Controls:
- Confirm
- Back/Deselect
- Dpad left and right - Select squad ability/item
- Move Camera
- Move Cursor
- Select Squad
- Zoom
Items:
- Bomb - pretty self explanatory. Upgrading it will gain more uses per island.
- Holy Grail - Revive a dead ally
- Jabena - Allows a squad to be deployed twice per turn.
- Mines - Can be placed on the ground and explode when enemies get near. Can be upgraded to allow 2 deployments a battle.
- Philosopher stones - Gain coins from every island. Upgrading this will get more coins per island.
- Ring of Command - Increase max squad size to 12 (elite archers + this = a shotgun blast) can be upgraded to 16
- Warhammer - Hit the enemy with a warhammer.
- War Horn - Instant reinforcements from a house. Very useful for pikes.
Traits:
- Collector - Half-price items
- Energetic - Quicker ability cool downs
- Fleet of Foot - Faster movement
- Heavy Load - Gains one extra use per level on all abilities
- Heavy Weapons - Basic attacks dealt from this squad will deal increased knock back and stun effects
- Iron skin - Reduces damage taken for the squad
- Mountain - A giant commander that acts like a brute. Awesome for keeping a hero alive on hard.
- Popular - Increases maximum squad size by 1
- Sharp Weapons - Deals increased damage
- Skillful - Skills cost less
Enemies:
- Regulars - Sword and no shield. Easily dispatched by any unit.
- Infantry - Sword with a shield. Elite archers can kill them but otherwise archers can only distract them and make it easier for your infantry/pikes to handle. Elite archers, at point blank, can knock them off boats.
- Archers - Bow and arrow. Easily dispatched by archers before they land. Easily dispatched by infantry/regulars on land. Will easily slaughter your pikes who can't fight while moving. Do not attack with archers on hard.
- Brutes - Giant vikings with big swords. Use elite archers to take out from a distance and infantry/pikes if they get too close. Pikes are better for them if you can find a choke point.
- Knights - Sword and larger shield. Not much different than infantry but they will throw a weapon when they approach you. Can mess your pikes up so stay away. It is best to kill these guys before they get off the boat, using elite archers.
- Brute Archers - Deadly from a distance and weak up close. Role reversal for the regular brutes. Best to stay far away until they land and try to ambush them.
- Berserker - Two swords. Kill with archers or infantry because they jump and will mess up pikes if given the chance.
Tactics:
- Positioning pikes - Don't put at the top of the stairs but one space to the side so they can hit enemies that can't hit back and possibly knock them off a ledge. This can make them almost invincible.
- Pincer - Attack a unit from both sides
- Choke - Place a unit in a narrow point to condense enemies.
- Distract - Shoot arrows at shield soldiers to raise their shields and flank them. Wait till they attack a house and flank them.
- Flank - Attack from the side
- High ground - Essential for archers to kill other archers without fear of retaliation. Increases archer range.
- Drowning - Shoot them off the boat with elite archers. Fastest way to kill them.
- Replenish - Takes 9 seconds
- Ambush - Pop around a corner when archers are close. This can keep infantry from taking damage from brutes archers.
Skills:
- Charge - The only way pikes can attack and move at the same time.
- Plunge - Jump from up high, with infantry, on to your opponent.
- Volley - Rain arrows down on a spot.
Tips:
- Boats that land on you will stun you unless you are moving as they land.
- Troops will stop and fight even if you tell them to leave. Especially if melee is in range.
- and also slow down time. You can use this to line up your skills/items and/or plan ahead.
- 2 Elite archers and 2 elite infantry are your bread and butter for hard mode.
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