Battlefield 3 – A Review of the MultiplayerIntroductionFirst off, let me state that this is my first review on this website, so go easy on me

Second of all, with the exception of BF:2142 and BF:BC 1, I have played every BF game, none more so than Battlefield 2 (PC, not the Xbox version) where I clocked in nearly 2000 hours worth of playtime!

Thirdly, I am going to be concentrating on the Multiplayer aspects of Battlefield 3, and compare a lot of them to the last "true Battlefield" aka Battlefield 2.
The Bad-Company series, although excellent, is officially a spin off and not related, even if the MP is largely the same.I have also reviewed all 5 of the DLC’s separately:
Back to Karkand -
https://www.trueachievements.com/dlcreviews.aspx?dlcid=4231Close Quarters -
https://www.trueachievements.com/dlcreviews.aspx?dlcid=4312Armoured Kill -
https://www.trueachievements.com/dlcreviews.aspx?dlcid=4368Aftermath -
https://www.trueachievements.com/dlcreviews.aspx?dlcid=4436End Game -
https://www.trueachievements.com/dlcreviews.aspx?dlcid=4502The reason I am not reviewing the singleplayer or coop, is because this has been largely covered by the 9 other reviews at the time of writing this one, so I feel as if that has been suitably covered. All I will say on the subject is that I enjoyed most of the campaign, but felt the coop was lacking something.
So, you would imagine that having played so many Battlefield games that I would have been getting the hotly anticipated Battlefield 3 on release right?
Wrong.
Despite being released back in October 2011, I waited until February 2013 before eventually purchasing it.
So what made me delay it for so long?
Well it was two-fold: Gears3 was released beforehand (which I have spent a LOT of time playing) and I wanted to concentrate on that, but I was also torn between getting it for the PC or xbox and also the introduction of the unlock system for vehicles. Having now played the game, I have to say its not as bad as I had imagined, but my fears are well justified for certain aspects of the game, which is explained in greater detail below.
So what can be expected from BF3’s Multiplayer?This list is not exhaustive, but here is a quick overview:
1) Bullet drop for all weapons
(note: tank shells drop in multiplayer, but not in singleplayer!)2) After not being included for BF:BC2, prone is now back.
3) Squads for infantry, including the ability to spawn on any member in the squad
(not just the squad leader anymore).
4) Dog-tags for knife kills, and medals & badges make a welcome return.
5) Just like the “true Battlefield games”, jets are also back.
6) The ability to repair transport and scout helicopters whilst in-flight.
7) The USS Essex carrier, with the same layout (including the ladders!) that was present in BF2.
8) Battlefields’ traditional Conquest gamemode, along with Rush, Squad Rush, Team Deathmatch and Squad Deathmatch
(4v4v4v4).
9) Scenery and building destruction
(although not quite on the same level as BF:BC2)10) Boats are no longer deathtraps
11) 4 solder classes instead of 7.
12) Noise levels now affect your appearance on the minimap to enemies, so consider stealth.
13) Yes, Wake Island is
(unfortunately) back, albeit in a DLC.
14) A portable AA system in the Stinger is now provided for infantry
15) Vehicles now have an unlimited amount of ammo: no returning to airstrips to rearm or repair.
16) Both stationary AA and AT systems make a return, although mounted machine guns have disappeared.
17) In addition to the traditional multiplayer, BF3 has a singleplayer and coop campaign too! Unfortunately, this has taken out the “old” battlefield singleplayer which allowed you to play the multiplayer maps against bots.
18) Gunner seats in tanks, transport helicopters and jeeps can now actually score hits on opponents whilst the vehicle is moving!
One of the best additions to BF3 is the ability from the spawn-screen, to immediately take command of an empty jet or helicopter at your teams main base (and armour in some cases).
The problems of all previous BF games where people stand around at airfields waiting for the air vehicles (and blocking them on take-off to force teamkills), strapping the vehicles with C4 or using an M95 to shoot the pilot out of the cockpit, has all been completely eliminated by this simple yet effective solution.
Unfortunately, the role of the Commander has been removed from Battlefield 3, having only been introduced in Battlefield 2. The loss of the UAV and artillery strikes is a shame, but fear not, as this now results in much less radio spam particularly the infamous “Enemy Boat Spotted!”
Soldier Classes and InfantryIn Battlefield 3, there are 4 soldier classes which you can play as. These are:
Medic
Engineer
Support
Recon
For the BF2 vets, where there were 7 different classes, the following have been combined: Spec Ops & Support, Medic & Assault, Engineer & Anti-Tank. Only Sniper, now called “Recon”, remains relatively unchanged.
The same rules apply from previous games though, in that engineers should always be driving tanks and carry trusty repair tools to repair damage. Not only that, but the repair tool can now kill enemy soldiers and vehicles!
Engineers also carry the rocket launchers (AT or AA) that the AT kit used to carry, and even AT-mines too, so this makes them an even more deadly foe to enemy armour than ever before.
Medics still have medi-kits, defibrillators and assault rifles, although their assault rifles can now be equipped with the grenade launcher. The defibrillators can still kill enemies too, which is, as ever, extremely satisfying and hilarious; the killer now makes a taunting speech after getting the kill!
The Support class still carry ammo bags and an LMG, but they also carry C4, claymores or the newly added mortar.
The Recon class are the snipers of the game, but unlike previous Battlefield games, they can have a much bigger role. Their equipment allows them to laser designate enemy vehicles for AT weapons, spot enemies (similar to the old UAV), but perhaps the most useful item is the Radio Beacon.
This is basically a beacon which you can deploy to allow your squad to spawn at. This can be useful as it remains even if you have been killed, allowing your squad to get back to the front lines a lot quicker, particularly in Rush.
Infantry warfare is probably the biggest and most notable change in BF3 over BF2. The old sprint system has gone, but perhaps most of all is that the weapons and the way they “feel” when being used has had a radical overhaul. Rather than the traditional Battlefield feel, it feels a lot more like BF:BC2 or a modern FPS game. This is difficult to describe, but if you have played the older Battlefield games, you will probably understand what I mean.
I would also add that the crosshair sights on ALL of the weapons are now correct! Remember the old MG36 LMG which registered bullets half-way down the right-hand side of the ironsight? Yep, this has all been sorted out. AT LAST!
The old days of grenade spam has also mostly disappeared, with each soldier carrying only 1 grenade rather than the 3 of old.
Something else worth noting is the new Suppression system. While each gun can cause Suppression, none create it more than LMG’s. This has a direct effect on enemy soldiers as their vision becomes blurred and disorientated whilst taking heavy fire. This obviously works against you too, but creates a better immersion into the game and can make you think twice about standing up.
This is a seemingly love/hate relationship, and I wasn’t a fan of it at first. It may take a while to get used to, but it is a brilliant addition to the game and can be overcome with a bit of practise.
VehiclesThe crème-de-la-crème of the Battlefield games: vehicle warfare, and it is back, but not really in all of its previous glory.
Some of the biggest changes that experienced Battlefield players will realise are that infantry have been balanced out rather well with vehicles. Perhaps too well.
Vehicles function just as before, except they can become disabled and lose most of their movement after taking just over half damage. They can catch fire, have limited mobility and lose health until they effectively self-destruct, but if you manage to keep your armour above 35% without catching fire, by not taking any more damage for a set amount of time, will automatically self-repair. This is a nice feature, and yes, this also applies to jets and helicopters.
Ground-based armour units now have turbo boosts which can be employed at almost any time to speed up travel, almost like NOS.
Vehicles also now have unlimited ammo, requiring only reload times before they can fire again. As a result, there is no more returning to the helipad or runway to replenish your armour and ammo with air vehicles. It is debateable whether this is a good thing or not, but it doesn’t really affect the balance as the effectiveness of the airborne vehicles has been greatly reduced.
It does, however, have an effect on aerial combat between jets, because whilst flares are still in the game, with potentially unlimited heat-seeking missiles, the tactical element of firing them at the right time has gone. With the hit-boxes on the vehicles also fixed, no 1 jet automatically evades every missile fired at it (ala BF2’s J10 jet) but instead, every missile ever fired will hit its target (just like BF2’s F-35) barring intervention from the terrain.
The lack of UAV’s to reveal enemy locations on the minimap, vehicles unable to repair one another by parking near each other
(well, with an engineer inside), access to all buildings and their destruction providing a lot of hiding places for infantry, as well as vehicle weapon systems being generally toned down in their effectiveness, really brings vehicles onto a much more level playing field.
Yes, a tank will still kill a soldier with ease, but the smarter soldier will now have much more chance to escape/evade and even kill the vehicle.
Transport vehicles make a return, in various shapes and sizes, but still feature a driver seat and a gunner with a heavy machine gun. Other than the gunner being better protected from enemy fire, these remain unchanged.
MBT’s (“Main Battle Tanks”) and IFV’s (“Infantry Fighting Vehicles”) are your typical land based armour units, each featuring similar systems as previous games.
Just as before, they feature their main cannon and a coax MG, but both cannot be fired simultaneously anymore. You need to choose which to fire at any given time, which slightly limits their effectiveness against infantry.
Mobile AA makes a return, with its rapid-firing cannons having a serious upgrade against air units. This now makes them a lot more deadly than their BF2 counterparts, although the AA missiles have been reduced from 4 to 2.
Scout Helicopters, which only featured in the Armoured Fury expansion of BF2 now appear in the main game. Unlike Mobile AA, the BF3 scout heli has had its guns downgraded where you can only fire approx 40 shots (very quickly I might add) before it overheats. You can also equip it with missiles allowing you to engage tanks and even other air units.
Attack Helicopters return, which are almost identical to their BF2 counterparts. The biggest problem here is that the gunner only has a cannon: TV missiles (and also Laser Guided Missiles) are an unlock, which you don’t get for quite a long time.
Remember those days of screaming at your gunner to fire a TV missile at a tank? That’s still here, but unfortunately, that will persist until the gunner actually unlocks this ability.
Jets have now been radically overhauled, and their completely dominating days of BF2 are long gone.
The cannon has a limited range and overheats very quickly, AA missiles are still here but bombs have disappeared altogether. There is an unlock for rocket pods to engage ground targets, but you have to choose between these or the AA missiles: you can no longer have both.
People who loved jets in BF2 are in for a big shock here, as not only have they been toned down, but there are no rear facing third person views to track enemy jets who may be on your tail! Indeed, this applies to all vehicles, but nowhere is it felt more than in air combat between yourself and another jet. There is also the way the cannon has a limited range, which means you will no longer be able to attack a tank whilst going at full throttle: most players slow right down to maximise their time strafing the target, which has the same effect of making them a MUCH easier target to shoot down! Expect to be nailed by a tank shell more than once if you use jets regularly.
Combine all of this with the unlock system for vehicles, this makes helicopters and particularly jets, a real headache during the early stages, and gives experienced players far too much of an advantage.
I should also add that all jets are now single-seaters: there are no bomber-jets with laser-guided missiles for a second player.
The Obsession with UnlocksFirst, a bit of background; lets go back to Battlefield 2. The only unlocks in the entire game were 2 primary weapons for the 7 different soldier classes, i.e. a total of 14 weapons in all. The first 7 were all unlocked by ranking up (you would have all unlocks by rank 10 out of 22, and the remaining 7 by playing the "Special Forces" expansion pack).
Now, before we go into unlocks, I should point out that there are a lot of unlocks for BF3, which can all be unlocked by getting points/kills with the guns and vehicles. However, there are shortcut bundles which can be purchased from the xbox marketplace to instantly unlock everything. There are bundles for each of the 4 kit classes, ground vehicles, air vehicles and one for “everything”.
However, at 3200msp, this is VERY expensive (27.50 GBP / 40 USD) and is effectively EA’s “micro-transactions” for BF3. Whilst not a big problem for the weapons, this really upsets the balance of the vehicles as already discussed above.
Weapon Unlocks and AttachmentsBattlefield 3 has a total of 63 different primary weapons
(i.e. excluding pistols, rocket launchers and equipment), most of which have to be unlocked by completing assignments or getting so many points with 1 of the 4 classes.
Now, all 63 of these weapons then have custom unlockable attachments too, ranging from scopes, silencers, grips to reduce recoil, etc, all of which are unlocked by getting so many kills with said weapon. So, the more kills you get with a gun, the more attachments you get for the gun.
Typically, the number of attachments PER GUN, is in the range of 15-19 !
I'm not going to discuss every weapon attachment, but there are some which are worth mentioning.
The laser dot is both an advantage and disadvantage, as it not only increases your accuracy and partially blinds your enemy, but it also means the enemy immediately know they are being lined up through a scope and can take evasive action. This is less of a hindrance with assault rifles, but it can be a problem for snipers who are just adjusting their aim before taking the shot.
The flashlight is similar in nature to the laser dot, except that it really does blind the opponent! The obvious downside to this is that it will reveal your position not just to your opponent, but to everyone in the vicinity, and only works at shorter ranges.
Bipods are a neat addition to the LMG’s (light machine gun) and sniper rifles, which allow you to steady the gun thus eliminating recoil, but at the same time, makes you a sitting target.
Silencers have the advantage of not revealing your presence to the enemy on their minimaps, however, the bullets travel slightly slower and deal less damage.
There is something here for everyone, depending on your playstyle. There is plenty to unlock, but the reality is that you will find several guns which suit you, and you will end up unlocking everything for it whilst ignoring all of the other weapons.
Pistols and rocket launchers have no attachments to unlock, although new pistols and a new rocket launcher can be unlocked for use. The standard rocket launcher for both armies is the RPG / SMAW, which is an unguided system.
The Javelin can be used in their place, which requires a somewhat lengthly lock-on time, but deals a massive amount of damage to tanks.
Equipment remains similar to before, with the range of defibrillator, medikits, ammo bags, etc, but there are also some nice additions, all of which need to be unlocked (duh!). These include:
The EOD Bot, which is deployed from the engineer and is a miniature roaming vehicle which you control. It can activate/deactivate MCOM’s in Rush and also kill enemy soldiers and vehicles! You can even get teammates to strap it with C4 and send it at enemies...
The MAV is a flying bot deployed by the Recon class. It’s similar to the UAV in BF:BC2 and is used primarily to spot enemies as it has no weapon systems. It can, however, get roadkills on enemy infantry.
The Mortar is a piece of kit deployed by the Support class. It has a minimum and maximum range, but first it needs to be deployed. You can fire shells once every 5 or so seconds, and can also fire smoke shells to provide cover around flags. Unfortunately, it can only ever be used in a supporting role, as it lacks the power, damage or fire-rate to be of real use.
The Laser Designator (SOFLAM) is deployed by the Recon Class, which automatically (or manually) will paint enemy vehicles which allow friendly laser-guided systems to lock onto and fire at targets at greater distances which would otherwise be out of their range. Such weapons include the Javelin AT launcher, helicopters and jets, and the SOFLAM can even track enemy jets and helicopters which would otherwise be untargetable!
Vehicle UnlocksThis area is, without doubt, my biggest hate with Battlefield 3.
There are typically 12 unlocks for each vehicle type, and 16 for attack helicopters.
For ground based armour; MBT’s and IFV’s, the first unlock will be smoke to disguise yourself and fool laser-guided missiles. There are also coax-MG’s, zoom functions, autoloaders, thermal camo to increase enemy locking time and others too.
There is also a “Proximity scan”, which acts like a UAV and reveals all enemies onto your minimap in the surrounding area: invaluable for keeping an eye on people trying to C4 your precious tank!
Mobile AA functions in a similar manner, except the second unlock will be the AA missiles which you oddly don’t start with.
Now, I can live with unlocks for MBT’s, IFV’s and Mobile AA’s, as they are relatively easy to get kills/points with (mostly by killing infantry and capturing/defending flags). But frankly, unlocks for airborne vehicles has taken things too far.
It has widely been acknowledged in the Battlefield community that both helicopters and jets have the steepest learning curves. In fact, it took me well over 50hours of ranked play in both to really understand them in BF2. This excludes practising in the singleplayer side of the game.
But now, you not only have to do that again in BF3, but you also have to adapt for each of the unlocks.
Lets take jets: in BF2, anybody could jump into a jet and be presented with a cannon, AA missiles to engage air units, bombs to engage ground units and flares to spoof enemy AA missiles. You also had a minimap which could be zoomed in/out and an outline box appeared around all ground vehicles occupied by the enemy for easy identification.
So, you had all of the tools: all you had to do was learn to fly properly, how to evade enemy jets and how to engage air and ground units.
Lets contrast that with BF3, where we still have to learn to fly, evade and engage air and ground units, but now
we are starting with only a cannon. That is it! That is all you have. You don’t have flares or missiles, or any rocket pods for ground units (which have replaced bombs).
Couple this with the air-radar unlock approx half-way through the unlock tree for jets, which zooms the minimap out (so you can see more of the map in 1 go) and reveals all enemy air units on the minimap for you, and it’s an instant imbalance.
For instance, if you get behind an enemy jet who has the air radar, they will immediately know you are there and take evasive action. But vice versa when you have no radar; you are a sitting duck. And this is where the rear-facing third person views from all previous Battlefield games are such a sore loss to jets.
Scout helicopters are not so bad, as the pilot has full control over flight and guns, with the only major upgrades being a proximity radar and guided missiles for engaging enemy armour (once unlocked). Seeing as your primary targets are ground based infantry, and you are relatively close to the ground with miniguns, provided you can learn to fly them, this isn’t much of a game-breaker.
Attack Helicopters on the other hand, are probably worse than jets for unlocks, purely because there are 2 players in the helicopter, which requires a level of teamwork not associated with any other vehicle.
Just as BF2, attack helicopters have a pilot who has control over unguided rockets and a gunner who has control over a cannon, and that is all the gunner has. For helicopters which are supposed to engage enemy tanks, this severely hampers their effectiveness until you can unlock laser guided missiles, and eventually, TV guided missiles.
This means that you will be upsetting a lot of players online for a long time until you can unlock weapons which are better than a cannon which requires reloading after 20 very rapid shots.
If we go back to BF2, the singleplayer portion of the game was multiplayer maps but you were pitted against bots. This was a perfect arena to learn how to fly jets and helicopters in isolation, without being shot down all the time. As this doesn’t exist in BF3, it makes the experience worse and the learning curve much harder.
Yes, a lot of the same tactics can be used from previous Battlefield games
(including engineers in transport & scout helicopters to repair damage in-flight), but this doesn’t take away from the imbalances presented with the unlock system.
So, to sum up vehicle unlocks, these are an EA micro-overpriced-transaction scheme designed for nothing other than to take money from us gamers, and in doing so, for those who refuse to pay, manage to create some serious imbalance in the multiplayer.
If you are on this game purely for achievements, then you can probably live with this. But for those who are intent on playing beyond the achievements, and look at it as a multiplayer game which they can waste hundreds of hours on, then it poses a real problem early on.
AssignmentsThese are a new feature to Battlefield which provide you with tasks to complete to unlock new guns, weapon skins and dog-tags. Progress towards these can be found in both the stats section of the game and on Battlelog (
http://battlelog.battlefield.com).
There are assignments associated with each of the 5 DLC’s and also for “Battlefield Premium”, and an example would be:
Cumulatively, get 10 repairs and 1 kill with a repair tool....to unlock a new gun, the G53.
MapsEach of the maps caters quite nicely for the Battlefield type of play. There are the usual mix of expansive maps with jets, tanks and helicopters for all out carnage, and the “city maps” which are predominantly infantry based with the odd armour vehicle.
One of the biggest changes compared to BF2 though, is the lack of armour vehicles which spawn at capturable flags, they only really spawn at the two main “uncap” bases. Whilst this may help with balance, tanks can feel especially vulnerable at the hands of experienced jet and helicopter teams when they have to travel a good distance of the map.
The standard game ships with 9 maps, 4 of which can be classed as “city maps” and 1 as a purely infantry based map (Operation Metro).
Multiplayer OptionsUnlike most xbox games, there is no matchmaking and instead BF3 relies on the server browser. The functionality is superb, with a lot of filtering options for gamemodes, player counts and maps. You should be able to easily find what you want, and you can also add servers to your favourites list or browse through the history.
You can also rent servers for your use, and the longer you want it, the more MSP you will pay upfront. You can rent for a day, several days or months on end. You can also customise plenty of options for ranked play, including friendly fire, ticket counts, whether vehicles will spawn or not, minimaps on or off and even an option to force squads to be only able to spawn on the squad leader!
Despite this, you will mostly only find the ticket ratios adjusted, usually 300% or 500%, which can result in some games lasting a long time. I have seen (and played in) games on Operation Metro at 500% tickets...which is 1800 tickets per army! These games last a LONG time, but result in a lot of kills. If you want the standard 100% ticket ratios, look out for the official –{DICE}– servers.
The game options allow you to choose from various control layouts for infantry, tanks, jets and helicopters allowing you to adjust to what you want. There is also a slider for the sensitivity of the analogue sticks, but unfortunately this is universal and cannot be adjusted individually for infantry, tanks, jets and helis.
This was an option in BF2, and I remember my sensitivity for jets was 6.5 whilst infantry was 2.0! It just made it all a lot easier, so I’m disappointed to see this option removed.
AchievementsThe multiplayer achievements with the standard game are not too bad. Some people will struggle with them, such as finishing first, second and third in MP matches (especially if you are new to Battlefield) or getting the vehicle ribbons.
Getting to rank 45 (Colonel) is fairly straight forward, which I got coincidently after 45hours of online play! For those who intend to carry on playing, there are 100 ranks of “Colonel” to work your way through, and they require a large amount of XP per rank. 50hours beyond getting Colonel, I’m at level 9 thanks to a double XP event...!
In all honesty, Battlefield veterans should adapt and get these achievements with relative ease, and they are not difficult: they should come with natural progression through the multiplayer. Earning first / second / third place finishes is relatively easy in Team Deathmatch games on Noshahr Canals.
SummaryAm I disappointed that I didn’t get BF3 earlier? You betcha. I have to say that I absolutely LOVE this game and cannot get enough of it

.
I won’t be hitting anywhere near the 2000 hours that I spent on BF2, in fact I don’t think I’ll even break 1000, but this is fundamentally a brilliant game.
I don’t like the vehicle unlocks, and the sooner they disappear the better. I also think the vehicle balance (jets in particular) needs tweaking slightly, but other than that, all of the stupid bugs and glitches are seemingly long gone.
DICE have learnt a lot of the lessons from BF2, which is now 8 years old, combined them with BF:BC2 and put it all together to create a stunning masterpiece.
5.0