I came at this game probably completely differently than many gamers on this website. My experience with shooters was Metro 2033: Redux and Star Wars: Battlefront (SWBF) (currently at level 65). I have not played COD. I played Doom, Doom2, and Quake back in the day. When I read the reviews of Star Wars: Battlefront, alot of them were negative because of the mechanics of that game did not come close to the mechanics of games, such as this. I loved Star Wars: Battlefront because it had photorealistic settings and it allowed me to recreate my 8 year old childhood fantasies playing Star Wars.The music and the sound are awesome with this game as well.
As of this writing, http://swbstats.com/
says there is 33,104 who are playing SWBF, while BF4 has 93,852. So when this came out free in EA Access, I wanted to see what the community was thinking about.Setting
The settings include Singapore, a city that I have been to. Nothing in the setting really looked like my experience being there. Singapore is a great vibrant city with a very high density. Here is a picture I took on the street on a Sunday night in May 2006: https://drive.google.com/open?id=0Bx56OMD1DBiVSF9Ob3Z4d2kwWl...
This is a picture of downtown, with the Lionshead: https://drive.google.com/open?id=0Bx56OMD1DBiVajJIdm1PMWpYcF...
I didn't see anything like that when I played. It was washed out by a "storm." A clip of my playthrough is here: "
Where are the people? Where is the traffic (its bad there)? The setting made no sense.
Others are a non-descriptive island. A ship. Whatever.
Generally they looked good for a 7th generation console game. But compared to SWBF, it was not as good. For other games of that generation, this could be a 3-1/2 star look, but now it looks kind-of dated.
Based on what I have seen with BF1, BF1 looks much more realistic than this. Campaign mode
I found that the story was generic and the characters were uninteresting. The episodes jumped quickly from one theater to another. I got sick of hearing my characters name "Recker" over and over again. The AI teammates did really dumb things like let the enemy flank me after I just cleared out everyone in the front and then ducked for cover. On some occasions, I saw them standing up taking fire, but not dying. The opposition seemed to spawn with no rhyme or reason. Recker also made choices to believe characters who had just betrayed him. I wouldn't have made these choices.
*** Spoiler - click to reveal ***At the point in the final scene I did not care whether I chose if Irish or Hannah would deliver the bomb to destroy the ship bombarding the Valkyrie. I just wanted it over.
Based on what I saw here, I could see why DICE decided to abandon it altogether for SWBF. At this stage, it didn't seem that they really cared about the stories or characters. I played Battlefield: Hardline after this, and I found that story better than this one. Maybe after their experience with BFHL and BF4, maybe they gave up. Multiplayer
The gameplay itself is ok, but I found that changing out guns was kind of a waste of time. It is great that there are multiple gunsights, but when I changed them out, I didn't find any difference. There was a difference in some gun performance though, but I didn't know based on the information offered of what was better than another. After trial and error, I picked a gun and went with it. Getting into the maps took along time. One thing I didn't like was how in many of the games a person would take a sniping position. The other was when many would quit leaving me the only one playing the game. The other thing that was meh was that I was put into matches where I was a Russian or Chinese. As a American, was this a good thing? Maybe they should have made up some countries instead.
What I liked was being able to get into tanks, armored personnel carriers, and vehicles. This made my experience magical as I drove around and laid my enemies to waste. I could see how this mechanic was missing in SWBF and this type of gameplay would be great in that setting.
There are four roles in BF4, One of the loadouts was "engineer" which I loved. I would drive my tank around, and when it got hit, I would get out to "fix" it. I thought that was kind-of fun.
Flying the aircraft was tough to do. I crashed my craft multiple times. I wish that the game had some sort of training mode. This was addressed in SWBF. I hope they have training missions in BF1. Summary
Although the campaign mode is wanting, I could see why people compared other games to this game. To me the varying of loadouts and the ability to clearly define a role was cool. This is definitely better than SWBF, where with the cards, it is difficult to assign a role. I liked that I could pickup a gun lying there and use it. I liked that I could get into a tank or vehicle and go nuts. The settings are meh, considering what is offered now, but is reasonably ok. All-in-all the game is getting kind-of dated, but I hope that they improve on the formula in the game after BF1, with better settings and training.