23. Assassin's Creed Liberation Story Walkthrough
Assassin's Creed Liberation Story Walkthrough
There is no set order to play this. Personally, I completed a sequence, and then did all the side missions that appeared on the map. The side missions add back story and in my opinion, doing it this way allows a more in-depth experience. However, the choice is yours. The walkthrough is laid out in a manner which makes it easy to follow all the way through, or just pick and choose the information that you need.
There are a few things that might come in handy to know beforehand.
Pick up collectibles as you pass. It saves time. You may want to head to the collectible page of this walkthrough and open up the interactive map.
There aren't that many items at your disposal, so make sure to use each and everyone as much as you can.
The fastest and safest way to get money is to do trading with your ships, so make sure to never leave them idle for too long.
Each persona comes with a certain set of weapons, items, and movements. The lady is not able to climb up buildings, the slave is not meant to kill too many enemies. Make sure to reduce your infamy whenever you can, do this by ripping down posters with a different persona.
Make sure to use the high ground to your advantage.
Work on the following achievements ASAP:
Unlocked by 773 tracked gamers (8% - TA Ratio = 3.59)
Unlocked by 884 tracked gamers (9% - TA Ratio = 3.36)
Unlocked by 825 tracked gamers (8% - TA Ratio = 3.48)
You will be taught in-game on how to use a human shield. Look out for the yellow triangle above a musketeer's head when a firing squad lines up.
The Thief achievement can be done slowly as you progress through the game. Pickpocket as you run etc. You also have the option of wearing the Assassin outfit, and getting your wanted level up to the maximum by killing guards. Escape, then bribe a magistrate. Pickpocket him to get your money back. Repeat a further 4 times.
You unlock the parasol gun mid game. Use it as much as possible during missions to unlock that one.
Memory 1 - Only A Nightmare
Welcome to the world of Aveline de Grandpré. The year is 1757 and we are in New Orleans.
This mission is a basic introduction to the early years of Aveline, and is also a tutorial on the controls.
A cutscene will play and ask you to chase the chicken (orange diamond on your HUD). Use the to move, and the to move the camera. Holding will make you run.
After catching up to the chicken, watch the cutscene before following the green diamonds to bypass the guards via the backyard.
A cutscene will play again and you need to find your mother, which is the green diamond.
Time to fight. This fighting tutorial explains how to deflect an enemy's attack with a parry (Hold ). Press to attack, press to counter and to kill after the counter. Kill all of the slave masters for the next cutscene, then the next mission will automatically start.
Memory 2 - New Orleans By Night
Head to the pigeon coop below and watch the cutscene. After, follow the green markers to the viewpoint. This acts as a freerunning tutorial. Hold and use the to free run. Press to leap down from beams and edges. When you reach the wall, hold and push the towards a wall to climb. Use the to move whilst climbing. When you reach the top, the opening credits will play, and the next mission will automatically start.
Memory 3 - A Slave in Trouble
Before jumping down, walk onto the plank of wood that sticks out. This is a viewpoint. Press to synchronize the viewpoint. Syncing the viewpoint clears the map. You need to synchronize all of them, so it's useful to do them as and when the opportunities arise.
Start by heading down to the dressing chamber, then change into the slave persona. Head to the city gates on your HUD. After the short cutscene, run and hide in the wagon.
After the screen goes black, you will spawn at the plantation. Pick up a crate (Press ) and infiltrate the plantation without being detected. Just walk, don't run. Head east past the guard post. They will move out of the way for you. Turn right and head straight across the plantation, past the sweepers and talk with the slaves.
After, pick up the crate and head towards the mansion. Climb up to the viewpoint and synchronize it. Leap into the hay cart, and head north to the barn. After the cutscene, defend yourself and Thérèse from 3 enemies. After the cutscene, open the door and you're done.
Memory 4 - The Safe House
There will be a cutscene to watch and after that ends, tear down the poster on the wall opposite the house. Next, head to the green diamond to buy traveling clothes for 50 écu. Return to the De Grandpré mansion, then another cutscene will play.
Memory 5 - Taking Care of Business
Optional Objective: Avoid killing anyone.
As always, a cutscene. Tail Gérald, using cover to stay out of sight. People of interest may turn around while you're tailing them. If they see you, you will fail. After the cutscene, head down to the docks and bribe the guards to get past. Time to charm the Captain. Press to charm the captain, then lead him to the stern of the boat.
Memory 6 - Father's Troubles
Optional Objective: Charm at least one guard.
Press to activate Eagle Vision, then use to investigate the first clue, the end of the trail of footsteps. Head to the green area on your HUD, and look for a guard in a wooden doorway. Charm him (100% sync), and then stand behind him to kill him with the hidden blade. Investigate the barrels on the left.
Head to the next green area and use Eagle Vision to locate the boxes, clue #3. Return to Maxent to deliver the good news.
Memory 7 - The Key to the Problem
After watching the cutscene, head to the green marker to purchase a dressing chamber. Once you pay the 500 écu, you will unlock your first achievement in the game.
Unlocked by 2,210 tracked gamers (22% - TA Ratio = 2.12)
Change into the slave persona and head to the green marker. Your next task is to tail the butler. Lean against the walls for cover, and stay out of sight. You can walk into crowds of people to blend in, if required. Remember, targets will turn around. The butler will talk to somebody, and then you need to pickpocket the key. Hold to pickpocket the target until it says sequence completed.
Memory 8 - The Colony's Good
- Enter the mansion dressed in the Lady or Slave guise.
- Kill the governor using a musket.
First thing. Make sure you're wearing one of the above guises at the start. The slave outfit is easiest as it allows you to freerun. You can change at one of your dressing chambers.
On the east wall, there is a tree which grows into the grounds of the mansion. Use the building to climb up, then jump across the branches to enter the grounds. Head to the door, and interact with it to enter the mansion.
Head through the doorway on the right, a guard will walk through the doorway opposite. Walk up to him and kill him the hidden blade. Head up the stairs, kill the guard on the left, pop around the corner, and kill the next one. Follow the corridor to the office door, and open it. A cutscene will play. Several guards will attack you. If you kill them, they will drop a musket. Either pick it up from their corpse or disarm a guard. Use the musket to kill the Governor when he enters the fight. Upon his death, a cutscene will play.
Finally, you will be outside. You need to escape and become anonymous.
Memory 9 - The Escape
This starts straight after the cutscene from the previous mission. You will probably get into a few fights on the way to the green marker, as your notoriety is extremely high. Guards will attack you on sight. When you pass through the city gates, you will be ambushed. The game will teach you how to use the extremely effective Chain Kill attack. Eliminate all of the guards to complete Sequence 1.
Unlocked by 2,000 tracked gamers (20% - TA Ratio = 2.23)
Welcome to the Bayou. A swampy place inhabited by Alligators, Bobcats, Smugglers and a Whale. The Whale is an Easter Egg, which can be found near the lighthouse. Climb to the top, and you can hear Whale sounds. The Whale can jump out of the water.
Memory 1 - The Laos Guide You
This starts with Aveline reading a letter. Once she has finished reading, head to the green icon to search for clues. Use Eagle Vision when you arrive to see the clue on a tree. Interact with it to get the next clue location. When you are running across the trees, stop and go back forth without touching the ground to unlock:
Unlocked by 1,936 tracked gamers (19% - TA Ratio = 2.27)
Here is a video of it in action.
Back to clue hunting. Enter Eagle Vision when you are in the green circle, and you will see the clue. Interact with it, and the final clue location is revealed. Head to it and use Eagle Vision upon arrival. It is above you on a tree. Use the footprints to locate the tree you need to run up, to then get level with the clue.
Agaté's location will appear. Stay in the treetops, and run across the branches to get to the green marker.
Memory 2 - The False Mackandal
Optional Objective: Complete the mission in under 2 minutes.
After the cutscene, press and hold to open the weapon wheel, and use the to select the Fast Poison Darts. Hold to aim at one of the mannequins in front of you. Next, climb the tree. Shoot the target using the same method. Take a Leap of Faith into the leaves below, and shoot the final target.
Memory 3 - Meet the Smugglers
Optional Objective: Kill 1 guard using fast poison.
Equipment needed: poison darts.
Head to the Smugglers' Hideout. Use the trees for the quickest route.
After the cutscene, you have to kill 3 guards. This is also the time to do the 100% sync requirement. You have 3 minutes to kill all 3. Head right for the first guard. Stand next to the wall and kill him to get the 100% sync, plus an achievement. The second guard is on the wooden structure to the left of the start point. Climb up from behind and kill him. To the west are some platforms you can jump down to. Use them to gain access to the roof of the first building, jump to the second building and poison the final guard.
Unlocked by 1,796 tracked gamers (18% - TA Ratio = 2.35)
A total of 4 enemies will now be attacking Roussillion and Élise. Go support them by taking out all 4 enemies. Watch the cutscene to complete.
Memory 4 - A Faithful Acolyte
Optional Objective: Kill the followers in three minutes.
Equipment needed: poison darts.
After the cutscene, you will be in a canoe. Hold to move forward. Hold to move backwards. Steer to the left or right using , or .
Follow Élise until the cutscene and a QTE will start. After slaying the Alligator, loot the nest for a collectible item, an Alligator egg.
To the east is a tree which you need to climb up to find the followers. Remember, you need to kill them within three minutes. You can do this in a stealthy manner, or in the manner in which you will get an achievement. Equip the Sugarcane Machete and run into the middle, then get the enemies attention. Use a Smoke Bomb to stun the guards and hack away, before heading to the right corner of the boat. Crawl under and loot the chest. Here's a video of the achievement.
Unlocked by 1,009 tracked gamers (10% - TA Ratio = 3.14)
Memory 5 - The Second Camp
Optional Objective: Kill only the Acolyte.
Equipment needed: poison darts.
After the cutscene, follow Élise, then follow the trail up to the treetops. Tail the acolyte to a secluded area. Eventually, the orange diamond will change to red. Give it a few seconds to stand near a tent. Use a poison dart on the target.
After he is dead, jump down and loot the chest, then return to the Smugglers' Hideout.
Memory 6 - Eve of Saint John
Optional Objective: Perform a double assassination.
When the cutscene ends, go and change into the slave persona. You will have to buy the dressing chamber to do this. Next, return to Élise. Use the canoe, and follow Élise.
After the cutscene, you'll have to infiltrate the ceremony site without being detected, as well as performing a double assassination. Make your way up the tree in front of you, and around to the wooden platform, then kill the guard. Repeat for the second guard a bit further down. Jump onto the tree stump in front of you, and then jump to the next stump. There are two guards below, jump down and double assassinate them. Pop into the leaf pile, and a guard may run towards the dead bodies. Kill him as he passes. If he does not run over, press to whistle from the hiding spot, then stab him when he is near.
After the next cutscene, run forward to assassinate the false Mackandal to trigger another cutscene. You must now survive until the poison wears off, which is simple. Just walk away. You will then have to kill the false Mackandal's bodyguards. As with most tougher enemies, they are easily defeated with counter kills. Then you will have the boss fight. Counter him, then kill him when he is down.
Citizen E #1
Immediately after, you will be told Citizen E is near. Enter Eagle Vision to locate and kill him to uncover the truth.
Memory 7 - The Whole Truth
This one is just a simple cutscene. You'll unlock the following achievement for completing Sequence 2.
Unlocked by 1,515 tracked gamers (15% - TA Ratio = 2.56)
Memory 1 - At The Pub
After speaking with the sailor, you will be at the tavern. Enter Eagle Vision to find Dominguez sat on the ground, next to a lamp post. Interact with him to get the information needed, then return to the de Grandpré mansion. When you enter the mansion, head upstairs to meet with Philippe. Take the diary page, a collectible, to complete the level.
Memory 2 - Prélude to Rebellion
Optional Objective: Use your fists to knock out opponents.
Start by investigating the commotion, you will find that two rebels/civilians need protecting. Fight their attackers, but only use your fists, no weapons, to get the full sync. The rebels will then inform you why they were shouting, so head to the De Grandpré warehouse to meet Gérald. You will find him in his office.
Follow Gérald, and interact with the desk when prompted to be walked through a tutorial for the shipping trade system. This is a great way to make écu. Then follow Gérald around the warehouse before returning to his office.
Memory 3 - Elegant and Deadly
Equipment needed: Poison Darts.
Follow the informant until you can are told to go to Bouché's warehouse. Once there, shoot the first target with the Parasol gun hidden mechanism, and do the same to the second when he investigates the body.
After the cutscene, head over to the shop and purchase it by pressing . You will need 500 écu. Return to the warehouse, watch a cutscene and change into the Assassin persona. Head to the docks and press to interact with the man in order to travel to the Bayou.
Memory 4 - Vanishing Slaves
Optional Objective: Race through the checkpoints faster than your opponent.
After the cutscene, head across the swamp and talk to Élise to trigger another cutscene. Head across the Bayou to meet with Élise. She will tell to intercept the convoy and wishes to race you there. For the 100% sync, you need to race through the checkpoints faster than your opponent. That is quite easy, and you should have little trouble in doing so.
Eventually, the convoy stops, and you need to eliminate the soldier escorts. You can do this by any means necessary, but I recommend using a Berserk Poison Dart on the guard dressed in white, letting him kill the others so you can unlock:
Unlocked by 813 tracked gamers (8% - TA Ratio = 3.50)
Here's a video for the achievement.
Memory 5 - Storming the Fort
Equipment needed: poison darts.
Your first objective is to eliminate the guards and remain undetected. Head left and deal with guard #1 by getting him to head over to you with a yellow diamond above his head. This means he is alerted to you but has not detected you. Run around the tree and kill him. Use a Poison Dart on the guard alone in the grounds, near the smuggler.
Get close to the guard on the gate by using the tree stump to jump the barrier, and head to the outbuilding. Hide and whistle to get his attention, and either use a dart or let him get close enough. Then kill him with the hidden blade with a corner kill, or run around the outbuilding and kill him from behind. Behind the previous guard's outpost is another guard, which can be killed in either style, like the previous guard. Jump into the leaf pile and use a dart on the final guard, who is patrolling back and forth.
You will then need to enter the fort and chase the Spanish Officer whilst Élise shoots the stray enemies, so ignore them. Chase him over a very simple route until he stops, he needs to be killed to trigger the cutscene.
After that, head down to the cells and watch the cutscene.
Memory 6 - In Vino Veritas
- Don't increase your notoriety.
- Carriage must retain at least 50% health.
- Kill all targets in 1 minute.
Equipment recommended: poison darts.
Remember that all of the 100% sync requirements do not have to be done at the same time.
Follow Gérald to the incite location, and incite a riot when you arrive by pressing to interact with the man at the green marker, then again for the white diamonds. Interact with the first guy again to start the riot.
After speaking with Gérald, use the dressing chamber to change into the assassin persona before heading off to meet Gérald. You now have to take out the 5 guards. There are 3 on the roof that can be poisoned from a distance. Then poison one on the ground,, before getting an aerial assassination on the remaining guards. There are many other ways that work as well.
You are now in charge of the carriage, and as long as you don't crash, the damage will not be enough to fail the 100% sync. There is only one route you can take, as every other exit is blocked, so follow the road. After the cutscene, use the chain kill and counter kill, to kill the 4 enemies before heading up the stairs and killing the last enemy. Make sure to be quick for the 100% sync.
Memory 7 - Getting Ulloaundefineds Attention
Talk to Monsieur Gérald, and then head to the docks. When you get to the green marker, a cutscene plays. Your next task is to eliminate the guards whilst remaining undetected. Use the canoe to get close, but not too close. Swim to the boat, diving underwater to avoid detection when needed.
Climb up near the ladder and hang there, waiting for a guard to walk past you. As he does, pull him over the ledge to eliminate him. Repeat for guard number 2 before sneaking up behind the static guard for the final kill. Head over to the powder keg and blow it up.
5 guards will attack you, but using chain kill & counter kill should make light work of them. Approach the Captain before swimming out of the area within the time limit to complete this mission.
Memory 8 - A Governor No More
Optional Objective: Set up the ambush in under 4 minutes.
Equipment needed: poison darts, bullets.
Start by talking with Agaté in Saint Peter's Cemetery.
You now need to set up the ambush in under 4 minutes. As you regain control, take out the guard that is passing you in the alleyway below. A quick air assassination will do the job. Head over to the guy on the roof a street over. Use a dart or kill him from the ledge. Take out the 3rd guy, a patrolling guard on the ground, with an aerial kill. For the final two guards, aerial kills work again.
Head to the green marker, and block the square. Collect the explosives and carry them to the drop point.
You need to ensure that the convoy enters the ambush site, so head to the next green marker, and destroy the water tower. Be aware of the time limit. Do this another 2 times, and then get to the vantage point.
Use your gun to blow up the keg before killing the soldiers. They have a habit of countering you. The best way to kill them is to disarm them first, then break their block by kicking them before the final hit. Once they're dead, watch the cutscene, and then head to Agaté.
Memory 1 - Southbound
Optional Objective: Do not swim.
Start by changing into the slave persona at a dressing chamber. Head to the compound and infiltrate it. You can pick up a crate and walk straight past the guards who will move out of the way, or you can climb over using various routes, such as one in the video below.
When you are in, blend into one of the groups, and remain undetected. Finally, tail the slave group (orange diamond) whilst remaining undetected.
Memory 2 - A New Life
Head over to the various green markers, then press to interact with the slaves in order to mingle and gain information. Really simple.
Memory 3 - Gathering Tools
Optional Objective: Don't enter open conflict.
Your first job is to loot 2 belts from the guards. When you spawn, turn around and follow the guard into the bushes. Assassinate him and loot his corpse. Head up the hill and assassinate the patrolling guard. Be aware that there are two guards at the top of the hill, so make sure you are away from them. Loot his corpse.
Steal two knives. One needs to be pick-pocketed off the slave, whereas the other needs to be looted from the chest. Head to the construction site for wooden planks. Use the scaffolding to get to them before heading to the stables. Place the powder keg near the stables, and kill a lone guard who is carrying a musket.
Shoot the keg and use the blacksmith's working bench.
Memory 4 - The Company Man
Optional Objective: The captive man must retain at least 50% health.
Start by tailing de Ferrer, then tail de Ferrer and the Overseer. When you get to two guards blocking the path, use the building on the right to get by.
After the cutscene, defend the captive man and be quick. Don't let his health drop a lot. After that, a cutscene plays and you obtain the Whip. A tutorial on using the Whip will start. Press to pull the enemy. While pulling your enemy with the Whip, press to strike them again. Then finish the chapter by killing the enemies.
Now you have the Whip, I suggest working on the hangman kills. To do this, you need to be above an enemy on a platform, such as a tree, signpost, etc. Press and hold to drag the enemy below you. Now, push , and a hangman kill is performed. Here is a video showing how to perform a Hangman kill.
Unlocked by 749 tracked gamers (7% - TA Ratio = 3.65)
Memory 5 - Trail of Truth
- Do not engage in open conflict.
- Complete the mission in under 5 minutes.
Start by escaping the area. Use the huts and hay bales for cover. After escaping, head to the green marker to search for clues leading to Jeanne's hut. Upon arrival, enter Eagle Vision (), then follow the footsteps to the clue. Press to investigate.
Repeat this process twice more before heading around the building to find the final clue.
Citizen E #2
Head to the top of the structure and use Eagle Vision to discover the gold target. He is inside a crevice.
Memory 6 - The Secret of the Cenote
- Take no damage.
- Solve the puzzle in 2 minutes.
There is a collectible Mayan statue during this memory. Ensure you get it now to save you time, as it is not available in free room. It will be pointed out below.
Start by entering the cenote. This is s simple as following the route, and diving into the water ( + ). You then need to navigate through the caves. Press to dive underwater, & hold to swim more rapidly. Swim through all of the targets until you get chance to surface (hold ).
When on dry land, the navigation is pretty straightforward, but if you get stuck, check the video below.
After a while, you would have been taught how to swing jump with the Whip, and eventually arrive at a long slope that lands you in the water. Do not get out, but instead dive underwater and head forward to collect the Mayan Statuette. Here's a video.
Now surface and climb out of the water by using the pillar. Head up the slope and solve the puzzle in less than 2 minutes. The challenge is to complete a ball-in-a-maze puzzle in under 2 minutes and should prove to be very easy. Next, grab the Disk to trigger a cutscene.
Kill de Ferrer without taking any damage. This can be tricky, so reload if you get hit, otherwise, you will have to replay the whole mission. Counter all moves, then attempt to break the enemy's defense before killing them. The Whip and other ranged weapons come in handy. Watch out for the firing lines, however, their bullets can kill de Ferrer, as shown in the video. Use human shields when you have the chance, or roll and dodge the bullets.
Finally, escape through the mines. This is quite straightforward, but watch the video if you need help. A final cutscene plays, and you get a pop.
Unlocked by 1,270 tracked gamers (13% - TA Ratio = 2.80)
Memory 1 - Prodigal Daughter
We are back in New Orleans. After a meeting with Gérald, leave the Warehouse and head east to locate the recruiter. Climb the viewpoint and synchronize it. Dive into the hay bale below to trigger a cutscene. Tail him until a cutscene plays. Ignore the two enemies and just chase the recruiter.
Memory 2 - Rotten Barracks
- Use a powder keg to assassinate the recruiter.
- Remain undetected after killing the recruiter.
Equipment needed: bullets.
Equipment recommended: poison darts.
You need to locate the recruiter and remain undetected. This one is quite tricky to accurately describe as there is a lot to do, so the video does it better than I could.
Memory 3 - Powder of Voodoo
Optional Objective: Find Agate within 1 minute.
Equipment needed: poison darts.
Travel to the Bayou for this one.
Start by using Eagle Vision to follow the footsteps of Agaté. Watch the cutscene and head to the marker. You then need to find a safe vantage point, so head to the marker. A cutscene will play, then you are asked to use a poison dart to kill the target. STOP! Enter Eagle Vision, then shoot him to unlock the following achievement:
Unlocked by 837 tracked gamers (8% - TA Ratio = 3.45)
Follow the patrol through the treetops, jumping, and rope swinging across. Shoot the next target with fast poison. Repeat for the 3rd guy. Done.
Citizen E #3
Head to the shipwrecked boat east of Agaté's hideout. This is the location where you loot the chest in the Sequence 2 mission, A Faithful Acolyte.
You will find the target inside the boat.
Memory 4 - The Lighthouse
- Avoid killing anyone.
- Do not swim.
Talk to the smugglers, then head to the lighthouse. Don't kill anyone and avoid swimming. If you need help, the video below shows a route which would get you the full synchronization.
Memory 5 - Stolen Goods
Optional Objective: Carry 2 crates yourself.
Head to the rendezvous point. This is as simple as killing the targets quickly. Use a Whip + Blade combo to make light work of the enemies. Make sure you carry two crates to the drop off point. 2 is quite easy. It is more than possible to do 4.
The final part is to kill the last group of soldiers. Use the chain kill to dispatch them quickly.
Memory 1 - Return to Mexico
Optional Objective: Solve the puzzle in 5 moves or less.
There is a collectible Mayan statue during this memory. Ensure you get it now to save you time, as it is not available in free roam. It will be pointed out below.
Start by following the trail to the canoe. Use to steer. The canoe can take a lot of damage, so don't worry about crashing too much. Dive off and come to shore. Do not start climbing. You want to go past the rock pillar, and over to the Mayan Statuette, symbolized as a cup on the map. If you need a visual guide, check this video.
The video is set to start at 0:45, as this is the one in question. Fast forward to 0:45 if it loads incorrectly.
Make your way to the top of the pillar, and dive below. Head straight on and swim past two obstacles, surface and once your breath has returned, dive again. Go back past the obstacle and swim right. Dodge the final group of obstacles, and then surface & climb out.
Head down the tunnel, and slide under the fallen pillar to reach the chamber. Climb the chamber. Some parts will require a rope swing. Follow the path until you reach the puzzle.
The puzzle is 3 rows of 3 spaces, and I have coded them below as follows.
1A 1B 1C
2A 2B 2C
3A 3B 3C
- Move 1C -> 2C
- 1B -> 1C
- 2B -> 1B
- 2A -> 2B
- 1A -> 2A
End by taking the artifact.
Unlocked by 1,101 tracked gamers (11% - TA Ratio = 3.01)
Memory 1 - An Urgent Favor
Optional Objective: Do not engage guards in open conflict.
Enter the de Grandpé Mansion and speak with your father. Leave the mansion. I recommend the slave, or lady persona for the rest of the mission, in order to stay in low profile.
Head to green marker, around 230m away to look for George. Kill the guards that are attacking him, and escort him to the Gate. It's as simple as avoiding them. If you are really stuck, watch the video below.
Memory 2 - Supplying the Revolution
- Don’t swim.
- The raft must retain at least 50% health.
- Use only melee weapons.
This is one that people seem to struggle with, but is simple when you remember that the requirements do not have to all be done at the same time. They stack. It is more than possible to do all 3 at the same time. The route is shown below. Given how much you have to do, if you wish to complete all 3 requirements at the same time, the video will show you that a lot better than I can explain it. However, I do apologise for the voiceover to game sound volume ratio. The game is a bit too loud, and it can be hard to hear him at times. Also note that he made a few mistakes, and still managed to get it all done. Don't worry too much, and if you do have a hard time getting full sync, split the requirements up. It's a very short mission, so use the replay sequence option to get the full sync.
Memory 3 - The Last Dance
Once at the event, mingle and talk to the guests by heading over to a green marker, and pressing to interact/earwig. Do this for all 3 green markers before using Eagle Vision to locate, & talk to Vázquez. Lead him to the secluded area before taking his life in one swift movement. Finish by leaving the plantation, and speaking to your step-mother at the carriage.
Memory 1 - A Fool’s Errand
Optional Objective: Climb the waterfall in less than 1 minute.
After reading the letter, head to the marker to meet an old friend. After exchanging pleasantries, chase the sentry. After a quick interrogation, climb the waterfall. Be quick, as you need to do it in less than 1 minute for 100% sync. If you get stuck (which you should not), play the video below from the 2:45 mark.
Next, head to the bridge, killing the guards along the way. Climb across the bridge, and push the beam down. Head towards the fort, killing the two guards along the way. The cutscene will show you a route that you can use to climb over the fort wall. Head to the western wall to trigger another scene before climbing into the watchtower, and fighting Davidson & his two guards.
To escape the tower, use the cracked inner tower walls, windows, & wood to escape.
Unlocked by 1,072 tracked gamers (11% - TA Ratio = 3.05)
Now, let us turn our attention to the two non-story related Citizen E targets. You may already have found them, but nonetheless, here is where you'll find them.
Citizen E #4
This target will run when spotted.
Citizen E #5
This target is at the top of the church, next to the viewpoint.
Memory 1 - Abandoning Pretense
This is just a couple of cutscenes, separated by an escape attempt.
Memory 2 - Confronting Agaté
- Complete the mission in 5 minutes.
- Take no damage.
Recommended equipment: Poison darts, Bullets & Smoke Bombs.
Taking no damage is tricky, but doable. This video shows a way of using Bullets, but you could also use Smoke Bombs, throwing the bombs where they spawn, & just before they spawn. This allows you to get easy kills.
Memory 3 - Reconciliation
Optional Objective: Kill the Citizen E in less than 2 minutes.
Follow the obstacle course as shown below. Be quick.
Unlocked by 1,066 tracked gamers (11% - TA Ratio = 3.06)
Memory 4 - Erudito
Optional Objective: Don't take any damage.
Recommended equipment: Smoke Bombs & Bullets.
Equip the pistol. Counter kill/disarm the targets, and as soon the target enters the fight, use chain kill to highlight her and complete the mission.
Unlocked by 721 tracked gamers (7% - TA Ratio = 3.72)
Unlocked by 831 tracked gamers (8% - TA Ratio = 3.46)
If the Complete all Mission Constraints failed to pop, replay a level such as Father's Troubles. If you get the 100% again, it should pop. You could also play the secret mission, Connor's Way. This mission is not needed for any achievement and is only available after completing the story. It is the Aveline/Connor mission from Connor's view, and you play as him.
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