Assassin's Creed Rogue Reviews

  • MC0REBEMC0REBE565,834
    02 Dec 2014 03 Dec 2014
    42 5 16
    Assassin's Creed is back with their yearly instalment, but now they've released two games instead of one. Rogue has been released exclusively on last-gen consoles (and the PC), and while Unity enjoyed all the hype, this game might be a hidden gem; especially for those who fell in love with the franchise after the Altaïr/Ezio games. Allow me to write a small recap of how I felt about this game.

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    Assassin's Creed Rogue starts of in the American colonies once again. This time though, we aren't playing with a character named Connor or a Kenway. We start off as Shay Patrick Cormac, an assassin recruit who was the last one to join the order in the Colonies. I'm not going to spoil too much of the story, but as you might already know - things go bad and Shay abandons his brother Assassins and joins their rival clan: the Templars. From this point on, I felt that the franchise had taken an entire twist, where the Assassins were the bad people who felt the need to kill and humiliate everything in their way whilst the Templars are fighting to keep humanity alive.

    Gameplay and Single Player Experiences
    Obviously Shay is the first person in ranks to do what's right, and doing so doesn't grant him that much positives like it did in the Ezio-games. Shay fights alone, without help from the outside and I feel like that was a missed opportunity. Thieves and Mercenaries would've come in handy to create distractions, and the Fire Dart of the new Dartgun doesn't quite match it. I don't remember using that ammo a whole lot since I always tried to go around the enemies one way or another. The berserk and sleep darts on the other hand come in quite handy then, seeing as one berserk enemy can kill multiple guards at once, but still didn't quite match the feeling I had when I sent out mercenaries to destroy stuff. The other equipment, with the exception of the grenade launcher are still the same; although I did quite liked the look of the katanas you were able to redeem in the uPlay app on the game.

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    One thing that did bother me at some points was the fact that you were fighting alongside the British troops (which were easily recognisable by their red uniforms), but completely forgot about it 10 seconds later and still tried to shoot you when you were climbing a building to get an Animus Fragment. It would've been better if they just ignored you somehow, since you just captured a fort for their advantage; but obviously that wasn't something on Ubisoft to-do list.

    Another new feature in this game were the stalkers. Every time you went into an Assassin controller area, you could encounter one or two. Refreshing at first but really annoying later on if there's an objective to not get engaged into open combat and they just run up to you and stab you in the back. With those stalkers comes the ability to kill civilians. Some might be happy about it if they feel like one random person needs to get beaten up, but was quite frustrating if you finally lured a guard to a haystack to kill the farmer by accident. In my book, they should've disabled that specific feature all together since Shay seems to be a people person anyway; but once again this is a missed opportunity.

    Don't get me wrong though, the gameplay is just as good as it was in Assassin's Creed IV: Black Flag but those small features that seem to be forgotten can make the game feel like you're just fighting pretty much every one except the NPC's on your vessel. Speaking about vessels, once again you have control over your own ship: the Morrigan. Just like the Jackdaw in the previous instalment, you had to upgrade it to make it battle-worthy but seeing as the supplies are scattered all over the place (seriously, there's a ton of supplies laying on the open seas), this wasn't as "grindy" as it ended up to be with Edward; which is good for the achievement hunters among us. You'll use your ship to travel around the big areas, and you'll need those upgrades in order to beat the legendary ships on the North Atlantic. On your ship, there are also 3 new features. The first one is a ram. Yes, I do know that was on Black Flag as well; but where this one is completely new is the ability to destroy ice shards. We also now have front cannons (which replace the chainshots) and the fuel barrels (which replaced the explosive barrels).

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    While testing out your new toy, be prepared to have a good look to your surroundings since the maps look absolutely stunning. While the previous game in this franchise have a pretty big area to explore already, Ubisoft has taken the liberty to double up the ante. The oceans and all the locations is surrounds are mind blowing and you'll never be bored of exploring yet another hide-out for cave paintings or the blueprints you need to upgrade the Morrigan. Every area feels so alive that I always was looking forward to explore even the tiniest island on the map. The North Atlantic and the River Valley (which are the two areas you can explore by ship) were the area's that I preferred to be on most of the time, so I was able to hunt some animals for the ammo - or health upgrades or just so I could knock some guys out in the local Tavern where I could get more information about supply camps I was able to loot (or naval convoys I was able to destroy).

    The last memory of the game takes place at the icy continent of Antarctica and was so beautiful that I didn't mind playing that specific memory over and over again. Alongside the naval areas, we also see New York return from which is an upgrade from what we saw in the aforementioned game. It's hard to tell how I feel about that specific location, but once again feels more alive then it was. No more buildings that look exactly the same, with the same dense colour; no: it felt like how Rome felt in Assassin's Creed: Brotherhood (with the exception of the historical monuments); colourful and bright. It always seems to be a real pleasure to roam around the streets which is something that I missed while playing with Connor.

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    As an added bonus for the people who played all previous instalments, we also see the return of some familiar faces. Again, I won't spoil too much of the story; but it's nice to see the dots connected between all games that took place in the American games. The only thing I really missed is the connection between the Kenways, but at least that's covered in the novels laugh.

    Since the graphics and gameplay are pretty much untouched, let's go to the soundtrack. My first thoughts (and these are still valid even after completing the main story line) was that the game looked very bright and colourful; the soundtrack contradicts that. Every time you set foot on land, the same dark tune plays. This makes me wonder if this was intentional, to make a gamer hear the complete opposite of what it shows you. While I did scratch my head over this, it fits in perfectly with the atmosphere you are in.

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    The achievement list is mostly a copy/paste from previous entries. A few achievements for completing sequences, one for getting full synchronisation during the story; collecting all 200 Animus fragments, an achievement for completing a specific location. In short, pretty much everything from the previous instalment returns with a few exceptions. Now there's an achievement for completing Abstergo challenges and there's 4 achievements related to completing even more of those challenges. I think Ubisoft intended to add some replayability to the game, but I think it's on the edge of being repetitive. All in all, the achievements aren't too hard; which is an added bonus for all people that like gamerscore.

    The story line is awesome and I would advise everyone to play at least through it once. It's rather short with only 6 sequences, but the exploring makes up for it. The gameplay remains untouched while some new features are brought into the game. For anybody looking forward to spend a decent amount of hours in sightseeing some historical locations as well as some fictional ones, I would highly recommend this game. Rogue tries and succeeds in bringing the gamers a great game and can easily take the spot of being one of the best entries in the franchise so far.

    - Graphics: 4,5/5
    - Soundtrack: 4/5
    - Gameplay: 4,5/5
    - Story: 5/5
    - Extra content: 5/5
    - Achievements: 4/5
    > Total score of 27/30 with a score of 4,5 out of 5

    *** Spoiler - click to reveal ***
    Showing most recent comments. View all comments.
    Warboy925But I LOVE the achievements!! No multi-player cheevos!!! Plus you have to get ALL the Animus fragments not just 20 like in Black Flag......
    Posted by Warboy925 on 05 Feb 15 at 16:28
    MC0REBEAchilles had a son named Connor, who died after a Templar attack. The Connor you play with in AC3 got that name because his Indian name was too hard for Achilles to pronounce; and he raised him as his own son.
    Posted by MC0REBE on 29 Mar 15 at 14:35
    Warboy925Yeah, a lot made sense after the game was over, lol
    Posted by Warboy925 on 29 Mar 15 at 17:01
  • Bond OO7Bond OO72,447,496
    15 Feb 2015 15 Feb 2015
    14 1 0
    Originally posted by me at Check it out for all the latest reviews and features!

    What I played: Completed the mainline story, spending a lot of time distracted by collectibles and side missions while racking up almost 16 hours of playtime.

    This year Ubisoft decided to try and please everyone. Releasing an Assassin’s Creed game that is truly new-gen, while at the same time giving people on the old generation of consoles something to play. Thus Assassin’s Creed Unity and Assassin’s Creed Rogue were born. The latter of which being only on the old-gen. Is it even worth your time? Or is it a dying breath from the inferior consoles?

    Just from looking at Rogue you can instantly see the similarities to its predecessor, Black Flag. Rogue takes the old formula and not only improves upon it, but mixes in other features, new and old. The sailing is inherently the same but there are some new additions added that flesh out the experience. Most notably, you are no longer the only ship in the sea with boarding capabilities. If you let an enemy ship get the better of you, you will find yourself defending your own ship from intruding parties. Aside from that the other major difference is the winter weather in the North Atlantic. You will come across countless icebergs that can both be a help in your naval battles or a hindrance. Crashing into them will obviously damage your ship, however if you shoot them you can cause a wave in the ocean that will damage surrounding ships (including yours if you are not careful!). Storms are now replaced by blizzards, which have a much bigger impact on the intensity than the storms did in Black Flag. Rogue waves are still a feature of these events as is the cracking sound of lightning, but the snow whipping across your screen and the very limited view caused by the fog make for some intense traversal of the North Atlantic. These features alone make the naval aspect of the game feel like a fresh experience.

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    One thing that makes this game a big improvement on Black Flag is the activities you can do on land. Whereas Black Flag spent the majority of your time at sea, Rogue manages to make a perfect balance between the two. You still have the naval activities such as the fort takeovers and legendary ship battles, but now on land there are things like hunting challenges and assassin interceptions on top of the warehouse raids that were present in Black Flag. Assassin interceptions are a great look into the other side of the ongoing fight between the Templar's and the assassin’s. Remember in previous games when you would send a pigeon out to tell your assassins to kill a certain target? Well the interceptions involve you intercepting the pigeons and defending the target from the assassins. While it just boils down to a defend mission, it's an awesome look at the other side of the coin. On that same subject of being on the flip side, walking around on land will see you spontaneously getting attacked by assassin’s hiding in various places. These are easy to counter or even prevent with the audible and visual cues, but they are again an awesome look into the Templar side of the conflict.

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    With each new entry into the series, they is always a new gadget to play with. Rogue is no different and with the help of your good friend Benjamin Franklin you are gifted a grenade launcher (yes, a grenade launcher). This piece of tech is incredibly fun to play with, albeit a little over powered. You have 3 choices of ammo: sleep, berserk, and shrapnel grenades. Sleep and berserk have the same effect as the darts of the same name in previous entries but with an area of effect so you can send a group of enemies insane (or to sleep) at the same time. Shrapnel is your typical lethal explosive that comes with the initial thought of the word “grenade”. All 3 variations have their own upgrades that, once crafted with your hunting spoils, make you a force to be reckoned with.

    Collectibles are a staple in the Assassin’s Creed series and Rogue has embraced them to the fullest. Most offer you a reward upon collecting an entire set. From outfits to income boosts, the game gives you very good reasons to say “just one more”, especially when there is a new sea shanty to be had! These collectibles gives you encouragement to explore every nook the game has to offer.

    The snow covered environments in the game are a joy to look at. Whether you are sailing through the cold waters of the North Atlantic or wandering around it’s various islands, the snow is a beautiful sight. The crunch under your feet is also a very nice sound on the ears. One of the final story missions within the animus has you navigating your way through an ice cave where everything is a shade of blue or white. This is one of the most beautiful environments of any Assassin’s Creed game. That being said the most epic story mission in the game involves you escaping a city as it crumbles to the ground around you. This mission has an extreme sense of grandeur about it and is an absolute joy to experience.

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    The story within the animus in Rogue is a really well thought out one. You play as Shay Patrick Cormac, a former assassin who has turned on his brothers to do what he thinks is right. Shay is one of the most interesting and engaging characters in recent memory and one that you will care for . Not since Ezio and Altair has an Assassin’s Creed game managed to do so. His Irish accent is a little spotty at times (he’s not the only one with a bad accent either, unfortunately) but other than that he is one of the greats. In his story, which spans much of his life, Shay meets and interacts with characters from three other games in the series, Adewale from Black Flag, Achilles from 3 and Arno and his father from Unity. The way in which Shay plays a part in all of these characters stories is very well written. The bulk of the story takes place between Black Flag and 3, before the downfall of the brotherhood that you help resurrect in Assassin’s Creed 3. Not only that but you heavily contribute to the downfall. Which is a fairly major plotline that is awesome to see from the other side. The final section of the game is set in 1776 (yes, the same time period as Unity) and does a fantastic job of leading straight into the next generation of games.

    Outside of the animus the story is very much in line with Black Flag and its depth is, once again, very user dependent. If you choose to only listen to the mandatory dialogue then it will seem very basic. However, if you take the time to listen to the 20 tablets and 20 computers that are scattered around there is a whole wealth of depth to be had. The story seems quite short as well, with only 6 memory sequences and 4 modern day sequences compared to numbers in the teens that previous entries had. But don’t let that steer you away from the game. What it lacks in length it more than makes up for in pacing and mission variety.

    There is only ONE tailing mission in the entire game and ZERO eavesdropping missions. These mission’s killed previous games and cutting them out makes for a much better experience. The variety is some of the best in recent memory. From naval battles to fort heists, the game is fresh and interesting from the outset to the end credits.

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    The achievements in the game are a lot longer single player wise. Tasking you to do just about everything the game has to offer. However with the omission of Multiplayer the 1000 should be one of the shorter (and more enjoyable) ones to complete. Nothing is truly missable either. You can go back anywhere at any time to mop up something you missed. You won’t get much until the very end of the game however since almost all the achievements are tied to finished sets of objectives. Overall it’s a very standard achievement list for an Assassin’s Creed game. If you have done a previous one you should know what to expect.

    To answer the question I posed in my opening paragraph: No, this is far from a dying breath from the old generation of consoles and is definitely worth your time. In fact this is a must play for any fan of the series and is arguably the best one. Blending the best parts from the series to make one stunning experience. The big question that Rogue answers is “what is it like to be on the other side?” and it answers this incredibly well. While it reuses a lot from previous games it manages to combine it in such a way that it is a comprehensive Assassin’s Creed experience. With a story that leads right into the events of Unity it is worth playing this one before diving into the new generation.

    +In animus story
    +No tailing or eavesdropping
    +No multiplayer
    +Shay Patrick Cormac
    +Mission Variety

    -While it reuses a lot of stuff in a great way, it’s still reusing stuff.
    -Previous Assassin’s Creed knowledge required for full effect.
    -Modern day story requires the player to find it themselves
    -Only available on the old generation hardware
    -Some of the voice acting is a laughable


    Originally posted by me at Check it out for all the latest reviews and features!
  • Lil Miss CherryLil Miss Cherry897,036
    22 Mar 2015
    10 5 1
    *Originally posted at *

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    Go against everything you know and hunt down the Assassins you once called friends

    With Ubisoft churning out Assassin’s Creed titles every year, it’s easy to get sick of playing them but the Assassin Creed games although keeping the same staple gameplay features are evolving and changing direction as the series go on. It started with the Assassin not even being able to swim, instant death if you entered water, now you are sailing your very own ship, swimming in the freezing cold ocean, hiding from Sharks and participating in epic battles on the open sea, boarding enemy ships.

    Assassin’s Creed Rogue is essentially Black Flag with a few tweaked gameplay elements. The story however, goes against everything you’ve ever known. You may feel like you are betraying the Assassin’s or you may not care, either way the Assassin’s are now your enemy.

    The story takes place a year after Black Flag and the game ties the characters in very well. You are Shay Patrick Cormac, a new Assassin recruit with ideas of your own. After stumbling onto this memory, all the servers in Abstergo stop working and become corrupt. Like Black Flag, you are the person going into the Animus, there is no longer a dominant controllable character, although your name seems to be Numbskull, you get called that frequently, which can be quite annoying. You are recruited by Melanie Lemay to continue finding out more about Shays life and why he is so important, after you fix the servers in the building of course, with a series of puzzles which progressively get harder as the game goes on.

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    As you re-enter the Animus, the Assassins goal becomes clear. Shay is tasked with finding Templars, who have acquired a Precursor Artifact, a box when coupled with the Manuscript reveals pieces of the Apple of Eden. The Apple of Eden has been in Assassin’s Creed since the very first game. It is technology made by the very first civilization, it allows the wielder to enslave and manipulate humanity.

    Shay doesn’t understand the Assassin’s inability to talk with the Templars, instead of the need for war and bloodshed. He takes little joy in killing an already dying man on the Assassin’s orders and when one of his missions ends in tragedy, he confronts Achilles, the leader of the Assassins who shows no remorse in the events and plans to continue searching for the pieces of eden.

    Shay steals the Manuscript hoping to slow down the Assassin’s and runs from the Homestead with the Assassins in tow, he gets hurt and falls into the ocean, soon rescued by a couple from New York, the Finnegans. Here Shay vows to hunt down the Assassin’s and stop them, with the help from the Templars. If you played all the Assassin’s Creed games, you’ll be used to hunting down and killing Templars, not working with them so it may seem a little strange.

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    The gameplay in general has had some tweaks, naval battles are pretty much the same except you can now be reverse boarded! If a ship rams you, you will have to defend yourself and your crew and kill a select number of enemies, also you can no longer use the captured ship to get rid of your wanted level or pay for your wanted level to be removed, this was a feature I wasn’t overly fond of. Instead, you have to escape the area which you fought the ships, marked with a red circle and just sail around or go on land until your wanted level is reset, fighting the urge to blow everything up on the way.

    There are two huge maps to explore, when you don’t feel like progressing with the story. One which is a frozen landscape, if you stay swimming in the water you will lose health and freeze to death and you have to shoot or avoid Icebergs to stop them sinking your ship. You can fire your ships cannon at them and the ripple effect can destroy small enemy ships and expose the hidden magical loot which hides inside Icebergs. It’s possible to literally get lost for hours exploring and collecting the many collectibles of the game, there are activities like taking over settlements and gang territories, and plundering the many outhouses and supply camps that provide valuable materials and resources which help upgrade your ship and renovate various buildings around the world, the more you renovate the more income you receive.

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    There is a smaller area to explore which is New York, there are many gang territories to take over and you get stalked by female gang members. Remember that whispering sound in the previous games multiplayer when an enemy is near, well you hear that all around the city. There are women everywhere just waiting to pounce you. You can counter their attack and perform a pretty brutal takedown on them leaving dozens of dead bodies all over the city. They will tactically hide near treasure chests and blueprints you need to kill you, and they would have gotten away with it too had it not been for that pesky whispering.

    Combat is fun, you can choose to blend in amongst citizens or hide in dense bushes and take your enemy by surprise, whistling to attract them to their demise and they will always come because whistling bushes are very suspicious and need to be checked out immediately. Berserk and sleep darts play a big part in being stealthy, although shooting a berserk dart at an enemy will not only make them attempt to slaughter their comrades but will make them cut down waves of innocent people standing around them. There is a welcome addition to your array of weapons, a grenade launcher which shoots out Shrapnel, sleep and berserk grenades, you can now enrage multiple enemies and it makes bed time a lot easier, knocking a bunch of enemies out at a time, without that pesky stray enemy to come over and wake up your hard work. While that’s fun, Shrapnel grenades totally obliterate anything it hits, with upgrades to make these fun weapons even more effective via crafting.

    Crafting returns and is a feature in many Ubisoft games, slaughter innocent animals going about their business to make your stuff better. Need to carry more ammunition? No problem, there’s a bunch of Arctic Hares over there that don’t mind making a sacrifice so you can be more efficient.
    If you are feeling particularly lazy you can go to a shop and use your well earned blood money to buy skins which have been hunted by someone else from the shop, with money being quite easy to obtain, this is the quickest way to fully upgrade Shay, but then you miss the sad faces and squeals of butchered prey. Especially the Beaver, it dies with an extra helping of guilt.

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    Overall I really enjoyed the twist in the story, with the Assassin’s becoming your enemy, although I found the amount of collectibles overwhelming, it’s something I have come to expect in games and they appear on the map once you have synced the viewpoint. I loved having a lot of stuff to do other than the story, including the mini naval battles accessed via your cabin in the ship. Replacing sending your Assassin’s out, you can use captured ships to add to your fleet to take on missions around the world with various rewards. As usual using RT as the sole button for climbing and freerunning can become slightly frustrating sometimes when you are going somewhere and Shay starts randomly climbing a building or pole and you get shot off or killed. If you were a fan of the other games especially Black Flag, this is the game for you.