A new dungeon-crawler has shown up on the Xbox Live Arcade but will Arkadian Warriors make the cut as a simpler role-playing game for the casual masses, as a diversion for RPG fans, or both?
Gameplay - 7Diablo II is quite possibly the most revered of the dungeon-crawling games. I would be playing it today if B.Net let your character last on their servers more than 30 days. Though when creating Arkadian Warriors, Wanako Games was not aiming for a Diablo II level role-playing game (RPG), a few comparisons will necessarily be made.
Starting out in Arkadian Warriors, you select one of three character classes: soldier, archer or sorceress. Each one has unique characteristics including strength, magic and available weapons. You can go into the game in single-player, local co-op or XBL co-op. Your headquarters is a small walled-off town where you can refresh your mana and health, buy and sell and meet NPCs that will give you quests.
One of the main differences between Arkadian Warriors and other similar games is the addition of a third meter, the yellow alter-ego meter. Your alter-ego meter increases with each successful hit on an enemy. Once full, you can turn into a huge, powerful Phoenix, Lion or Dragon. This was a surprising change and especially enjoyable the first few times you use it.
Each quest takes you to a new dungeon where you must kill a certain type of enemy (a number of wild boars in one level), collect items, or defeat a boss. The unfortunate thing about this system is that when you feel the need to grind to gain a level, the only way to do it is to repeat a dungeon. While usually challenging the first time, the dungeons are often a cake-walk the second time. Additionally, the dungeons are sorted from earliest to the latest when you visit Artemis to repeat one. Since you will almost always want to repeat one of the more recent ones, you will have to scroll through a long list just to get to it.
While dungeons in Arkadian Warriors have several different possible textures, they are essentially basic mazes only complicated by the need for keys to get through certain gates. After a while, they can get repetitive. Hidden rooms are a little too easy to find because the gold in them shows up on your radar when you get close.
As in many RPGs, some weapons have magical properties such as poison or stun effects. To simplify it for the intended audience, no percentage chance is mentioned. So a Bow of Frost may have a 20% chance of freezing the enemy but the player has no way of knowing that. Some are magical but the effect is not noted in the description (Jewelled Dagger, Tranquil Bow). These distinctions are a necessity in Diablo II and missing them here left me feeling naive about how the game would play.
The three classes have different styles. Certainly the soldier focuses on close-range combat while the sorceress and archer focus on long-range. While these differences result in varying gameplay when changing classes, the alter-egos play exactly the same way. No matter which beast your class turns into, it always attacks with a slow, highly-damaging area-of-effect attack. Just turn into your alter-ego, get surrounded by as many enemies as possible and have at them. I was really looking forward to seeing what kind of powerful long-range attack the sorceress' alter-ego would have but was disappointed when it was the same as the warrior's.
Visuals - 7The quality of the dungeon textures and of the character models is actually pretty good, the models for the alter-egos in particular. Still, repetition in the Arkadian Warriror's dungeons makes the visuals boring after a while.
The various effects, on the other hand, are beautifully rendered and help to tell the player what is happening. An example would be the green mist that emanates from you when you take poison damage.
To liven up the dungeons a bit, Wanako added a ton of decorations to the floors and walls. The treasure chests may give you gold or potions. The skulls on the walls may shoot fireballs at you. Tall vases explode for minimal damage when you hit them. Everything else, though, serves no purpose except decoration. I expected to have a chance for a little gold when I destroyed a cart and I really expected to have a chance for a new weapon when I destroyed a weapon rack. Neither ever happened.
Sound - 7The sound effects in Arkadian Warriors are surprisingly good especially since arcade titles have a tough time adding very many. The roars of the alter-egos, the wooshes of the arrows and grunts of the boars are highlights. The music, while fitting, is limited and gets repetitive after a while. You will want to take advantage of that custom soundtrack feature on your 360.
Longevity - 4 (Fairly Low)Did you notice I've used the word repetitive several times already? Well, the 19 levels in Arkadian Warriors rarely offer anything different except tougher enemies and the occasional new one. Calling the bosses dumb but powerful is being generous. Beating the game once then trying out the other classes is certainly enough to get the whole experience. I replayed a few levels as a sorceress but that is all of the experimenting I am going to do.
Learning Curve - 9 (Easy, Perhaps too easy)This is where Arkadian Warriors truly shines. Newbies are introduced to the concepts of RPGs slowly including inventories, health and mana meters and magic. Help is available from the main menu if gamers don't understand experience, levels, or the objects in the game. Don't expect to find any deep details, though. I was curious whether bladed weapons swing faster than blunt ones but the only way to know was to test it.
If you want to introduce someone to a role-playing game, Arkadian Warriors is a good starting point.
It became painfully obvious as I played through the first few levels of Arkadian Warriors that Wanako was not targeting the game at me. Since XBLA is generally aimed at casual gamers, I knew this title would not have the depth of a Diablo-class RPG. Still, I had hopes that the game would ramp up over time. While new RPG players will be introduced to this style of gameplay, seasoned ones will be missing vital details in the experience. I can only recommend Arkadian Warriors to the truly casual gamer.
Overall Score - 6.8NOTE: I originally published this on Podtacular.com but with some hosting changes the reviews were removed. Hope you enjoy it here (minus the screenshots I had originally!) 3.0