and leap over the damaged bridge on the other side. Walk up to the stone marker in front of you, and press and hold . You will need to find and activate two more in order open the door in front of you. There is a ledge of rock just under the section you are standing on. Turn left, and walk all the way to the edge. Look to the left, and there should be a stone outcropping you can jump on. Turn around, face left, and you should find the second stone marker.
The third will be to the far right on another part of rock ledge at roughly the same level. Jump back to the stone outcropping bridging the span, and jump to the left. You will be attacked by four aliens here. Kill them, and activate the third stone marker. Once you have done so, return to the first one, go up the stairs, go through the door, and you will have three more aliens to deal with.
Once they are dead, continue through the corridor ahead. You will come to a circular chamber where you will have to navigate a jumping puzzle to get to the level above. Once you have done so, activate the stone marker in the centre by pressing and holding . This will unlock the door in front of you. Go through the door, and you will come to a predator burial chamber.
Enter, and a cutscene will trigger. You will gain the alien vision mode here, also netting you the 'Eyes of the Demon' achievement. The first trophy belt will be in the top-right corner. The exit is in on the far left. You will now be able to spot aliens much more easily with the alien vision mode. You can switch between vision modes by pressing until you reach the one you need.
Turn left, walk along the ledge, and jump down to the next one. You will be attacked by an alien here. Kill it, and continue along. Jump across to the ledge opposite (the one on the right.) You will be attacked by a further three aliens here. Once they are dead, face right, and jump up to the ledge above. Jump to the next ledge, and follow it around. You will be notified that there are spitters ahead.
Jump down onto the ledge below, and deal with the two spitters there. There will be a metal bridge to the right. Follow it all the way to the end. You will find a dead scientist and a message being played. From here turn and face left. If you jump to the ledge across from you, you will find the second trophy belt. From there, you will be able to jump to a natural rock bridge. From the rock bridge, face right, and jump up into the alcove above you.
Continue forward, and you will see a predator structure ahead. Go up the steps, through the corridor, and the door at the end will automatically open for you. You will now enter a cave system. Turn, face right, and jump up. You will be attacked by five aliens here. Dispatch them, and continue along forward until reach a point where there are some holes in the roof letting natural light in.
You will be attacked by two more aliens here. Once they are dead, look up at the three holes in the ceiling. Just below them will be a rock ledge with the third trophy belt on it. Jump back down, and continue forward until you get to a ledge just above you. Jump onto it, activate your cloak, and switch to heat vision. You will see a pyramid ahead, and three marines will exit through the door.
Two of the marines will go down to the ground, but one will stay up by the door. Be aware that the fourth trophy belt is in the top left corner, to the left of the door. You can either try taking them all on (not recommended on Nightmare, as one has a smartgun), or simply distract the marine at the bottom of the stairs into joining the marine with the smartgun whilst you quickly take out the marine at the top and nab the trophy belt.
Once that is done, jump up to the ledge to the right of the door, and then jump up onto the ruins above to the left. Activate the stone marker there to open the door to the next area. You will come to a large open area. Jump up onto the raised section of stone at the front of the platform, and you will have a good view of the situation down on the ground. The aliens are kicking the marines' arses, so the marines retreat behind their robot sentry turrets inside a small room.
Immediately to your right will be the fifth trophy belt. From here, proceed to the next rock ledge ahead of you, and stick to the right, being careful to stay out of the line-of-sight of the sentry turrets. You will also be attacked by aliens. You can disable the command laptops of the sentry turrets to make things easier, but some of them are hard to get to. The sixth trophy belt will be to the top-right, past a sentry turret (which you can disable easily), next to a statue of a predator.
The exit for this area is in the top-left corner to the left of the crashed dropship. You can decide to go after the marines hiding in the room past the sentry turret at the beginning of the area, but there is no need. If you do decide to declare righteousness upon them by splitting them in twain, make sure to use the smart disc. It will save your hairy predator arsehole. You will need to jump up to the doorway above the one on ground level. Use the stone marker by pressing and holding to open it.
The seventh trophy belt will be on top of a ruined stone structure in the middle of the map. Jump up onto the building in front of you, and jump to the platform ahead. The stone structure will be in the centre to your right. The eighth trophy belt will be inside a stone structure in the top-right corner. From the centre, head to the stone building in the top-right corner, and follow the wall around to your right until you see a staircase leading down.
Go down to the next level, and turn right at the bottom. Follow the room around, and you will find the trophy belt on the floor. Go back up. You will now need to find three stone markers and activate them in order to open the door to the next area. First, head to the structure in the top-left corner. The first stone marker will be up some stairs to the left. The second will be on the far right side of the map in roughly the centre of the right side. It is at the very bottom level in water inside a hollowed out section of rock.
The third and final stone structure is near the centre platform, on the ground level right by where you found the seventh trophy belt. The exit to the next area is near the first stone marker. A door is up some stairs ahead and just to the right of the first stone marker. Continue through the door and into the next area. You will reach the combat arena you fought the predator in the marine campaign. The ninth trophy belt, however, will be on your left, high-up on the highest reachable level of the pyramid.
The tenth and final trophy belt of this level will be a ledge directly opposite where you entered the area. You can reach it by jumping onto the building and jumping up to the ledge. You will now need to descend down into the combat arena. As you enter, a cutscene will ensue. After the cutscene has ended, you will have to fight a praetorian, who will be accompanied by some regular enemies.
Kill the two smaller aliens, and the praetorian will start attacking you directly. Simply use your smart disc, and engage in hit and run tactics. Throw the smart disc, and then leg it. It helps to maintain the high ground. The praetorian will keep respawning two regular aliens to back it up. You can either kill these two, or simply maintain the tactic of hit and run attacks against the praetorian.
I personally keep killing the aliens as you can just wail on the praetorian unimpeded before it re-spawns some more lackeys. Once the praetorian is dead, you will receive the 'One Big Bug' achievement. Once it is dead, some spikes at the far end opposite from where you entered will retract, allowing you access to the balcony above the big door. You will need to jump up from the pillars in the arena. Do so, and a cutscene will play. The level will now end. You will also acquire the combi-stick, which is a spear-like weapon. This is the end of the fourth mission for the predator campaign.
Level Five: Research Lab
As you start the level, you will see a bunch of combat androids in the canyon below killing a bunch of scientists. From there, head to the right. You may need to back up towards the door behind you in order to see it, but the first trophy belt of the level is on a rock ledge to the right. From the edge of the ledge you started on, you will need to make your way across the canyon and jump up to a building at the end. You can choose whether or not to take out the combat androids or not. The combi-stick makes things VERY easy here.
Once you have reached the ledge next to the building, you will see a power node underneath the building. Above it is a power cable you will need to destroy in order to gain access to the room above. There will also be numerous combat androids here, but they shouldn't be a problem. Destroy the power cable by pressing . Continue left, but before heading up the stairs, look to the top-left, and you should see the second trophy belt on top of a small pillar. You will need to jump onto it.
Continue up the stairs, and follow the walkway around. Collect the security officer's head, and use it on the retinal scanner to open up the monorail station. This will also net you the 'Breaking and Entering' achievement. Go out of the room and look down. You should see the monorail train slowly approaching the station. Jump down onto it using focus jump.
As you enter the station, there will be platforms on either side with two combat androids per platform. As you enter the station, look immediately to the right, and you should see the third trophy belt in the corner there. However, do not jump down to get it just yet. Keep riding the monorail until you get to the second walkway above you. Jump up, and the fourth trophy belt will be in the top-left corner. Collect it, and jump down to collect the other one.
Jump over to the platform on the other side, and follow the platform around and to the left. There should be two more combat androids here, so be careful. Use the human head on the door to the right, and go inside. You will be taunted over the video link by Karl Weyland, who will trap you inside the room and start pumping the room full of gas. Insolent humans! Anyway, there is a power-cable in the top-right that you can cut with .
This will open the door in front of you. Two combat androids will rush to greet you. Give them a friendly predator hug... by removing their heads from their bodies! Or just use the combi-stick. Once you have dispatched them, continue to the end of the corridor, and take the right at the end. Enter the room, and turn right. There will be another security officer here whose head you can collect. Anyway, the fifth trophy belt will be on a table directly ahead of you from where you enter.
Slightly before the trophy belt will be a computer on the right. Destroy it by pressing and holding . There will be some stairs leading up in the top-left. Go up the stairs, and you will have another combat android to deal with. Once that has been dispatched, go across the catwalk, and jump back down. The door to the left should now be open. Continue through the door, and turn left ahead. You should see a lift ahead and to the left.
Access the lift, and it will take you to the floor above. Once you reach the top, look to the left of the side of the room where the elevator exits onto. You should see some steps leading down and a yellow forklift. The sixth trophy belt will be here. Go back to the elevator. You will need to jump across to the other side using focus jump.
From there, turn left, and go up the steps. Turn left again, and follow the passage down. There will be two combat androids here. Dispatch them, and continue on. At the end of the passage, turn right, and go through the door. Go around the left corner, and go through the door ahead. You will now be in the main labs area where the Rookie bought Tequila. Due to the power outage, you will have a whole lot of aliens and combat androids to deal with.
From where you entered the labs, go forward, dealing with any aliens that affront you with their presence. Take the right ahead, and then the next left. You will have more aliens to deal with, but most likely will be too busy murdering all the scientists and combat androids. From here, take the door on the left, and then continue into the next room. From here, you will be able to focus jump up to the level above. You will find the seventh trophy belt in one of the corners.
Exit the room, and go across the walkway into the room directly opposite. The eighth trophy belt will be to your immediate left after you go through the door. You will also find the wrist bracer in this room on the left side, just past the trophy belt. Collect the wrist bracer by pressing and holding , which will also net you the 'Reclaimer' achievement.
Continue to the end of the room, and take the door on the left. You will see some androids fighting aliens most likely. Jump down, and take a right. You will most likely have a bunch of combat androids ahead. Take them out, head all the way down the corridor, and take the door at the end on the right. You will find the ninth trophy belt in here on a desk on the left just ahead from where you enter the room.
Exit the room back out into the corridor, and turn left. Take the door just ahead and to the right. Enter the room, and go through the door directly opposite. You will come to a room with destroyed glass on the left. Jump down into the room below. You will find the tenth and final trophy belt of the level to the left of the piping leading up to window on the ground.
Anyway, you will need to go through the big open door, which should be to the right as you entered the room. Go through, and a lift will come up with roughly four combat androids. Two more will enter from the passage to the left. Once they are all dead, the elevator controls will be directly ahead from where you entered the room. Two more will also come across a walkway directly above where you entered, directly opposite the elevator controls.
Access the elevator controls by pressing and holding . You will have to wait a while for it to arrive. Once it has done so, get onto the elevator, and use the set of controls on your side by pressing and holding to go down to the pyramid below. This is the end of the fifth mission for the predator campaign.
Level Six: Pyramid
Much like the pyramid level from the marine campaign, this level is also the toughest in the predator campaign. The reason for this is because you have a showdown against the predalien, otherwise known as 'the Abomination.' Honour dictates you must slay this beast, for righteous predator justice and all that. The level will begin much like the level from the marine campaign with you riding the elevator down. Much like the marine campaign, you will find the first trophy belt on the predator statue to the right as you enter.
Much like the marine campaign, you will also have a bunch of aliens to deal with. Although, fortunately, it is WAY easier thanks to the predator's arsenal of murder devices. You can simply just one-shot or two-piece everything with the combi-stick, bashing them with the wrist blade when they get too close. Once they are dead, proceed across the bridge.
Before going up the steps, you will find the second trophy belt on the right side next to a power generator. Continue up the stairs, go through the door, through the next room, and through the door on the other side. The third trophy belt will be immediately to your right next to a crate. The fourth trophy belt will be on a raised, balcony-like area above the door on the right side of the room, roughly halfway up.
You will, however, have to deal with more aliens here. Infinitely respawning aliens. There will be some combat androids, but you can't expect for them to distract the aliens too much. Anyway, so, in order to proceed, you need to find and activate three stone markers. One will be directly in front of you, and one will be in the raised balcony area where you will find the fourth trophy belt. The third stone marker will be in a raised balcony area on the opposite side of the room from the second.
There will be a combat android by the third stone marker, however. However, the aliens might kill it for you. Anyway, once all three stone markers have been activated, the door directly opposite the one you entered will open. Go through it. The door will might still be guarded by combat androids, but they can be bypassed if you wish. Once in the next room, the fifth and final trophy belt for this level, as well as the final trophy belt in the campaign, will be on top of a raised section of stone with a predator statue on it.
Climb up the stairs, and focus jump up to get it. Go back down, and you will automatically set the self-destruct. A cutscene will occur, and you will now have to deal with the predalien abomination. This fight is tough. Your only recourse is to run like a little baby and blast the shit out of it with whatever is at your disposal. Just whatever you do, don't try to engage it head-on, it WILL skull-fuck you.
Just keep jumping platform to platform. It also has the habit of smashing its fists down onto the ground, which you will knock you flat onto your arse if you are too close. Also, after a set amount of damage, the predalien will go into 'pissy boss mode' and start jumping out of the arena from time to time. It will smash its fists causing some of the platforms to disappear.
Be aware that if you fall into the lava, it is instant death. Ask me how I know. The predalien will also run away again once its health is really low and will repeat the whole 'pissy boss mode' thing. Now even more platforms will disappear, making this tougher. You may wish to switch to the plasma caster here, simply because your energy will recharge due to the heat from the lava, and because it is more accurate than the combi-stick. Once you have bested the foul beast, the 'Extinction Agenda' achievement will pop. This is the end of the sixth mission for the predator campaign, as well as the end of predator campaign as a whole.
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