If you're a Call of Duty fan, you will find it difficult not to like this game. Battlefield: Bad Company 2 offers almost everything that any Call of Duty game does, and more. The only CoD fans that seem to dislike it, are those who are dedicated fans and are afraid of Battlefield taking over as the 'superior franchise'.
I am a huge Call of Duty fan, myself. Yet, at this time I'd rather play Battlefield: Bad Company 2. There is just so much more to do. There are a range of light and heavy vehicles, sea vehicles, helicopters and UAV's, much larger environments that allow you to take full advantage of the provided classes, the ability to level buildings to the ground, and more. There is also a lot of potential to come up with your own games with the use of private matches, and will soon be topic to a massive majority of youtube videos.
A lot of people would say that this is not what's important in a warfare game, and I would not disagree. However, it does make the game a hell of a lot more fun!
So, I'll start with the campaign.
The campaign is definitely not the best part of this game. It can easily be finished in a few short hours, and each level is like most other games, from point to point. Even on the hard difficulty, this game is no great challenge.
The storyline is also like most other games; a small platoon sets out on what seems to be a simple mission, but then it escalates into something that could bring the planet to the brink of destruction by some kind of super nuclear weapon, so you have to save the day. Then, when it's all over and you're the unnamed hero of the world, something happens that makes it seem as though the game continues into a sequel. We've seen it all before! Although, even though it's not as successful in doing so as other games, it's still fun.
The cinematics are also fun and at times impressive, but again, nothing new. Also, I don't know if it was just me, but at times during the cut-scenes, I had some trouble trying to hear what was being said over the music and background sounds.
There are a few points in the game where I could not help but feel that they were 'taking the Mickey' out of Call of Duty. Especially the final level!
If you've played Call of Duty 4, you may remember the 'Mile High Club' achievement. This involved a quick mission to save a VIP on Veteran difficulty, which takes place on a mid-flight airliner. For some, this achievement proves almost impossible to get. Well, Bad Company 2 seems to have done the opposite. Although the level has a few differences, you can blatantly see the similarities. What's more, the level is almost impossible to not finish, considering you are actually trying to finish.
What really makes this game, is the on-line experience. It is, in my opinion, by far the most fun game to play on-line.
Firstly, you have to choose what type of game you wish to play. There are four game types to choose from; Conquest, Rush, Squad Rush, or Squad Deathmatch, each with their own unique maps. Hopefully, they will introduce even more game types in the future.
Conquest is a type of 'capture the flag'. Two teams, each with a maximum of 12 players, are set with a specific number of tickets and no flags. The first to lose all their tickets, loses. How you can deplete your opposing teams tickets is determined by two things. Capturing a flag slowly lowers the amount of tickets the enemy has, and the more flags you have, the faster it lowers. Secondly, for every time a player is killed, their team loses a ticket.
This game can last anything from a couple of minutes, to however long it takes to finish without anybody being killed.
Rush is simply a game of search and destroy. Again, with a maximum of 12 players on each team, one side is chosen to be the 'Attackers' and the other as 'Defenders'. This game too can last depending on how well either team does.
As an Attacker, your goal is to storm the enemy base in order to capture two M-Com stations. Once you have done this, you have to drive the enemy team back so that you can move onto the next base to do the same thing again. As a Defender, you must prevent just this from happening.
Once again, you have a limited amount of tickets. Only this time, only the Attackers get tickets whilst the Defenders have an unlimited amount. If the attacking team runs out of tickets, the game is over, having lost. After each base is captured, tickets are restored, and you will win the game if you can keep at least one ticket by the time you have captured each base and destroyed all M-Com stations.
Squad Rush is the same as Rush, except that there are only two M-Com stations to be captured throughout the entire match, a smaller environment, less tickets, and there are only 4 players per team.
Finally, Squad Deathmatch is a battle between 4 teams of 4 players, to be the first to achieve 50 kills.
I cannot stress how important teamwork is on Battlefield: Bad Company 2. Although it is possible to win without having contributed any teamwork what-so-ever, you will find it difficult to do so, and only leave yourself open for abuse from fellow players.
When beginning a match, you have the choice to pick from 4 different classes; Assault, Engineer, Medic, and Recon. Each class is capable of contributing to the next in it's own particular way.
If you are Assault, you are able to drop ammunition for other players as well as yourself, and command some of the most useful hand-held weapons in the game. This class is best for medium to close combat, and should always be the front-line on your team. However, don't be afraid to engage an enemy at long distance either, if you think it necessary.
Engineers, I find, can be the most effective class, second to the Medic. They can come equipped with a tool that can only be described as a power-drill, which is capable of repairing damaged vehicles. Just make sure you don't run out into the heat of battle, hoping to fix a helicopter that has been blown in two by an enemy RPG. It is not going to happen!
As an Engineer, it is best to keep your head down, but not be afraid to unload your clip into any enemies that come your way. They also come equipped with an RPG, but try not to waste this on anybody who just so happens to be passing by. You will need this to destroy enemy tanks, vehicles, helicopters, and sea vehicles. This can also be of use when you find that a group of enemies have bunched together inside of a building, hoping to take advantage of the situation. You can blow a hole in the wall, and in some cases even blow the building down, to retake control and destroy their defences.
The Medic can be your most important asset, especially when you have limited tickets to play with. If an ally is hurt, you can throw down a medi-kit in order to help them back to health. You can also obtain a defibrillator, which can be used to bring dead team mates back to life. By doing this, you will regain the ticket that was lost when that person was killed.
However, try not to run out into fire, hoping to bring back a team mate. Them dying means you lose one ticket. You running out after them, into certain death, means you could be throwing away another ticket. Tickets are important! When they reach zero, you have lost.
Once again, stay low, cover your team mates, and keep an eye on their health.
Finally, the Recon class. A lot of people question just how useful this class is, but you will find that this is probably the most popular class. One annoying thing about this game, is that there are so many snipers which can sometimes contribute next to nothing to the main objective. Others who you will find running around with a hand gun because they don't actually want to be a sniper but like the look, hoping to get their hands on somebody else's kit to obtain a better gun.
Recon can be very useful, considering you are actually willing to use the class effectively. Take up a position out of sight, as far away from the enemy as possible. The more experience you gain in this class, the better the scope you will unlock, and the easier you will find it to pop somebodies head off from further distances.
If you are a Defender on a Rush game, ensure that you keep a look out for any enemies who may be approaching your M-Com stations. If you are on the attacking team, cover your team as they are the ones making the approach. The same principle applies for a Conquest game; cover your flags. On Deathmatch, just kill all you see, providing you don't kill anybody on your side.
If you find that you are near an enemy vehicle, you will be able to either stick it with C4 or rain down a Mortar Strike on them. Don't forget to be at a safe distance when you do either.
No matter what class you are, always ensure that you 'spot' the enemy. By pressing the 'Back' button (On an Xbox controller. Not sure what it is on PC or PS3, sorry.) whilst aiming at an enemy, you can spot them. This will notify the rest of your team of their whereabouts by showing the location on the radar, and you will get bonus points for doing so. Although the radar is not viewable on Hardcore Mode, this can still be very useful and you will still get the points.
The 'Back' button can also be used to communicate with your team mates. If you are low on ammunition, aim at a fellow Assault unit, and you can ask for more. If you are in a Vehicle, you can ask an Engineer to come repair it. Low on health? Just ask your Medic.
You will soon find that this button has many uses.
Also, don't be afraid to switch kits. If you see a gun on the floor, it is not only the weapon that you will pick up. By switching, you are actually switching your kit to that of the person who died and left it behind. This can be of great advantage when used correctly.
For example, if you are using Assault and you see the enemy take down a fellow Medic, pick up their kit so that you can use their defibrillator to bring them back. Note that after doing so, you will have to remain with the Medic's kit, as they will re-spawn with your previous kit. However, there are ways of swapping back.
Another thing that I found annoying about this when playing Hardcore Mode, is that sometimes when you do this, you will find that your team mates can be immature and kill you in order to retrieve their kit. Sometimes they will be even more immature and not bother reviving you after doing so, even after all the trouble you went through to ensure they can carry on the fight.
Hardcore is a mode that has been added to increase the realism of the game. If you decide to play on this mode, you will notice that you will no longer be able to view the kill-cam after you die, there is no HUD, and the amount of damage you can sustain before dying is dramatically decreased.
You will also notice that physics plays a bigger part in this game than most others. Gravity is a huge issue in this game, and you will notice this more so than any other class when playing as the Recon. If your target is far away, aim high and watch it take place. Don't center a target in your sights that is over half a mile away, shoot, and then wonder why they're not dead. Also, take note of the delay in the time it takes for your bullets to hit the target. Do not complain of how 'laggy' the game is, as this is called realism!
Lastly, there is a lot more to the vehicles than meets the eye. Using a vehicle is like taking control of a whole new class. You will find that they all handle differently, especially when taking control of a helicopter.
In Battlefield: Bad Company 2, it is not simply a case of accelerate or ascend, left and right. Some vehicles will take patience and some getting used to. However, they can be of great use no matter what game you are in. You can also get extra specialisations for them, as you can with every class in the game.
Overall, I have decided to personally give this game a rating of 8.7. It is a great game, and a definite must buy. Although, there are still quite a few things that need sorting, such as glitches and specific things not working.
But the rest is for you to find out for yourself.